Merchant Archive
Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)
The solution is simple really .. sell your goods to a REAL merchant for resale.
Dude this simply introduces inflation into the economy. I make and sell 80% kinetic composite armor and sell for just 200K when I could easily sell for 400K or more. I sell so low because it took me 6 months to afford my first set and it changed my game and I enjoyed it a lot more. I want other players to share in that. Reselling to Merchants will simply drive prices higher excluding players from enjoying their gaming experience more.
UBAL wrote:
Ok, I´m not all into this merchant thing..
But I understood something about SOE wanting to make you have to have a certain lvl to have any amount of items on vendor..
I have 2 "fighter" chars more or less, I don´t like destroying stuff, and I have taken AND KEPT0040 artisan to have my 1 vendor which I don´t sell from, but I only use for storage since it would take more than 10 houses to store all the items I like to collect...
So I just need to know, the 1000+ items I have.... When do I have to setup so many houses to store all my items in it.... because the only thing SOE will really gain from this in my experience is people leaving for being beeped over, and the planets being spammed with either people crafting and selling at starports making merchant an even more useless profession than it already is, or so many houses for storage that you cant go anywhere without FPS at 1 all the time from all the houses that are suddenly being built for storage, simply because the houses have no storage capacity... and it certainly wont help if the vendors dont get any storage capacity anymore..
as I said, I have KEPT my artisan 0040 so I could avoid having to do all of this, with my vendor, and now I hear that they found a way to screw me over after spending all this time using those skillpoints on having my vendor, and not just thrown away the skills, like I understand is what they are trying to combat here.
But as this is a constructive criticisms thread then here is my proposal :
Make vendors have an admin console, where there is a timer for your items, just like on bazaar, the owner of the vendor can put a friend (or unknown if it should come to that) on his vendor admin list, BUT only the person placing the item on the vendor can take it out, and the vendor cannot just be deleted without all items having been removed.
The owner of the vendor will then whenever doing something that will affect the other peoples items make the vendor send out a message to the others.
For instance, if the owner wishes to delete the vendor, the other people stocking items on the vendor will then have 7 days to move all their items from the vendor and to an alternative location, if not, then the items will disappear with the vendor after the time of 7 weeks.
Another alternative would be to just leave it the way it is, and have it work that : those without merchant skills (merchant skills being the entire merchant tree including artisan 0030 and 0040) will instantly on patch lose their vendor and everything on it, and will be unable to place a new one without having and keeping the skills.
And if they are so fond of their limited item vendors, then atleast make it a decent lvl... 100 items on a vendor is a total screwover... 100 items for each lvl through : artisan 0010 = 100 items, artisan 0020 = 200 items, artisan 0030 = 300 items, artisan 0040 = 400 items, novice merchant = 500 items, management 1 = 600 items, management 2 = 700 items, management 3 = 800 items, management 4 = 900 items, and in the end master merchant = 1000 items ( or 1500 to make it more attractive to take all those other skills).
UBAL, you are the problem. Vendors are for selling items, not for storage. Factories are for creating items, not for storage. There is absolutely no reason for anyone to have 1000+ items sitting around just because they "don't like destroying stuff." If you do insist upon keeping this many items, then you should have to use all of your lots to do so. 5 small houses X 150 items + bank + what you can hold on your person is 959 items per account. That is more than generous. It might be time to cut some of those broken datapads loose...
They didn't find a way to screw you over. You have been screwing them over by exploiting the system. Because so many people choose to "work the system", the devs are having to spend coding timeclosing loopholes.
Now for my suggestions:
300 items per vendor. Number of vendors remains the same as it is now. Maintenance cost is based on the total value of the items on your vendor(s). Ability to add administrators to a vendor to add and remove items. Similar to stuctures, though, only the vendor's owner can remove the vendor. I would really like to be able to update the name of the vendor. I also like the aforementioned idea that empty vendors automatically disappear from the global listings.
QuadShot wrote:
Ok, maybe I'm a rock and just missed it.... I have some vendors, but I'm not a merchant anymore, what's going to happen to my vendors now!? If I loose them, I guess I'll have to stand at the star port and spam my goods or I'll just drop the game all together since it will no longer be "conducive to the MMORPG genre".
Good! Drop the game. YOU AND YOUR KIND, who own vendors WITHOUT the investment of skill points, are one of the big reasons LEGITIMATE Merchants are getting NERFED!!!
As to he point of the thread, Just make the limits aggregate and reasonable (1K - 2K range)
Thunderheart wrote:
Just a quick update folks. I have a meeting to go over the limits and changes tomorrow afternoon. I've been going over the proposed changes put forth by you, through DocSavag and they will be addressed. I'll have an answer for you either Monday and Tuesday.
About time we got a comment, harrrrr......Avast! Hold off on the keelhaulin'
Please attempt to transmit our annoyance.