Merchant Archive

Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)

DivineBellah
Sun Aug 15, 2004 6:25 am
#261


ok....WHY can'tthe vender number items just be left alone ?? Im a Tailor and Bio-Engineer and do you realize SOE how many types of clothing and colors there are?? I'd never be able to place what I have to offer on a vender that only holds 110 items, and I refuse to have 6 venders with nothing but clothes I really and truely dont like the idea what so ever
QuiJonOz
Sun Aug 15, 2004 7:47 am
#262

Looks like we are losing our steam... hopefully the Devs don't "forget" the huge thread that preceded this one.


I definately think since vendors will be limited by the number of items they could hold, we should get an additional one at Master Merchant.


How about at Business IV and Master Artisan? Granted, these would still be low item soda machine vendors, but do folks think it would be useful and fair to add vendors at these skill boxes? Including MM, that would make 9 vendors.


Just thought I'd throw that out for discussion.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

DocSavag
Sun Aug 15, 2004 4:01 pm
#263

No one has forgotten anything. I have talked to TH every day this week about this issue including this morning. He is still planning on having a meeting on Monday where he will discuss what can be done about the limits.

The message is still that there wil be limits. I am waiting to see what they are willing to raise them to after the Monday meeting.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Barris
Sun Aug 15, 2004 4:02 pm
#264

Why did they delete your first post doc? The 50 page one...
Sgian_Dubh
Sun Aug 15, 2004 4:15 pm
#265

I cant believe there isnt a middle ground solution to the vendor issue. Yes I can see one side that says people are using unlimited storage and its affecting the database. As a resource vendor I also see the issue of nerfing it to just a paltry 110 items being a final straw for a number of players, myself probably included.

So why cant the solution be to limit the vendor to 300 items INCLUDING the number of items in a backpack. That way you can store 300 items only and not a large number of backpacks with lots of stuff in them counting as just 1 item. This prevents people abusing vendors as storage while allowing those of us selling gooods to keep a good selection on.

If you want another solution to people keeping too much junk on vendors then why not make the Junk Dealers proper junk dealers - you can take stuff to them and get 6K or a fair price per item. That would solve a whole load of problems in one swoop - people get a fair price for loot so no one stores junk on their vendors hoping it goes for more.

Another solution is to get rid of the 6K limit on the bazaar. A lot of people wont selling clothing and armor attachments etc on the bazaar because some are worth more than that - so they place them on a vendor. The bazaar is a better place to advertise them but no one does it as they see themselves losing money. so remove that barrier and let them sell there - this way youd set up a proper market in which items find their true value as overpriced items wont sell and people will compete against each other - competition is good.

Surely this is a much better solution that meets everyones concerns than to nerf the hell out of vendors and the economy. I for one enjoy owning a vendor and get a great deal of pleasure from having a large varied stock of common and uncommon resources for armorsmiths and Jedi - everything you need from composite to RIS armor and lightsabres. Nerfing my vendor will make it harder for armorsmiths to find the resources they need as I stock a lot of non current uber resources. Its also one of the few things that now keeps me playing the game.

As an armorsmith I know only too well how hard it is to find good quality resources, especially for RIS, but doing this will only weaken the choice and range available making such things even harder than they already are. Id imagine this will apply equally to the other crafting professions such as weaponsmith, chef etc. Less vendor items means less items being crafted means less of what the community needs being out there. It also means people will only stock what theyre most likely to sell - eg how many poeple will stock something low demand like chanlon intrusive ore for RIS when they can sell the current uber naboo wooly hide. Some resources are just gonna become impossible to find as a result with the only victim being the community.

110 items is a poorly thought out knee jerk over-reaction to the problem. Where did this number come from anyway? Sure 'fix' it but dont take away yet another thing I like about the game - theres fast becoming nothing left to interest me. The armor nerf was gonna be bad enough for my business but now it seems like its gonna be decimated. A suit of composite is 9 items. I like to sell singles and suits - 110 items restricts me to selling just 9 whole suits and 20 singles and no armorsmith resources. Its not enough.

And with a lack of ground content Im getting bored. Surveying and mining and selling what I find is one of the few fun and challenging things left I do in the game - please dont kill it.

For those who say nerfing the vendor limit will fix the economy? It wont. The economy is broken because of credit duping and credit purchasing inflating the money supply so that a few people can pay totally stupid over inflated prices for goods - wake up and smell the coffee - nerfing vendor limits will only make the problem worse as credit dupers and purchasers will continue to be rich while the rest of us are prevented from making as much money as we currently do. Nothing will change. It wont fix prices in the economy. If anything it will raise them - less items on vendors means restricting supply while demand is unchanged - that raises prices not lower them in a real economy.

I currently offer both 100K, 50K, 20K and 10K batches of minerals. Force us to have 110 items only and I can imagine Ill only sell in 100K batches meaning poeple will pay more to get what they need if they only wanted 20K for example. Who else will do the same? With house and bank storage unchanged people are gonna start selling in 100K batches only - they wont have a choice. How does that help the economy?

Like I said above the best solution is to ensure items in backpacks are counted as part of your 300 item limit. This solves the storage issue in one easy sweep. With the current proposal Im probably gonna leave the game - it seems all the things I like about it are slowly but surely being removed.
LadyGrey
Sun Aug 15, 2004 4:37 pm
#266






QuiJonOz wrote:

Looks like we are losing our steam... hopefully the Devs don't "forget" the huge thread that preceded this one.





There is only so long thata personcan stay incredibly freaking angry, and then you just go into a long slow burn. It is unfortunate that stupidity can keep its energy level up forever.


Please, DocSavage, we need your help. If there had been some sort of carrot for us, in the form of better vendor and bazaar interface, correction of the inane filter system, easier ways to list and relist sales items, quicker fixes of vendor bugs, better customer service for vendors losing items, then we probably wouldn't be quite so angry about this. But this is simply a slap in the face to those of us who have worked as master merchants and actually used all of the skills that are given by that profession. We have never even been told, as far as I know, what slot merchants were expected to fill in this game. Many of us have created our own content, as befits an MMORPG. I have supported the work of five crafters with my master merchant. If this was not what master merchant was designed for, then I can't imagine why it was even created as a profession.


My game content has simply become trying to work around problems. My immersion has become trying to guess what else will go wrong. Isn't this supposed to be a game, something that we do for enjoyment and relaxation? Why, then, do I feel like I am in a job, being managed by someone who can only find fault with me and with my work? The point of changing gameplay in an MMORPG is to ADD content, not take it away. If the devs keep concentrating on taking away content, soon we will be left battling the butterflies outside of Keren with CDEF pistols, the tailors will be making only black ribbed shirts,the CH's will be using rabbits to attack with, we'll be eating artisan foods and using personal harvesters.


Please, dev's and Doc, please don't kill this game.





/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Drummerboychris
Sun Aug 15, 2004 5:17 pm
#267

i dont want a per vendor limit. i want an overall limit, so that my items may be unevenly dispersed. also, at 0/4/0/4 i would like about 1500-2k items. as an armorsmith, this is a must, especially since i dont want to devote my entire character to crafter. thanks for asking



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GraySeven
Sun Aug 15, 2004 5:20 pm
#268

Sorry DocSavage, but I feel that this is a waste of time...


Oh, they (the Dev's) may make noises like they care about what we say on this subject, but the truth of the matter is that they have already made up their minds concerning the Vendor Limits. We will have a limit, and it will extremely restrictive, because whenever SOE does a nerf, they do it extremely hard so that they can "lighten" it, because they firmly believe this hurts less than slowly increasing any nerfs.


We can give them a thousand reasons why this is bad, but it won't change what will happen with Publish 10.


I am in the process of moving my operations into a city, and have pulled down my vendors. Using the lots of 2 characters, I am storing everything in small houses (because it makes no sense to use anything else since the nerf housing item limits but didn't change the number of lots they take up). I will not put my wares back up until after....my guess is Publish 10.3. By then they should have loosened the item limits to a point where I can once again provide the varied items that have made my shop profitable.


Its a crying shame that, instead of taking vendors from those without the skills to legally have them, they instead make it next to impossible for honest Merchants to stock a large variety of wares, nerfing a profession that has never been improved beyond some lousy tents, droids that only work when you are on in the same server location, and other cosmetic garbage that does nothing to improve the profession.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Crimsonsplat
Sun Aug 15, 2004 5:59 pm
#269

TH, it was too late within 72 hours of Publish 10 hitting test. Once the word got out into the community (and we did make sure it got there), the market went crazy. Crafters are discounting heavily to get under the limits, and as an architect, my business just went into the toilet. No one wants to buy furniture, since it will just crowd them more; no one wants harvesters because they won't have the space to store resources; no mayors want civic structures because they don't know how many residents may quit the game--no one wants much of anything. Except factories and small houses, and I'm not selling enough of those to make up for the loss of other business.

Do what you want. Even if Sony completely backtracks now, I'm probably going to let my sub expire on the 27th anyway. The insane nature of this change, combined with the way it was stealthed into the patch tells me that Sony doesn't know what they're doing with the game, and they don't care how much they anger their customers. It's like trying to build a business in the middle of an earthquake/fire/flood/tornado zone. What disaster is going to happen next? Crafters can't use their tools on a day with a 'y' in it? That would be no more arbitrary than this was.

I've just lost all interest in trying, under those circumstances.

Elyssa
Sun Aug 15, 2004 6:12 pm
#270

I'm willing to hold tight until I see the outcome of this, but with everything paid month to month now, changing games at this point would be easy.

I've revised my proposal for vendor item limits. The link is in my sig.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

BlissfullyFemale
Sun Aug 15, 2004 6:22 pm
#271

I posted this elsewhere, but it fits here as well:

Here's my $0.02

Yes, I like the idea of vendor item cap.
Yes, I like the increase to 6000 on the Baazar


I'd also like to see implemented:

* Removal of vendor from world registration when vendor is out of items
* Mail sent to vendor owner when vendor is out of items
* Mail sent to vendor owner when vendor is out of maint (Don't know if this is already implemented)
* Possiblity to rename vendor after it has been initialized (So you can name your vendor: Meds! Restocked 8/8/4) which would register on world registration.

The vendor item cap may be too low at 150. I don't do a lot of sales, but I am not a merchant of any kind. Perhaps the item limit could be integrated into the merchant tree? Again, this would encourage more people to take more branches in Merchant.

Perhaps:

Buisness 3: 50 item
Buisness 4: 100 item
Novice Merchant: 150 item
Management 1: 200 item
Management 2: 250 item
Management 3: 300 item
Management 4: 350 item
Master Merchant: 450 item

This would help limit those vendors with tons of items on it, but it wouldn't hurt that much.
It would also be handy to have a better breakdown of item types for those long lists, or perhaps list the items grouped by type, instead of in order of being added to the vendor. For example, all weapon powerups would be on one page, instead of across three pages. This would make vendors more efficient.
Eldrikk
Sun Aug 15, 2004 6:28 pm
#272


I understand the current changes to the system and I understand the reasoning behind this upcoming change.


What most people fail to realise is that with the last few changes that the dev's have discussed they are trying to free up much needed server resources so that everyone can enjoy the game better.


Now the main problem with limiting the number of resources on a vendor is that people would much rather put massive amounts of items on a vendor at a time instead of making items every day and placing small amounts of items on a vendor at a time.


With the latter it makes playing a merchant in this game too much like an actual job instead of a game and this is what the current changes will change the crafting professions into just another chore.


Now what the community needs to do is come up with some acceptable ways that the dev's can free up server resources but keep the merchant professions happy and the following idea is one that I think will help alot.


Proceed with the upcoming changes but get rid of the bad points on lowering the vendor item limit.


One way to do this would be to do a revamp on the current factory system and vendor systems.


  1. Allow factories to hold multiple schematics at one time.
  2. Allow merchant npc's to keep records of their own stocks and when
  3. An item is purchased the merchant npc will submit an order for a new item
  4. By sending an order to the factory and the factory will take one of its existing schematics to fullfill the order.
  5. Then replemish the Merchants order by shipping the item to the merchant.

This idea will free up a merchants time by not making being one so much of a chore but in the same time it would free up server resources.


Tell me what you think guys.




BH Loot drops vendor located at -729 1508 Dantooine.
Ifi
Sun Aug 15, 2004 6:36 pm
#273

Just my quick input, but as a master armorsmith, if you have such a low limit, customers won't be able to have nearly the selection that they expect because of the numerous types of armor. And with nine sets per piece for some types or armor, you won't be able to put much at all for sale unless you have multiple accounts. I think the limits should be raised significantly so that with master merchant one would be able to hold maybe 2,000 items.


Ifi A'Tah

Master Armorsmith

+12 R.I.S. Certified

Flurry
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