Merchant Archive

Thread: Merchants and the Galactic Civil War

MilkmanGB
Tue Jun 08, 2004 10:28 pm
#14

One problem with requiring overt status for merchants to be part of the CGW - once you spend enough skill points to be Merchant and some sort of crafter to make stuff worth selling, then you don't have many skill points left over to spend on combat. So you will likely be a sitting duck for any combat-oriented overt and the griefing opportunities from that are a bit scarey.




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Fhtagn
Wed Jun 09, 2004 11:41 am
#15

Yes but you have to have risk if you are going to directly affect the GCW. You can't go into a war zone and help out without taking risk. Much like medics and doctors who are not necessarily the best offensive players you have to be willing to sacrifice yourself for the cause if necessary. You can have combat skills as a merchant but perhaps not combat skills and an elite crafting profession.



I don't agree.


my character is a Master Doctor, working on adding Master Merchant to the set. I live in a rebel city, I'm a member of a rebel PA - but the character is and will remain neutral. I'm willing to help the cause, but I'm not willing to parade around the battlefield wearing a huge bullseye front and back. and, it'd be unfair to force me or characters like mine to have to declare one way or the other in order to favor or benefit their chosen side.


as a neutral, I should have the option of offering a discount (or a negative discount) to one or the other or both sides.



- - - - -
in-game name is also Fhtagn.
DocSavag
Wed Jun 09, 2004 11:51 am
#16






Fhtagn wrote:

Yes but you have to have risk if you are going to directly affect the GCW. You can't go into a war zone and help out without taking risk. Much like medics and doctors who are not necessarily the best offensive players you have to be willing to sacrifice yourself for the cause if necessary. You can have combat skills as a merchant but perhaps not combat skills and an elite crafting profession.



I don't agree.


my character is a Master Doctor, working on adding Master Merchant to the set. I live in a rebel city, I'm a member of a rebel PA - but the character is and will remain neutral. I'm willing to help the cause, but I'm not willing to parade around the battlefield wearing a huge bullseye front and back. and, it'd be unfair to force me or characters like mine to have to declare one way or the other in order to favor or benefit their chosen side.


as a neutral, I should have the option of offering a discount (or a negative discount) to one or the other or both sides.






I wasn't talking about discounts. I was talking about effecting the cost of bases. That would be an overt act. Selling products on yoru vendor I agree should be safe for you. But if you affect the battle directly you have to take risk.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Haruspex77
Thu Jun 10, 2004 12:26 am
#17

The ability to set our vendors to sell selectivly, and possibly discriminate on pricing, seems pretty obvious. One thing that would allow is storage of materials in conflicted or enemy territory, though currentlyinventory for combat consumablesis not much of an issue.


Barking droids can be used to direct troops to a waypoint, they should discriminate by faction too. No waypoint for you Reb!


Planetary Map ads that are only visible within a faction?


The ability to provide a "safe house" for combatants that needed a time out would be nice. The TEF entry issue and related exploits would need to be resolved.


Combat capable vendors, that would not only refuse service to an overt, but would fight back?


If we actually had any moresignificant skills, they could potentially be diverted to combat use. Far too much of the Merchant profession is just roleplay accessories to be of any use.


I still think that Merchants should be the class that commands combat droids! With a couple of super battle droids at my side, I would have a real role in the GCW.


Tarnak_Archvold
Thu Jun 10, 2004 12:37 am
#18

I do not think it is a squad leader thing to affect base strength and stuff like that. In war propaganda have always been used to boost the moral of your own troops and lower the moral of the opposing side. In essence Propaganda in just advertisement, so who better then a merchant to take care of it?

But that aside, There could be other ways merchants could aid... say perhaps we could modify a mission already taken so it gave more FP but no credit or what ever. Or perhaps using a terminal in a base could temporary make the troops give no FP when they were killed.
Any team that took down a base could be given a data-disk that a merchant could turn in to a "propaganda holo-movie" that when turned in to a recruiter would give a large amount of FP (hading in the data-disk would gibe much less).

Or perhaps only merchants could get "factional contracts" that was crafting missions that gave FP (and no credit) as a reword.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Ethalsar
Thu Jun 10, 2004 2:29 am
#19




Haruspex77 wrote:
Combat capable vendors, that would not only refuse service to an overt, but would fight back?



I want one...right now!!! This made me laugh out loud in the office... good thing my colleagues are out of the room!!!




Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
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DingoBoi
Thu Jun 10, 2004 11:10 am
#20

for me, rebel credits are just as good as imperial ones...


"I still think that Merchants should be the class that commands combat droids! With a couple of super battle droids at my side, I would have a real role in the GCW."


Actually there is canon precedent for this.... the 'trade federation' and their blockade of naboo.


Regarding the bases, I forget the term, but it's a military one for the shipping and movement of goods between bases, like procurement and shipping but the word itself eludes me now... anyway, i do like that idea of somehow making the bases more efficent to run because of your skills.





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Tarnak_Archvold
Thu Jun 10, 2004 2:08 pm
#21



DingoBoi wrote:

Regarding the bases, I forget the term, but it's a military one for the shipping and movement of goods between bases, like procurement and shipping but the word itself eludes me now... anyway, i do like that idea of somehow making the bases more efficent to run because of your skills.



Logistics is the word I think.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
NicoDimus
Thu Jun 10, 2004 3:18 pm
#22

Is it possible to make a merchant be able to install a factional mission terminal in their shop?



Game Name = Nico

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NicoDimus
Thu Jun 10, 2004 3:21 pm
#23

Another thought....


how about an overt merchant being able to purchase factional items somewhere? or an NPC for merchants that give thier respective factional rewards? Or how about being able to purchase and sell factional points?



Game Name = Nico

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DingoBoi
Fri Jun 11, 2004 1:37 pm
#24






Tarnak_Archvold wrote:


Logistics is the word I think.



yup.. thanks... kept me awake all night thinking about that. (actually it was the chickens and their cluckfest... where do you think i get all those eggs?)




~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
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u M E G A C O R P u P O W E R u Talus -546 -2767u
Vrond
Sat Jun 12, 2004 12:17 am
#25

The trouble with this is other players would want the ability to strike back at the Merchant in question and is that a can of worms we would want opened? What would be a fair way for a play to fight back againt a vendor? If a Vendor is destroyed in combat do all the items on it decay? Are they destroyed? No merchant is not the class to fight the war from if you want to fight pick a different skill set.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
Fhtagn
Sat Jun 12, 2004 7:04 am
#26

not sure if this would apply to merchants or to everyone --


do we even want to consider the capibility of sabotaging the opposing faction's harvesters? not to the extent of destroying or damagingthem, but maybe just jamming the hopper so it stops collecting until someone with admin rights comes out and restarts it?



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in-game name is also Fhtagn.
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