Merchant Archive

Thread: Goodbye Im sick of it!!

Elyssa
Fri Mar 18, 2005 11:36 am
#14

You know, you can still chat with your SWG friends from EQ and EQ2, right?

In fact, friends lists from SWG to EQ2 work nicely. Not sure about the other direction or other games, tho.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Elyssa
Fri Mar 18, 2005 11:52 am
#15

and /tell eq2.server.character message



/addfriend works the same way



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ani_cul
Fri Mar 18, 2005 11:57 am
#16






Elyssa wrote:

and /tell eq2.server.character message



/addfriend works the same way






Yeah think I cut that part off when coping from my notepad



stop looking at me
fliffesvin
Fri Mar 18, 2005 11:59 am
#17

Bad thing about /addfriend tho is, that if you want to remove them again, you have to remember their server name etc... and type it correctly.. You can just do /remove "name".


Slightly annoying



Adroni Cothe of *ABM*
12pt AS ~ 14pt Artisan - Force Sensitive Crafting
The ABM Shop: -305 -5510 S Coronet
Current Events - Current News - GWC Expansion


Ani_cul
Fri Mar 18, 2005 12:02 pm
#18







fliffesvin wrote:

Bad thing about /addfriend tho is, that if you want to remove them again, you have to remember their server name etc... and type it correctly.. You can just do /remove "name".


Slightly annoying







well not for EQ2 and SWG, you can select the name in the friend window and 'remove' or 'delete' it can't you?
didn't stay on EQ2 long enough to make my friends list there. I'll steal bob's account and check it.


and of course cross game and server tells is when alias' are you best freind.



EDIT: And before i foget, server name is doubly important for EQ2...people can have the same name on different servers.


I have Oracle on several servers myself (she is just a vendor drone, much in the fashion of the EQ bazaar mule)
{you can have up to 10 toons on EQ2 all on same server if you want..man i want that for SWG....}

Message Edited by Ani_cul on 03-18-2005 01:07 PM



stop looking at me
Elyssa
Fri Mar 18, 2005 12:17 pm
#19

You can have that on SWG too.

...it'll just cost you $150/mo.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ani_cul
Fri Mar 18, 2005 12:23 pm
#20






Elyssa wrote:

You can have that on SWG too.

...it'll just cost you $150/mo.





yeah we just whittled downn four accounts into two {we both had two each, 1 with jtl 1 without, I now run the JTL ones}


watched SWG get sucked under the Station Access unbrella that was in place for the four extra toons you get on EQ2
{basic accounts got four, folks with SA got 8}


watched me not be able to play my secondary account if he plays his main, and vice versa,
because you can only play one game under the same login (even if they are diff games!)


and then watched SOE add another 2 toons to all accounts for EQ2


Giving him 20 to play and me a possible four onlyif I went combat to do Jed-i.





stop looking at me
LaurnaRose
Fri Mar 18, 2005 4:03 pm
#21

i knew about the cross server/game chat, and i know /addfriend works from swg for eq2 toons, but i tried /friend in eq2 for a swg char and it doesnt take ... not sure why. oh well.


and i actually like the merchant set up in eq2. i can afk my toon in my house with a merch board while im sleeping and then log in a dif toon when i want to play. yeah, it wont let me sell from my merch board while i dont have my merh toon loaded in the house, but i have a pack(s) i put in my shared bank and when im not using my merch char, i just adv. my for sales in the /auc chat ... which is actually used for auc in eq2 ... and you can click on the name of the item ppl are selling in your chat bar and see the stats of it rather than having to meet with them or trust they are telling the truth.


plus, combat is a lot more fun, groups are a lot more fun, overall game play is more fun, the quest system is awesome ... its so dif from swg and so much better.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Vastar
Fri Mar 18, 2005 9:58 pm
#22


LaurnaRose wrote:
Im sick and tired of the way devs show no love for the profs I choose ... i.e. Noncombat. I dont see any part of the vendor search that they "changed" from what everyone was complaining about in the first place. Its like they said "okay we will go rebuild it, sorry we screwed it up, we will make it right and something you all can agree with *whispers* ... psst hey bob ... just take it off the live list for a few weeks so they will forget about it then we can reintroduce it once the waves have settled without having to change a thing ... " I mean come on ppl!!! Woo hoo ... they removed the timers from cosmetic ID session ... what about the other stuff that ID's need ... A FREAKING SALON? Make us part of society maybe ... oh wait, we arent combat so I guess we dont matter.
So anyway, screw this game. Im sick of sitting around voicing my opinions when they dont listen to the ppl who sign their paychecks.
Later. Love to you all ... be good ... take care ... cunch their balls a bit and get it done.
Laurn





SWG is weeding out the good ones, it seems. That ought to leave us with a nice retarded game. Sorry to see you go, LaurnaRose.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Woodis
Fri Mar 18, 2005 10:28 pm
#23

Sad days...I've never seriously contemplated quitting until today. What I loved about SWG was the player-driven economy, the crafting, the player cities.

After nearly two years of attempting to createa renown and respected WS, in one fell swoop they've made assembly tapes nearly null (not to mention half of the FS crafting tree), and increased resource spawns so that any new crafter can quickly compete with the best of the field. I sucked this up without much fuss.

However if this latest bazaar change goes live, amidst united shouts and hollars from the profession being directly affected, I will began to liquidate my assets as fast as possible. This is surely a sad day for the merchants of our communities.
LaurnaRose
Sun Mar 20, 2005 10:48 am
#24






Ani_cul wrote:



All though you can compare EQ and EQ2, they are entirly diff beasts.


I came from EQ to SWG

I paused SWG to try EQ2

I will continue to play SWG


And BTW if you want to sell in EQ2,
it means your own toon stands in their house doing nothing except perhaps chat...
There are no vendors to cuss about and AFK playstyle is encouraged.




explain to me exactly how afk playstyle is encouraged in eq2 as i dont see any way at all to afk in the game other than when you are selling wares ... you cannot combat afk AT ALL in this game as opposed to swg ... and rather than continually breaking merch and leaving it bugged all the time, they just give it as a free skill ... so you have to be online and in your house to sell ... big freaking deal. I just have one toon that i designate as my merchant and drop all the stuff im wanting sold into shared bank, have merch char pic it up and go back to the house, list /afk and go to bed. Its not that hard,and the game is a lot smoother, better graphics, better story, better quest system, better grouping, just overall better. Im really really enjoying it. My priest (ano)is already a lvl 20 Warden (Priest/Druid/Warden - healer and some magic damage).




LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Ani_cul
Sun Mar 20, 2005 10:59 am
#25






LaurnaRose wrote:





Ani_cul wrote:



All though you can compare EQ and EQ2, they are entirly diff beasts.


I came from EQ to SWG

I paused SWG to try EQ2

I will continue to play SWG


And BTW if you want to sell in EQ2,
it means your own toon stands in their house doing nothing except perhaps chat...
There are no vendors to cuss about and AFK playstyle is encouraged.




explain to me exactly how afk playstyle is encouraged in eq2 as i dont see any way at all to afk in the game other than when you are selling wares ... you cannot combat afk AT ALL in this game as opposed to swg ... and rather than continually breaking merch and leaving it bugged all the time, they just give it as a free skill ... so you have to be online and in your house to sell ... big freaking deal. I just have one toon that i designate as my merchant and drop all the stuff im wanting sold into shared bank, have merch char pic it up and go back to the house, list /afk and go to bed. Its not that hard,and the game is a lot smoother, better graphics, better story, better quest system, better grouping, just overall better. Im really really enjoying it. My priest (ano)is already a lvl 20 Warden (Priest/Druid/Warden - healer and some magic damage).







That is exactly it, I do not beleive you should AFK in a game while online at all, period, selling fighting buffing you should always be ATK if online

EQ had the Bazaar where folks would make mules {low lev str nekkid toons} to go stand in a crowded zone selling wares while AFK.

I hoped with the great improvement made with SWG, EQ2 would not have the same previous system.
Sure you are no longer in just one zone, you are set in your own instance of living quaters, but you are still running your comp while AFK to vend.
I do not believe in any AFK play-if it aint afk to bio or to do something very quickly inRL {throw clothes in dryer, answer door/phone, grab food} Thenlog out!

Leave the game to people who play.


This isn't just from my SWG play, I played EQ as well and so alot of what I say is tempered from knowing how that system worked too,
which is why I play SWG and do not like that it is turning into EQ/EQ2



stop looking at me
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