Merchant Archive
Thread: Draznar's Mini-Guide for Merchants v 1.3
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Jezze
Mon Nov 03, 2003 2:20 pm
#27
I would be very interested it a power leveling guide for master merchant. Your work is much appreaciated! Thanks Draznar
Proximo - Wanderhome Server
Faellyn
Mon Nov 03, 2003 2:28 pm
#28
There really is no way to "power-level" merchant, other than what Drazner has already suggested:
Merchant XP (comes in lumps, sometimes broken):
- 150 XP per hour per vendor (Can place first at Bus 3)
- 50 XP per view of vendor by person (Can get every 10 minutes)
- 50 XP per visitor if you charge an Entry Fee (Can place at house terminal at Bus 1)
- NO XP for purchases ... none ... zip
- Suggestion: Go up management first to get per vendor xp
Draznar
Tue Nov 04, 2003 9:43 am
#29
Opps...
Here was what I was looking at:
Novice artisan: Mine or buy a bunch of metal. You can use my survey macro (see at end). Use my Practice Crafting Macro (see end) to make survey devices.
- Business 1: Buy a house and setup a entrance feeof 1 credit for 10 minutes. (change sign to say you will tip those who pay your fee)
- Business 3: Place up a vendor and sell stuff. I recommend (change sign to reflect what you are selling)
- Business 4: No need to craft, You are now waiting on merchant experience. (see experience section of guide)
- Novice merchant: Remove your vendor and put up 2 NPC vendors
- Management Tree: Place another NPC vendor for each level. I used my basement to store empty vendors.
- Advertising Tree: At 3 start registering your vendors on the planetary map.
- Hiring Tree: You can have fun with different vendors.
- Efficiency Tree: If you stop getting experience after taking Eff 2, change some or all your vendors to droids or terminals (expect higher maintenance)
- Master: Congratz you can now place your silent protocal droid and maybe try another holocron.
(I would then have my macro section)
Tips Section - Next part.
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