Merchant Archive

Thread: Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors

Indene
Sat Mar 06, 2004 2:35 am
#14



ElRapoSuave wrote:

Here's what they are doing. They are saying vendors can hold 150 items soon, with no bags. I'll use armorsmiths for my example. They can place 3000 suits now, no problem. That will be reduced to 150 suits, and since you can't place them in bags....15 suits or so.

Lets take a close look at this....unlimited suits of armor on 1 vendor......to 15 suits on 1 vendor.

If I was an armorsmith I would quit the game over this.






150 items per vendor? We went over this with the Dev team months ago. It still will not work. My tiny business has over 500 items in *ONE* of my vendors. The other 5 easily have 200+ each. What do they expect me to do? I don't even sell resources cause I would have to place 1000's of items up for sale to get the right mix of resources for customers. Now if they allowed me to put 1 resource on there and allow the customer to decide how much of that they wanted to buy there would be fewer items but I still need hundereds of spaces for all the other items I carry. Imagine what it must be like for a taylor. You already see what the armorsmith must tollerate


-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
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CapnSteve
Tue Mar 09, 2004 3:03 pm
#15

This is even more evidence that the devs have no clue about certain parts of the game. I bet they don't even know that we use packs for special orders.


And I'd be wary of using other containers, I'll bet those will be unuseable by the time this gets to the live servers.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
JTGAlpha
Tue Mar 09, 2004 3:56 pm
#16

Hey, I didn't say it was a solution for everyone. But people who sell things in packs might need another container. I'm offering a solution. And you can always list the contents in the notes section of the sale. It's something to get you guys by until this mess gets sorted out. /shrug just trying to help and make a buck.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Wed Mar 10, 2004 1:27 am
#17

No need to quit! Buy unlocked containers from smugglers to put your goods in!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Valuthorax
Wed Mar 10, 2004 1:51 am
#18

unlocked containers --


first i am a merchant i dont do custom orders -


I sell components -- krayt tissue primarilly -- and sell alot


you cant put a description on a unlokced container



wouldnt this also be an exploit then?





Valuthor Rax
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