Merchant Archive

Thread: Draznar's Mini-Guide for Merchants v 1.3

Jezze
Mon Nov 03, 2003 2:20 pm
#27

I would be very interested it a power leveling guide for master merchant. Your work is much appreaciated! Thanks Draznar



Proximo - Wanderhome Server

Faellyn
Mon Nov 03, 2003 2:28 pm
#28

There really is no way to "power-level" merchant, other than what Drazner has already suggested:



Merchant XP (comes in lumps, sometimes broken):



  • 150 XP per hour per vendor (Can place first at Bus 3)
  • 50 XP per view of vendor by person (Can get every 10 minutes)
  • 50 XP per visitor if you charge an Entry Fee (Can place at house terminal at Bus 1)
  • NO XP for purchases ... none ... zip
  • Suggestion: Go up management first to get per vendor xp



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Draznar
Tue Nov 04, 2003 9:43 am
#29

Opps...


Here was what I was looking at:


Novice artisan: Mine or buy a bunch of metal. You can use my survey macro (see at end). Use my Practice Crafting Macro (see end) to make survey devices.



  • Business 1: Buy a house and setup a entrance feeof 1 credit for 10 minutes. (change sign to say you will tip those who pay your fee)
  • Business 3: Place up a vendor and sell stuff. I recommend (change sign to reflect what you are selling)
  • Business 4: No need to craft, You are now waiting on merchant experience. (see experience section of guide)

  • Novice merchant: Remove your vendor and put up 2 NPC vendors

  • Management Tree: Place another NPC vendor for each level. I used my basement to store empty vendors.

  • Advertising Tree: At 3 start registering your vendors on the planetary map.

  • Hiring Tree: You can have fun with different vendors.

  • Efficiency Tree: If you stop getting experience after taking Eff 2, change some or all your vendors to droids or terminals (expect higher maintenance)

  • Master: Congratz you can now place your silent protocal droid and maybe try another holocron.

(I would then have my macro section)


Tips Section - Next part.




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