Merchant Archive
Thread: There won't be any change in crate and resource stack size
GraySeven wrote:
As a Master of Armorsmithing, Droid Engineering and Artisan, I always have plenty of factory crates around. So many that I have 4 houses to hold them and my resource containers. I don't think resource containers need increasing, but crates sure do. I think it was TH that said crate sizes wouldn't be increased because schematic runs of 100 are supposed to be the max, and that 1000 was a bug that was never fixed, but we all know that now schematics have been legitimately made to run between 1 and 1000, so this argument no longer holds true.
At least fix the crates, Dev's...
TH is right..he's just abbreviating the story as is his habit. The original ability to make 1000 units instead of 100 was indeed a bug that allowed you to type in a number higher than the slider would allow you to go. It was probably left over from a change from 1000 to 100 during internal testing but it was there for a while and then they noticed it. It was "fixed" on TC and people screamed (I was one of them..though I wonder now if I was looking at the big picture)so they changed it back. That is how we got to 1000.
There are some crate sizes I think need looking at..the fact that certain architectural components don't crate at all is one of the situtions that needs to be looked into.
Message Edited by DocSavag on 06-01-2004 03:59 PM
GraySeven wrote:
As a Master of Armorsmithing, Droid Engineering and Artisan, I always have plenty of factory crates around. So many that I have 4 houses to hold them and my resource containers. I don't think resource containers need increasing, but crates sure do. I think it was TH that said crate sizes wouldn't be increased because schematic runs of 100 are supposed to be the max, and that 1000 was a bug that was never fixed, but we all know that now schematics have been legitimately made to run between 1 and 1000, so this argument no longer holds true.
At least fix the crates, Dev's...
TH is right..he's just abbreviating the story as is his habit. The original ability to make 1000 units instead of 100 was indeed a bug that allowed you to type in a number higher than the slider would allow you to go. It was probably left over from a change from 1000 to 100 during internal testing but it was there for a while and then they noticed it. It was "fixed" on TC and people screamed (I was one of them..though I wonder now if I was looking at the big picture)so they changed it back. That is how we got to 1000.
There are definitely some crates that should be