Merchant Archive
Thread: Dropping Most of my merchant skills /rant on
JamesHighwest wrote:
Well, part of this problem is that anyone can slap down a harvester. Why not limit which classes can place them? Sounds harsh, but it could work. Only downside to this is the boards will burst into flames from the mobs of unhappy players. *shrugs* Just a thought..
True, they screwed us all in my professions (Architecture and Merchant) with the requirements on tents. Share the love! I know, only CH can have 3 harvestors out at a time!
Fivo Asia
Asia Brothers Industries
Master Artisan - Master Architect - Merchant 3/4/2/4
Tempest - Dantooine - Vesnia
Cafa wrote:
JamesHighwest wrote:
Well, part of this problem is that anyone can slap down a harvester. Why not limit which classes can place them? Sounds harsh, but it could work. Only downside to this is the boards will burst into flames from the mobs of unhappy players. *shrugs* Just a thought..
True, they screwed us all in my professions (Architecture and Merchant) with the requirements on tents. Share the love! I know, only CH can have 3 harvestors out at a time!
Fivo Asia
Asia Brothers Industries
Master Artisan - Master Architect - Merchant 3/4/2/4
Tempest - Dantooine - Vesnia
Do I have to have a camp to pull out my harvester under this scenario?