Merchant Archive

Thread: Packs will now be staying in the game. Thanks for all the feedback!

PerilousWish
Sun Mar 07, 2004 12:03 pm
#14

My bread and butterhappens to bemy complete outfit kits.My reputation and repeat revenue depends on it. I've already warned several of my good customers that it's very likely I'll be going out of business due to this, and the upcomming nerfs.


As other's have said,it's not so much an individual nerf, but the wholeball of wax.Most especially, it's the poor attitude of the dev team that leavesme saying'huh?':


paraphrased: "We know people will get mad, people will quit,but that's how it is."


What kind of outlook is that, anyway? You may 'think' that but for godsakes, you don't actually say that.Are there some child-labor laws being broken over at SOE?It sounds likethey may have hired my brattyten year neighbor.


SWG deserves at least one very deserving award: Worst developer attitudessince Ultima Online.






Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
roysterer
Sun Mar 07, 2004 1:22 pm
#15

You know, it's fricken impossible to find armor now. Imagine what it will be like after all the armorsmiths quit because of the bag nerf and the experimentation nerf.



__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
Eldamacil
Tue Mar 09, 2004 8:45 am
#16

Just a note/question here: what is to stop us from placing items in Unlocked Containers and selling them with outfits/armor/custom orders? Is the nerf going to affect all containers, or just backpacks? If it's just backpacks, simply stick your custom orders in unlocked containers and continue on as before.



_______________________________________
Angras Randir
Master Fencer, Master Medic, Creature-Handler-in-training

Previously: Master Marksman, Master Scout, Master Ranger, Master Doctor, Master Merchant
Maolinn
Tue Mar 09, 2004 9:02 am
#17

I can make backpacks. I'm not going to buy unlocked containers to use. Just not worth it. :-/



Maolinn Suenaga
Master Artisan, Master Armorsmith
Tatooine Vendor Location: -3555, -5635 (near Bestine)
Naboo Vendor Location: 4900, 6125 (near Kaadara)
Corellia Vendor Location: 885, -4780 (near Coronet)
Lowca Server
Eldamacil
Tue Mar 09, 2004 9:27 am
#18



Maolinn wrote:
I can make backpacks. I'm not going to buy unlocked containers to use. Just not worth it. :-/




Perhaps, but we could simply require customers to return unlocked containers after they pick up their orders. They could just take out all the items and offer the container to the vendor for 1 credit or something. It might take a while to build up a stockpile of containers, depending on how well your business is doing, but you won't have to replenish your container stock. Hell, I have twenty or so containers stockpiled in my house, which I use to store goods in. They can easily be used to hold custom orders.

C'mon gang, let's try to find a way to work with this change. Maybe it's a little less convenient to have to reuse containers, but it's a heck of a lot better than quitting the game or going up in arms. This is, of course, unless containers are getting nerfed in the same way as backpacks...can someone tell me why the nerf was needed in the first place? Why are non-empty containers causing a problem on vendors?



_______________________________________
Angras Randir
Master Fencer, Master Medic, Creature-Handler-in-training

Previously: Master Marksman, Master Scout, Master Ranger, Master Doctor, Master Merchant
Valuthorax
Tue Mar 09, 2004 10:02 am
#19

you cant name unlocked containers-



this may make me leave the game --- thre needs to be another solution.





Valuthor Rax
Wanderhome
Eldamacil
Tue Mar 09, 2004 10:33 am
#20


Valuthorax wrote:

you cant name unlocked containers-




Then work around it. Place a backpack (or any other item) on the vendor, name it "Below is ______'s Order", and then place the container with the order.



_______________________________________
Angras Randir
Master Fencer, Master Medic, Creature-Handler-in-training

Previously: Master Marksman, Master Scout, Master Ranger, Master Doctor, Master Merchant
Valuthorax
Tue Mar 09, 2004 10:38 am
#21

I do understand the work around -- my business and the amount of it i get -- this will not work --


I sell serial numbered items used for crafting guns -- tissue etc .. I really dont get special orders. I need to sell theses in complete matching sets otherwise --



I have over 200 tissues listed on my vendor --you know how long it would take to match up serial numbers for a set??



This is an unfair change that changes the dinamics of the PLAYER run economy





Valuthor Rax
Wanderhome
Eldamacil
Tue Mar 09, 2004 10:49 am
#22

Yes, I can see how this will really inconvenience you. All I'm trying to do is suggest that all the effort that goes into stamping our feet and getting mad about the change might be better applied by trying to find ways to compensate. I'm not saying that we should just take this lying down--far from it, I say we fight it tooth and claw--but we should also accept that it might happen, and WILL happen as it stands right now, and try to work with it instead of against it. As seemingly-indept as the developers are, I doubt that they do these things without ANY sort of reason, even if we can't see it on the player end; it might simply be an issue of making the best of a bad situation. What I'm seeing is a whole lot of "man, this is a bad situation!" and hardly any "let's make the best of it".



_______________________________________
Angras Randir
Master Fencer, Master Medic, Creature-Handler-in-training

Previously: Master Marksman, Master Scout, Master Ranger, Master Doctor, Master Merchant
BoberFett
Tue Mar 09, 2004 12:44 pm
#23






Eldamacil wrote:
Yes, I can see how this will really inconvenience you. All I'm trying to do is suggest that all the effort that goes into stamping our feet and getting mad about the change might be better applied by trying to find ways to compensate. I'm not saying that we should just take this lying down--far from it, I say we fight it tooth and claw--but we should also accept that it might happen, and WILL happen as it stands right now, and try to work with it instead of against it. As seemingly-indept as the developers are, I doubt that they do these things without ANY sort of reason, even if we can't see it on the player end; it might simply be an issue of making the best of a bad situation. What I'm seeing is a whole lot of "man, this is a bad situation!" and hardly any "let's make the best of it".





I disagree. Using the game mechanics they gave us, people have been using backpacks to fill in for proper merchant abilities like limiting sales, tieing produts together, etc. They're nerfing before they fix. This just plain sucks.


I'm all for creative solutions, but this leaves with absolutely nothing. There's no best situation here. Maintaining stock for some crafters will become a nightmare, mainly armorsmiths.
Buugli
Tue Mar 09, 2004 3:22 pm
#24

Right on, Sister!
RebSquasher
Tue Mar 09, 2004 4:39 pm
#25

The only Positive effect I could see this have is, now there is now risk of getting something you didnt want, after thinking it was soemthing else. A solution to this I thought of though.. Is if the item is in it were put in the Description of the travel pack. That way you would know what you are buying. This would put a stop to grab bags, though, but it would still help keep alot of the crafters around. I know i dont want Erith or Plad to leave, so Think, think, think! I agree with the other post above that instead of protestign this, we should think of a compromise.




Nehov "King of The Butterfly's" Yevon

Proving that fat men have feelings too
Since 2003

Come visit my new loot vendor at -3634, -5626 on Tatooine.
GDK scales, Krayt tissues, and DOT weapons."
- I support keeping & balancing the current combat system You can too
BoberFett
Tue Mar 09, 2004 8:26 pm
#26

The reason they're doing this is not to make life difficult for crafters, but to bring database storage requirements down. They've talked about lowering the vendor item limit to 150. Any lower than that and there'd be suicide bombings by disgruntled customers at SOE headquarters. So they lower the the vendor limit cap to 150 and what would people who use vendors do? By 150 backpacks and store not 150 items but 7500 items. So rather than having some guts and pulling the vendors that non-merchants shouldn't have, they're screwing real merchants up the Used Food Return.
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