Merchant Archive

Thread: Dropping skills (NOT another can I keep my vendors? thread :-))

p4Samwise
Fri May 28, 2004 1:17 pm
#27






Balkstar wrote:


This is not a submission, this is a mutual withdrawl on the subject.





Doesn't "mutual" imply parties on both sides withdrawing?


I accept your surrender, Balki.


And now I am so happy, I do the dance of joy!





"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Balkstar
Fri May 28, 2004 1:51 pm
#28






p4Samwise wrote:





Balkstar wrote:


This is not a submission, this is a mutual withdrawl on the subject.





Doesn't "mutual" imply parties on both sides withdrawing?


I accept your surrender, Balki.


And now I am so happy, I do the dance of joy!









Would you like me to start again? I'd be willing to do it, because I have more then enough ammo to push you off that mountain again. Personally, I'd rather not go throught the Mutually Assured Destuction thing again. I'm not willing to cede any of your points, just as I'm sure you would never cede to any of mine.





Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

DragonScout
Fri May 28, 2004 3:28 pm
#29

Lol. I really enjoy your posts Deadra. Congrats on Balkstar's surrender. and he didn't even flame you in it, I am impressed!!!



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Balkstar
Fri May 28, 2004 5:32 pm
#30






DragonScout wrote:
Lol. I really enjoy your posts Deadra. Congrats on Balkstar's surrender. and he didn't even flame you in it, I am impressed!!!




I don't remember in any one of my posts saying I surrendered, dumbass. I realized she was not going to change her mind, and I sure as hell was notgoing to change mine. The posts started becoming circular, going through the same points over and over and over again. It became pointless to debate to continue.


All we did was go back to our seperate corners.


Now as for respect, believe it or not, I do respect a good debate with hyperboles. She provides stimulating, if wrong-headed, arguements. Your posts, however, have turned to the dumb side. They aren't woth more then laughing at.





Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

p4Samwise
Fri May 28, 2004 5:44 pm
#31

BTW, I'm not a girl in real life, I just play one in SWG.


oints at forum handle: "Samwise" is a masculine name.


Having said that, feel free to use whatever gender you like to refer to me.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
DragonScout
Fri May 28, 2004 6:11 pm
#32

Lol. I don't recall deadra (and I tend to call people by the names they sign with if I can find one and go from there.. hence why I have been calling you 'she'. lol) saying she backed off and went to her corner. You chose to back down, and tried to save face by calling it a 'mutual withdrawl.' It can't be mutual if both sides don't agree to it, and it doesn't help if you flat out say things like, 'Would you like me to start again? I'd be willing to do it, because I have more then enough ammo to push you off that mountain again.' or 'I'm not willing to cede any of your points, just as I'm sure you would never cede to any of mine.' You say it pretty plain right there.. you are not 'willing' to be open minded. You have your opinion, and you are sticking to it. Thats fine. everyone has that choice. I disagree with you, and so it seems does deadra. But, just because I disagree with you doesn't mean I have to insult you. And I guess that is something else you disagree with me on.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
DocSavag
Fri May 28, 2004 10:30 pm
#33

I swear I am going to lock the lot of you in a forum all to yourselves till you get all of this out of your systems.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DingoBoi
Sat May 29, 2004 12:06 am
#34

Ok, I'm sorry but you are really being stupid now.


design flaw vs exploit?


It is a design flaw that enabled people to enter lairs and shoot critters harm free. It is also an exploit.


It is a design flaw that let people 'fix' vehicles by using shuttle. It is also an exploit.


It is a design flaw that lets people shoot through walls. It is also an exploit.



Care to extrapolate with me here?


It is a design flaw that lets people keep their vendors after dropping merchant. It is also an exploit.



Just because something is a design flaw does not make it not an exploit.



/throws eggs







~ EPC SHIPYARDS ~
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Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
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p4Samwise
Sat May 29, 2004 12:22 am
#35






DingoBoi wrote:

It is a design flaw that enabled people to enter lairs and shoot critters harm free. It is also an exploit.


Wrong. Players and critters were not intended to be subjected to different clipping behavior. And players who shoot critters harm free are getting concrete rewards (XP and potentially credits/resources) for free, which is also clearly counter to design.


That makes this a "bug", not a "design flaw". And therefore, using the bug is an exploit.



It is a design flaw that let people 'fix' vehicles by using shuttle. It is also an exploit.


BIG wrong. Fixing vehicles with a shuttle was very very clearly a bug - you could tell by the duping behavior. And again, it gave a concrete benefit.



It is a design flaw that lets people shoot through walls. It is also an exploit.


Again - obviously not by design. It's a clipping bug. It gives a completely unfair edge in combat because it lets one side do damage while the other can't shoot back.


It is a design flaw that lets people keep their vendors after dropping merchant. It is also an exploit.


Not by design. The developers have said as much.


Just because something is a design flaw does not make it not an exploit.


Actually, it does. Thanks for helping prove the point.



Maintaining the appearance of vendors (never mind that there's not even a way to make your vendors revert to their old appearance, even if you wanted to, without going through the hassle of recreating them) after dropping the Hiring skill is, if anything, a design flaw (and even THAT is debatable... in my opinion the Hiring branch itself is the design flaw and should be removed entirely).


Unlike the Management branch, theHiring branch does not provide "concrete" benefits in the game economy or combat system (e.g. directly providing a means to gain resources, credits, FP, XP, or the ability to do/sustain more damage in combat). It grants purely cosmetic effects that have no real impact on any game system. This is analogous to going to an Image Designer for a new haircut (which does not require any skill point investment on your part), decorating your house (which does not require any skill point investment), or wearing clothes (which does not require any skill point investment). In fact, anyone of these things more than likely have far more impact (if ANY) on your salesthan the ability to hire a vendor with one fewer random variable.


There is no evidence, not even tenuous evidence, that the Hiring branch is behaving counter to its design. And using skills as per their design is not an exploit.








"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Balkstar
Sat May 29, 2004 12:52 am
#36

You know I'm gonna sit this one out . It's not because I have a lack of good arguments in me (trust me I was very close to returning a reply), its just that this has been an ongoing argument without end. I'll just end it by saying this:


Samwise:

Looks at the problem from the design perspective, as horribly QA'ed but not altogether broken.

Would rather see new and interesting skills put into the profession to save it.


Balkstar

Looks at the problem from the trenches of the game and sees the discrepencies and their actual cost to the players.

Would like to see the original skill branches set exclusively back as a Merchant-only skillset.


In the end none of our bickering will ever change our perspectives on this. It may be a good read to most, but personally I'm too tired to continue to post at this rate on this subject.


This is not a submission, this is a mutual withdrawl on the subject.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

MasterJian
Sat May 29, 2004 11:19 pm
#37



DocSavag wrote:

I swear I am going to lock the lot of you in a forum all to yourselves till you get all of this out of your systems.






LOL.. I second that motion.. Been gone all this time, and I come back to the same exact thing.. Gaaahhhh!!



*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
Fashions by seki-*-Officially Closed -*-
-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






Songe
Sun May 30, 2004 9:08 am
#38

I guess this turned into another 'can I keep my vendors?' thread



------

Novice Lekku Stomper
DingoBoi
Sun May 30, 2004 10:24 am
#39

yup... /throws eggs.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
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