Merchant Archive

Thread: Limited Duration Listings: WHY????

Pooka
Fri Aug 06, 2004 4:18 am
#14








JodanLoo wrote:
It wouldn't burden the database if someone quit the game with a bunch of vendors chock full of unlimited duration listings: the maintenance on the vendors is going to run out eventually.. at that time the items can be destroyed.
-Unless of course the vendor is paid for years and years ahead. A vendor is so cheap to maintain so paying it for years ahead is not very difficult (see below for more on year'n'years-payment)

If someone quits the game with their vendors paid up in maintenance for years and years and full of unlimited duration listings it still doesn't burden the database because the admins are going to start running regular character purges.
-Well, lets say Martha Merchant pay her six vendors to stand in a shop with THOUSANDS of items on eachfor years and years and then decides to quit the game for whatever reason. Sure, the devs have stated that they are going to do regular character purges, but it still would burden the data-base byt A LOT.
Keep in mind that the purges will only happen to characters/accounts that has been inactive for over six months. That's half a year of data-base burden.


I would really like this problem to be added to the list of merchant issues (and really.. it should be very high on the list.. if not number 1!).
-So do I, this is a true problem.












Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

rexan
Fri Aug 06, 2004 11:25 am
#15






JodanLoo wrote:
Can someone explain to me why the devs have made it so that private vendors can't list items with an unlimited sale time?

Who would it hurt if private vendors were allowed to list items and have them STAY listed for as long as the vendor has maintenance?

I can't think of a single good reason to limit the amount of time an item can be listed on a private vendor.. all it does is add to the problem of empty vendors all over the place! People who run a store can't expect their entire inventories to sell within one month.

To deal with the realities of the vendor system some people try resorting to either stocking very small amounts of stuff on their vendors or stocking NOTHING on purpose so they can do all sales on an e-mail per order basis. There's no crafter in the world that can keep on going with the drugery of it all day in and day out indefinitely.. we need breaks.. we can't be logged in every single day to respond to orders! Not to mention the dreaded 'once a month' of re-listing hundreds of hundreds of items.. this is completely 100% unacceptable!!

Devs, I don't care if you have to rewrite the entire auction system (it's obvious there's only one system and it's the same for both private and the bazaar) to allow infinite time listings on private vendors.. just get it DONE!




Greetings and welcome to the game.


The reason is to discourage players from using a single vendor togain unlimited storeage.



And yes, an unlimited number of items is a huge problem for any database.





Rexan Ryu
Master Smuggler
Flurry Server
Songe
Fri Aug 06, 2004 2:53 pm
#16






Eobia wrote:

As far as the database size is concerned wouldn't simply allowing resources to stack at higher volumes lighten the load of the servers. I am tired of 100k stacks. What reason would prohibit 200k,300k,400k, etc staks.






They don't want people to stock up on resources to much, and want to restrict storage space.



------

Novice Lekku Stomper
Page 2 of 2