Merchant Archive
Thread: Merchant Correspondant (Week 9)
More advantage to Master Merchant, +10 hiring is a joke
Proposal for master merchant :
- +1 Vendor
- +20 item listed on Bazard
- + 10 LOTS
- + Additonnal Structure maintenance decrease
Thanks
Disapearing vendors bug
- all you vendors disapeard suddenly for no reasons, and if you try to create a new vendor you get "maximum vendor reached" you cant create any. Vendor do reappear after server reboot. It probably a corrupted memory problem. But its really frightening, and very bad for business because your customers will think you have closed and will never come back !!! Bad
Improvement: consignment selling
Concern: When you change barking/map displaying, have it auto turn off after 7 days. Otherwise first vendors to do this will always be on top, and the idle merchant who hasn't checked his sold out supply for a couple weeks won't be advertising something he doesn't have.
Why do people care if someone untrains and keep a few merchants? They've lost all ability to customize or change their message. They did the work you did (or the sitting around for a couple of weeks waiting for skill), they don't hurt you much having their loyal and misguided shopkeeper who stays around out of pure loyalty.
concern . vendors having to be turned on everyday for planatery map
solution. FIX IT
Isue... NOT BEING ABLE TO RETRIEVE OR RE-SELL ITEMS ONCE THEY DROP OFF TO STOCK ROOM.
solution .. I know that there is a walk around for this by placing 2 vendors and then shift between one then the other, and that not everyone has this issue. But I refuse to spend 6 hrs like I did last time to do this, and 2 weeks later this really needs to be fixed. 6 hrs and I still lost half of my inventory in stockroom, since then the merchant profesion is worthless ATM, a big black hole that makes your items disapear.
Ohh and Maggie I think you are doing a great job, but after I posted about this in your orginal thread, nothing has been done yet to even acknowledge the problem, I am a crafter that has been shut down for almost 3 weeks due to this, and we are concerned more about emails that being actually able to play this game (in my case)
Sorry if I sound a bit bitter, but after loosing over 300 weapons to this, and still to this day not getting a good response, and not being able to make anymore weapons to put on vendor, I hope you understand that this makes the game unplayable. Its the same as a riffleman not being able to use a riffle.
Concern: Since the Devs are really taking care of my major concerns, I'll move onto the slightly more annoying ones. When an item or items come off after an unsuccessful run on your vendors there is usually alot, more than one. It is pretty much a waist of time. A resell all button could cure this minor annoyance.
Improvement: Vendor admin lists. Giving the merchant the ability to allow others to sell products on his vendors at a preset percentage of sales. If I wanted to add Joe Blow to my vendor admin list, I could add him and then set a percentage of the sales he and I split. Also, instead of allowing this to happen as soon as you can get a vendor (IE business 3) make this option something you get when you reach the master level.
On a side note, Great job Ioo!! You are such a sweetie!
Katrick Odi
Chief Exectutive Officer
OddManOut Enterprises, Inc
Theed, Naboo
Kauri Server
http://www.omoe.org
Concern: Anyone can drop a merchant tent with new Player cities...
Solution: Only Novice Merchant or Higher can. Just like Cantina needs to be a master Dancer etc...
Concern: Merchant skills not necessary; i.e. Vendor at Bus. 3 and vendors remain when you give up management skills.
Improvement: Too many great ideas from this community to choose from - Consignment sales would be huge, though.
New Proposal: A system for loans based on the code written for city taxes. Merchant skill to create a "Loan Document" item which, when filled in, would automatically debit a player's bank account over time and credit the holder.
Would allow time payments and improvesales
Would create a secondary market for loans and a new "banker" role. (Banker becomes possible title for the 2nd column of skills)
Creates a whole new mini-game in deciding who to loan to, how much, and on what terms.
See more in my posting at:
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=12595
Concern: Names of vendors in the same building that have been advertised on the world map, stacking on top of each other in the centre of the building, on the overhead map. It's impossible to to read.
Improvement: Rather than stacking, can we have the vendor names listed one after the other at the centre of the building?.
Vendors :
- Permisssion : Add admin to vendor
- Change name of vendor
Very easy to do by developers (already exists on other items) but very important to us.
Concern: There are not enough benefits to being a Master Merchant. What special skills, abilities, advantages does Master Merchant give?
Improvements: shared vendor admin
After seeing what's going in the next patch: Woot!
Concern: column spacing on vendor. Why should the default column size on the cost column ever be more than 7 or 8 characters? I have to resize all three columns to be able to find out how much "Aluminum (Izathograpetiazta) 12500" is actually listed for sale. At best when you open the vendor you see "Aluminum (Iza..."
Fix: just fix the spacing to be a little more useful.
Esidrix Serax
Master Merchant
Naboo, Rori and Don't forget Bubba Monks Fish and Bait Store outside Anchorhead
Wanderhome
bravo ![]()
this has been a really helpful and productive thread ![]()