Merchant Archive
Thread: Let the Master Merchant creaft a vending machine
Momobear wrote:
<....it would be like the CH giving you a pet that reproduced and allowed you to transfer the additional pets.. you would become the CH not just use the product of the CH's talents... >
This is weak argument. If we only allow Master Merchant to craft a vending machine deed with a limited running time and sell it to those who needed, and also only allow Merchants with certain skills to craft renewal contract for the vending mahcine, what do these have to do with your 'reproducing' situation stated? The vending machine will not sustain without Merchants' involvements thus reslove the 'throw away merchant skills' issue,furthermore,this willalso address those ppls dropping the merchant skill once they get the vending machine up and running. I don't see a strong argument you have against this idea.
Momobear wrote:
Crafting a vending machine deed is not selling your skill points, its like CH or a BE making and selling pets. It is not the same like getting a deed fora flame thrower and use it against PVP or PVE, vending machine is not a weaponaffecting other player's play style.
Yes it is. As a merchant, the absolute most useful thing to me are my vendors. It is exactly identical to asking for the ability to buy flame-thrower skills from a commando. A BE makes and sells creatures just like a weaponsmiths makes and sells weapons. And a non-CH cannot use a Rancor.
I don’t see you asking to buy the ability to make weapons from master weaponsmiths. Why then do you feel you are entitled to buy the abilities of the merchant trade?
If your not willing tospend the skill points, you should not get the benifit of the skills.
A wise Bothin once said "Too many people forget that the economy in SWG is just another form of PvP".
jbeck wrote:
Momobear wrote:
Crafting a vending machine deed is not selling your skill points, its like CH or a BE making and selling pets. It is not the same like getting a deed fora flame thrower and use it against PVP or PVE, vending machine is not a weaponaffecting other player's play style.
Yes it is. As a merchant, the absolute most useful thing to me are my vendors. It is exactly identical to asking for the ability to buy flame-thrower skills from a commando. A BE makes and sells creatures just like a weaponsmiths makes and sells weapons. And a non-CH cannot use a Rancor.
I don’t see you asking to buy the ability to make weapons from master weaponsmiths. Why then do you feel you are entitled to buy the abilities of the merchant trade?
If your not willing tospend the skill points, you should not get the benifit of the skills.
A wise Bothin once said "Too many people forget that the economy in SWG is just another form of PvP".
Dvnce wrote:
yeah .. i did .. and to know surprise .. 3 of the 5 are vendor related.. and 2 of the 3 are bugs.. not exactly going for content..
and As THIS thread started about crafting vendors.. it was taking by some.. again to the area .. of no he should use a vendor becuz he doesnt have the merchant skill... So.. my statement is valid here.. thanks..
You can also read the following 5 pages of posts. Theres a lot of good ideas there.
I really like your idea about a walking add driod. Maybe advertizing 4. Allow you to program aprotocall driod to add-bark for you.
Momobear wrote:
<..The skill is in teaching the commands which the MCH in no way transfers to the buyer of the pet. You are saying that we would be better off if we could transfer our ability to sell to someone else on a recurring basis. I don't happen to agree that it is a better way to do it and I don't agree that it is the same as a CH. ..>
OMG, I really don't understanding what is your problem here. With the suggested vending machine crafting, you are NOT transferring your merchant skill, instead, you are selling the product produced by your skill just like a CH train up the pet and sell it. Plus, only a merchant with certain level of skill can craft the renewal contact deeds.
You can disagree with this but I still think its a win-win proposal, more income and more things for Merchants to do and more skill points available to others who want to own a vending machine.
Do you understand that one of the skills of a merchant is selling stuff with a vendor? If I rent you a vendor that you use without my control or contribution you become the merchant and I become a vendor crafter. I don't want to be a vendor crafter. I dont' know why any merchant would..and I don't see how it makes people want to be merchants. It makes people rent vendors instead of selling through merchants in a business relationship.
It isn't win-win because the merchant would be far more profitable if you sold your items through him and he received a percentage of the sale.I would prefer a secure consignment system that would essentially allow the same sort of thing but would maintain the merchant as part of the transaction.
jbeck wrote:
Dvnce wrote:
yeah .. i did .. and to know surprise .. 3 of the 5 are vendor related.. and 2 of the 3 are bugs.. not exactly going for content..
and As THIS thread started about crafting vendors.. it was taking by some.. again to the area .. of no he should use a vendor becuz he doesnt have the merchant skill... So.. my statement is valid here.. thanks..
You can also read the following 5 pages of posts. Theres a lot of good ideas there.
I really like your idea about a walking add driod. Maybe advertizing 4. Allow you to program aprotocall driod to add-bark for you.
thanks .. see this is my whole point.. we are not going to get the majority of the crafters to fall into this idea of merchants being the main front to sell their product.. its not going to happen.. To many people want to do it their way .. want to market their name.. and to ask a merchant to effectivaly market more than 2 or 3 different crafters in a way that satisfies the crafter is going to be near impossible.. that is why it is a huge mistake for the economy to take vendors away from the crafting class... Personal I like the Idea of master Crafter's getting a generic vendor.. that can sell anything related to their craft.. that is a compromise that I could see alot of people going for.. then that leaves resources and looted items for merchants to resell..(which is where you are going to get your most profit from any way ..
If i got to choose a list of 5 areas that I would suggest to make the merchant a better proffesion it would be this..
1. Takevendors away from busn. 1 and 2. instead give a 5% maitance discount for busn. 4.... allow craft specific vendors (1) for master craftsman..if you drop the profession you can keep thevendor but can not add anything to itor change any pricesor recieve any offers..(1 for each master too.. so a master weaponsmith and armorsmith would get 2 vendors)..
2. Forget the merchant tents.. those are neat to look at but they are not very efficent.. instead give us a Mall.. something not quit as big as the PA.. but two levels.. almost like a naboo medium where the upper floor area is a balcony that surrounds the main floor.. No rooms for this mall.. just a huge open space much like the main room of the PA.. (just a little bigger though .. master merchant drops this.. (and to make you have to keep the class.. you have to be master merchant to change admin rights.. and drop anything in the mall.. (only one person can drop items in a city hall so i know this can be done) This can also be advertised on the main map.. as a mall.. the merchant can then rent out spots to master crafters.. (and remove the ability for vendors to be in PA halls.. after all that is not what the Hall is intended for..
3. More advertising abilities.. I am not for a npc spamming barks in an already crowded spaceport.. but a walking droid that can be named after your mall.. .. If i am in theed and i see your droid .. and i am interested in what u sell i can converse with the droid.. (an option that already exists) and your droid could then say a scripted response..(this way would limit the spam clutter) say this is in advertise 3.. and it is preset responses like the first adbark ability ..then advertise 4 you can custome text..
4. Special back back that u can where is say efficiency 3.. that allows you to carry more than the normal 50 items. and ability to use a transport vehicle say in efficiency 4 that has a cargoo hold. (dont think i need to go into much detail here) although .. a master artisan would still craft this vehicle..
5. Special travel rates.. merchants are suppose to travel the galaxy alot.. and it is not unexpected that a merchant would get a discounted rate for all the travel that they do .. (frequent flyer miles :smileyvery-happy
again not much details need to go here..
Those are 5 points that I think would make our profession more profitable.. and more enjoyable....
and i only post this here on this thread because it has the attention of many and ideas are already getting thrown around.. maybe i should post this on a new thread ? what do u think.. ?
Dvnce wrote:
I wish some of you can step out and start to see the light.. you guys are much more inteligent that you are limiting yourselves to be... there is so much more to develope to make our profession more fullfilling.. why .. oh why ... take the smallest peice of the pie .. and try to emaskulate that ..?? when there is SO much more.. to make a merchant truly a merchant..
jbeck wrote:
Dvnce wrote:
I wish some of you can step out and start to see the light.. you guys are much more inteligent that you are limiting yourselves to be... there is so much more to develope to make our profession more fullfilling.. why .. oh why ... take the smallest peice of the pie .. and try to emaskulate that ..?? when there is SO much more.. to make a merchant truly a merchant..
The topic at hand for THIS thread is whether or not vendors should be allowed to be "rented" out to non-merchants. I am responding to this thread. Look at the "top 5" issues if you want a discussion on improving the merchant class as a whole.
yeah .. i did .. and to know surprise .. 3 of the 5 are vendor related.. and 2 of the 3 are bugs.. not exactly going for content..
and As THIS thread started about crafting vendors.. it was taking by some.. again to the area .. of no he should use a vendor becuz he doesnt have the merchant skill... So.. my statement is valid here.. thanks..
Momobear wrote:
<...The problem with your CH analogy is that you are equating the pet to a vendor and that simply isn't a good comparison. The pet is not the skill of the CH it is the product....>
Execuse me. MCH can train all the commands to a CL10 pet and then sell it to a none-CH player, then the none-CH player can glady use all the commands without investing any skill point in the CH tree, your argument is wrong with this said. If we got this change, Merchant profession will be enriched since you can now craft vending machine deeds and renewal deeds, much better than what you got today.
The problem with the analogy is that the skill isn't using the commands. The skill is in teaching the commands which the MCH in no way transfers to the buyer of the pet. You are saying that we would be better off if we could transfer our ability to sell to someone else on a recurring basis. I don't happen to agree that it is a better way to do it and I don't agree that it is the same as a CH.
If the majority of the merchants want to be come vendor crafters I'll present it to the development team but I dont' think it is going to fly.