Merchant Archive
Thread: The Merchant Profession: What works and what doesn't?
Songe wrote:
I think we all agree there. I really hope we get much more tools and options than artisans get.
Ewach wrote:
DocSavag wrote:
The most fun thing about merchant for me has always been that stuff happens when I am way from the game. I get up every day and the first time I log on I eagerly scan my email to see what sales I had over night. Sometimes I get nice a nice surprise and an item that never sells has moved (and a big ticket one at that..woo hoo daddy can buy new armor!)
Doc - So, the "most fun thing" about Merchant for you is the the same email that an Artisan with Business 3 can receive when they sell something?
That, to me, is a BIG indicator that this profession needs some serious love!
DocSavag wrote:
Well ok..you saying doing that is fun. Is the method you have to use fun? Would you rather have options? Would you rather have the ability to get an ID to come in and do a makeover?
I agree there is a certain sense of satisfaction with getting your vendor to look the way you invision it. Having them wear something that seems to promote the prodcut they are selling etc. I 'm just not overly fond of the tools we have. But maybe for some the challenge is the randomness of the vendor spawn .
HUZZAH!
DocSavag wrote:
We all know there is no functional difference between Ole Bulky and any vendor you get after Novice Merchant. The fun things about being a merchant all come from the dynamic of running a store and none of that is really dependant on the tools we have.
Dustin_Asche wrote:
There is a functional difference, actually. Terminal vendors can't bark adds.
True 'nuff, though at the Business III level of skill, that difference is moot since you can't do ad barking at that level.
I think what Doc was driving at (and what I was enthusiastically cheering) was the notion that there's no real reason to make the "look and feel" of a vendor be so heavily dependent on elite-level skill boxes. For example, it doesn't make sense for a DE wanting to have a single protocol droid style vendor with the samefunctionality of a bulky vendor to need Master Merchant to accomplish that, since there's no "game mechanic benefit" to having the protocol droid instead of the bulky vendor - it's purely a matter of decorative flair.
I'd be a big fan of getting rid of the "Hiring" skill mod and making all vendor styles (and the ability to dress NPC vendors) available right at Business 3. It has the potential to make the game feel a lot more "Star-Warsy", since diverse species and droids and whatnot is a big part of the setting, and it'd free up that Hiring branch of the tree for functionality that more directly relates to the business of being a "merchant".
p4Samwise wrote:
Dustin_Asche wrote:
There is a functional difference, actually. Terminal vendors can't bark adds.
True 'nuff, though at the Business III level of skill, that difference is moot since you can't do ad barking at that level.
I think what Doc was driving at (and what I was enthusiastically cheering) was the notion that there's no real reason to make the "look and feel" of a vendor be so heavily dependent on elite-level skill boxes. For example, it doesn't make sense for a DE wanting to have a single protocol droid style vendor with the samefunctionality of a bulky vendor to need Master Merchant to accomplish that, since there's no "game mechanic benefit" to having the protocol droid instead of the bulky vendor - it's purely a matter of decorative flair.
I'd be a big fan of getting rid of the "Hiring" skill mod and making all vendor styles (and the ability to dress NPC vendors) available right at Business 3. It has the potential to make the game feel a lot more "Star-Warsy", since diverse species and droids and whatnot is a big part of the setting, and it'd free up that Hiring branch of the tree for functionality that more directly relates to the business of being a "merchant".
DocSavag wrote:
[snip]Again I detest the argument that something is useless..but everyone wants it. Well if they want it it isn't useless. [snip]
Merchant has a lot of skills that are useless, but fun to many people. Dressing vendors, choosing their race, and teaching them to say interesting things is as valuable for role playing as nice clothes and furniture. It also seems to have little or no impact on sales, tho some opinionsmay differ.
Other classes have asked for cosmetic skills, pistoleers wanted holsters and a twirl move, but they rarely make it very high on the want list. Unfortunately, Merchant's get little else now.
If Pistoleers had no defenses or specialsso thatcombat with a Marksman with Pistols 3 was a tossup based only on player skill, would they still be interested in holsters? Probably even more, because then the only people who identified with the class would be ones who spent most of their time roleplaying.
I would prefer that our correspondent's objective was to make Merchant a functional class with skillpoints that gave full value for their use. That means focusing on skills that have utility value, not on fun cosmetics.
How about a skill tree that topped out at Master by giving a merchant full access to every vendor in the galaxy while sitting at home. A nice interface that allowed you to see everything for sale, where, and at what price, with the ability to buy it and send a droid off to fetch it within an hour or so at a cost the same or less than personal travel. The full skill set could be delivered in pieces in the tree, planet visibility, remote purchase, delivery droid, galactic visibility. No non-master could take a customer away from you by offering a lower price if you were in game and willing to play. About the same results as the competition between a Master Pistoleer and Marksman.
A Master Merchant should have awesome powers to apply to his business, not a pink protocol droid with no more functionality than a Bulky Terminal. That vendor may be fun to some people, and serves as a badge to identify your store as being owned by a (possibly former) Master Merchant but it gives no more power than a holster would to a pistoleer.
Message Edited by Haruspex77 on 06-17-2004 12:10 PM
Message Edited by Haruspex77 on 06-17-2004 12:17 PM
You mean "fluff"?
Songe wrote:
But I don't think anyone is arguing that merchant needs more benefits.