Merchant Archive
Thread: Sometimes I bet the devs feel dumbfounded
DocSavag wrote:
Eerif wrote:
but with the amount of players demanding things like food, doing 100 runs would be too time consuming. Instead of chatting and dancin it up in a cantina, I would be sitting around my factory waiting for the run to finish.
The point of the lmitation is to try to encourage more smaller crafters and fewer larger crafters. Its obviously a controversial position.
If meat limitations weren't there I might agree with you, Doc. But the small amounts of meat that are realistically available force Docs, Chefs, BE's, Tailors and CMs to pay the ridiculously outrageous prices for those items or people just simply do not go out and get them.
Why? Because it is not fun. I and my retired father have spent the last THREE WEEKS hunting 2 of the best avian spawns ever on Tempest and I'll probably walk away with 400K of avian. This is literally everyday for 2 weeks. The resulting buff from these items will sell out in 4 weekends, at most.
Personally, I think they should tweak the meat gate *somehow*. It is the one limitation that forces overwhelming conglomerates to be made, and limits the starting crafter on MANY MANY levels.
Fivo Asia