Merchant Archive
Thread: Merchant Correspondent List (Week 2)
It's been said before, and again, and again.
I'm a tailor/merchant on Tarquinas - Theed, Naboo. I'm progressing through both Tailor and Merchant at a reasonable rate but most importantly, I'm finding clever ways of selling items that aren't the top of the line (meaning they aren't master tailor items but still very sellable). My only problem is the vendors. If I can't drop a vendor where I need to, it kills my business expansion.
I have the goods. I have the customers. I just need to be able to control how and where those customers access my goods. I use a single NPC vendor right now and won't expand until these issues are corrected.
Just a thought.
JuBoom Slang
JBS Incorporated - Theed, Naboo, Tarquinas
I would like to raise a disturbing prospect. Many people are complaining that the droid and terminal vendor fees are broken. It looks very much to me like the NPC vendor fees are the ones that are broken. We may very well find these applied to the NPCs rather than changed on the electronic ones.
Good Work ... Just ignore the Whiners - There are always some, and your doing a great job..
I agree totally that it is unacceptable that we haven't even had a "thank you for your list, we will review it as soon as possible" response. Even if it was only a private one to yourself..
My top issues are:-
1. Total Item count in houses IMHO Vendor sales should NOT count.
2. Vendor item retrieval.
3. Access / Vendor / Admin Permissions.
All of which have been addressed previously.
KEEP UP THE GOOD WORK - AND KEEP BADGERING THEM FOR A RESPONSE..
I am a Master Doctor going in to merchant field and this is a big issue with our meds, We create factory produced meds and put them on vendors, when poeple buy them they cannot use them, say invalid target or just bug out completly and disappear when relogging or going in to a new screen! This is a real problem that should go up next to your resource bug because with out factory created stimswe have to sit there forever creating these things to work and most poeple want them in factory crates. Please please put this on your top 5 to get this issue corrected.
Thanks
Meow the Great, server Bria
I'm a Tailor/Merchant, one thing I would like to see eventually (other than the removal of mob dropped clothes and decay of clothing) is more restrictions on the bazaar, if not the nerfing of the bazaar outright.
We need to encourage people to buy and sell through Merchants more than the Bazaar, not only for the big things like houses and factories but also for the small things like clothes & food.
My issue, vendor maintenance fees, made your list, but not quite in the way I see the problem. Let me explain...
As I understand it, vendor fees are a function of the value of the items placed for sale in them. The problem is that expensive items do not sell quickly. Consequently, crafters/merchants do not place many (or any) high value/low volume items in vendors. This ends up creating an economy where it is more cost-effective to sell houses, factories, droids, and soon, vehicles and mounts by running around town spamming the chat window.
An example of this effect is the near impossibility of price comparisons for factories (I'm looking to buy one). Factories cannot be found in vendors. To shop based on price I have to spam architects asking them what their prices are, and if I find someone, I probably need to wait for them to construct it. I would rather browse vendors (and browsing I believe generates merchant XP for the vendor owner).
A solution that has been mentioned by several people is a sales tax, combined with low maintenance charges (maybe based on number of items or value in vendor, but it would be very low). The way the tax might be implemented is that when adding an item for sale to your vendor, you set a price it is sold at, and also you see the amount you will recieve for the sale. The difference between the two is the tax.
Spelter,
Right now, I want to know what was the intent. We know there are bugs in the fee, so we need to know what is right before we can say it is wrong.
But I do understand ![]()