Merchant Archive
Thread: Merchants and the Galactic Civil War
Fhtagn wrote:
Yes but you have to have risk if you are going to directly affect the GCW. You can't go into a war zone and help out without taking risk. Much like medics and doctors who are not necessarily the best offensive players you have to be willing to sacrifice yourself for the cause if necessary. You can have combat skills as a merchant but perhaps not combat skills and an elite crafting profession.
I don't agree.
my character is a Master Doctor, working on adding Master Merchant to the set. I live in a rebel city, I'm a member of a rebel PA - but the character is and will remain neutral. I'm willing to help the cause, but I'm not willing to parade around the battlefield wearing a huge bullseye front and back. and, it'd be unfair to force me or characters like mine to have to declare one way or the other in order to favor or benefit their chosen side.
as a neutral, I should have the option of offering a discount (or a negative discount) to one or the other or both sides.
The ability to set our vendors to sell selectivly, and possibly discriminate on pricing, seems pretty obvious. One thing that would allow is storage of materials in conflicted or enemy territory, though currentlyinventory for combat consumablesis not much of an issue.
Barking droids can be used to direct troops to a waypoint, they should discriminate by faction too. No waypoint for you Reb!
Planetary Map ads that are only visible within a faction?
The ability to provide a "safe house" for combatants that needed a time out would be nice. The TEF entry issue and related exploits would need to be resolved.
Combat capable vendors, that would not only refuse service to an overt, but would fight back?
If we actually had any moresignificant skills, they could potentially be diverted to combat use. Far too much of the Merchant profession is just roleplay accessories to be of any use.
I still think that Merchants should be the class that commands combat droids! With a couple of super battle droids at my side, I would have a real role in the GCW.
But that aside, There could be other ways merchants could aid... say perhaps we could modify a mission already taken so it gave more FP but no credit or what ever. Or perhaps using a terminal in a base could temporary make the troops give no FP when they were killed.
Any team that took down a base could be given a data-disk that a merchant could turn in to a "propaganda holo-movie" that when turned in to a recruiter would give a large amount of FP (hading in the data-disk would gibe much less).
Or perhaps only merchants could get "factional contracts" that was crafting missions that gave FP (and no credit) as a reword.
Haruspex77 wrote:
Combat capable vendors, that would not only refuse service to an overt, but would fight back?
DingoBoi wrote:Regarding the bases, I forget the term, but it's a military one for the shipping and movement of goods between bases, like procurement and shipping but the word itself eludes me now... anyway, i do like that idea of somehow making the bases more efficent to run because of your skills.
Logistics is the word I think.
yup.. thanks... kept me awake all night thinking about that. (actually it was the chickens and their cluckfest... where do you think i get all those eggs?)
Tarnak_Archvold wrote:
Logistics is the word I think.