Merchant Archive
Thread: Dropping skills (NOT another can I keep my vendors? thread :-))
Balkstar wrote:
This is not a submission, this is a mutual withdrawl on the subject.
Doesn't "mutual" imply parties on both sides withdrawing?
I accept your surrender, Balki.
And now I am so happy, I do the dance of joy!
p4Samwise wrote:
Balkstar wrote:
This is not a submission, this is a mutual withdrawl on the subject.
Doesn't "mutual" imply parties on both sides withdrawing?
I accept your surrender, Balki.
And now I am so happy, I do the dance of joy!
Would you like me to start again? I'd be willing to do it, because I have more then enough ammo to push you off that mountain again. Personally, I'd rather not go throught the Mutually Assured Destuction thing again. I'm not willing to cede any of your points, just as I'm sure you would never cede to any of mine.
DragonScout wrote:
Lol. I really enjoy your posts Deadra. Congrats on Balkstar's surrender. and he didn't even flame you in it, I am impressed!!!
I don't remember in any one of my posts saying I surrendered, dumbass. I realized she was not going to change her mind, and I sure as hell was notgoing to change mine. The posts started becoming circular, going through the same points over and over and over again. It became pointless to debate to continue.
All we did was go back to our seperate corners.
Now as for respect, believe it or not, I do respect a good debate with hyperboles. She provides stimulating, if wrong-headed, arguements. Your posts, however, have turned to the dumb side. They aren't woth more then laughing at.
I swear I am going to lock the lot of you in a forum all to yourselves till you get all of this out of your systems.
Ok, I'm sorry but you are really being stupid now.
design flaw vs exploit?
It is a design flaw that enabled people to enter lairs and shoot critters harm free. It is also an exploit.
It is a design flaw that let people 'fix' vehicles by using shuttle. It is also an exploit.
It is a design flaw that lets people shoot through walls. It is also an exploit.
Care to extrapolate with me here?
It is a design flaw that lets people keep their vendors after dropping merchant. It is also an exploit.
Just because something is a design flaw does not make it not an exploit.
/throws eggs
DingoBoi wrote:
It is a design flaw that enabled people to enter lairs and shoot critters harm free. It is also an exploit.
Wrong. Players and critters were not intended to be subjected to different clipping behavior. And players who shoot critters harm free are getting concrete rewards (XP and potentially credits/resources) for free, which is also clearly counter to design.
That makes this a "bug", not a "design flaw". And therefore, using the bug is an exploit.
It is a design flaw that let people 'fix' vehicles by using shuttle. It is also an exploit.
BIG wrong. Fixing vehicles with a shuttle was very very clearly a bug - you could tell by the duping behavior. And again, it gave a concrete benefit.
It is a design flaw that lets people shoot through walls. It is also an exploit.
Again - obviously not by design. It's a clipping bug. It gives a completely unfair edge in combat because it lets one side do damage while the other can't shoot back.
It is a design flaw that lets people keep their vendors after dropping merchant. It is also an exploit.
Not by design. The developers have said as much.
Just because something is a design flaw does not make it not an exploit.
Actually, it does. Thanks for helping prove the point.
Maintaining the appearance of vendors (never mind that there's not even a way to make your vendors revert to their old appearance, even if you wanted to, without going through the hassle of recreating them) after dropping the Hiring skill is, if anything, a design flaw (and even THAT is debatable... in my opinion the Hiring branch itself is the design flaw and should be removed entirely).
Unlike the Management branch, theHiring branch does not provide "concrete" benefits in the game economy or combat system (e.g. directly providing a means to gain resources, credits, FP, XP, or the ability to do/sustain more damage in combat). It grants purely cosmetic effects that have no real impact on any game system. This is analogous to going to an Image Designer for a new haircut (which does not require any skill point investment on your part), decorating your house (which does not require any skill point investment), or wearing clothes (which does not require any skill point investment). In fact, anyone of these things more than likely have far more impact (if ANY) on your salesthan the ability to hire a vendor with one fewer random variable.
There is no evidence, not even tenuous evidence, that the Hiring branch is behaving counter to its design. And using skills as per their design is not an exploit.
DocSavag wrote:I swear I am going to lock the lot of you in a forum all to yourselves till you get all of this out of your systems.
LOL.. I second that motion.. Been gone all this time, and I come back to the same exact thing.. Gaaahhhh!!