Merchant Archive

Thread: Current Merchant Bugs (Sept 2005)

Huesos
Thu Oct 20, 2005 4:47 pm
#27

Is that the purpose of playing merchant is to put items up for sale and ever day or couple days or once a week playing ping pong with unsuccessfulls? soe's reply yah just gotta have a crew of ppl one to stand by the vendor and one to craft. no matter how active you are or your shop or not they drop sooner then there supposed to. even on top of it to manually drop em up to 5 to 7 days wasn't enough they stil dropp in droves. there is no break for 30 days
Huesos
Thu Oct 20, 2005 5:14 pm
#28

Soe offers to play all there online based games for 21.99 , how can you withthis current system having for one vendors that do this? I'd say if your not active with them for more then 30 days then impliment unsuccessfulls. Some how its very buggy and frustrating to have another half of stock to drop with in two weks, and the other half the next two weeks. I should document the serial numbers and when its put back up and if its not 30 days, its another hidden coding that initiates drops. Like I said even to maintain them for up to 5-7 days or even 10 days ahead to manually drop them. even during a 100-500 a days sales, an dhas to be a conitinous cycle like that, let alone they drop sooner regardless????? Even the time after CU the details bug went through all the vendors except the huge shipwirght vendor (chunks at a time). it wasnt long after the other vendors began to drop unsuccessfuls, was no where near 30 days even to retrieve them (had to to show up details again). I mean it was grand central station customers buying!


The time remaining is like what happened to crated lights b4 the update of doing away with timers for lifespan of them. I watched it in vendors and in factories the time of lifespan poofing by the second! to even having burnt out lights in the vendor as well


GraySeven
Thu Oct 27, 2005 7:51 am
#29

Elyssa, I haven't heard this mentioned in a while (I've been away for 2 months), but I see that the problem with the stockroom list jumping around when you sell or retrieve items fromit still exists.


Is there a workaround for this, is it still an issue, or am I just going to have to put up with the frustration of constantly scrolling back to wherever it was I was at when it jumps?





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