Merchant Archive
Thread: MERCHANTS-- Vendor limit is a GOOD thing
sharpie222 wrote:
Limited items are to help reduce lag & such but considering the limits are WAY low, this will hurt you guys as much as crafters. Try being master arch. & master artisan, being limited even if i have to waste points in merchant, the current proposed limits will kill me even at master merchant. I've pasted the proposed limits below to show everyone the way too low limits. Limits are bad at this current proposal but the other changes are long over due (the 2 week part is a bit short though)
Bazaar/Vendor
Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).
Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).
Email notifications have been added to advise vendor owners of the status of their vendor.
Fixed a bug that caused items to sometimes vanish from vendors.
Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).
Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors
Reduce lag? Reduce lag? Where did you get that load of bantha poodoo? There are three places in the wander home galaxy that I really lag down at. Theed, Coronet, and Moenia.
Coronet- afk dancers, musicians, entertainers, spammers these are lagg causing items.
Theed- Large amount of travelplus massive graphics that must load like water and architecture....These are lagg causeing items
Moenia- Well no one can figure it out since it is a ghost town that laggs the best of people.
Item storage on the servers is not a big lagg item. They are deleting old characters. They are cleaning up the vendors. (Good since my old character that I deleted still has two vendors full of things and credits that people have spent and it is for nothing.) They are getting rid of the AFK people's macro's. This will cause them not to be used constantly. This will kill the amount of people on the server at one time and all the items they are getting rid of.
I am sorry but to reduce for lag is a bull reason and everyone knows it. I get a ping of about 60 to 90 everywhere but those cities. If my ping gets high I do a quick log and it resets my client and I am good to go once again. But it has nothing to do with the number of items that are in a house. I have had a house with just a table and chair take longer to load than a house with count them 6 full vendors.
large amount of people, large graphics, and spam all cause lagg. Before there were just two main cities in the whole galaxy there was not as much lag as everyone was spread out. Now people gravitate to certains spots on all planets. Ask a jedi that hunts in the middle of nowhere about his lag. Guess what he barely sees any. Ask someone in Coronet how his lag is. Guess what it stinks. Items have nothing to do with it. They wanted to make another worthless profession have a purpose. (sorry but honestly most people get merchant to get cool vendors and a tent and drop it like a bad habit) The end result is a game nerf. They always jump before they think things through. I for one am tired of this. I pay them to think of ways to make the game fun.
I DO NOT PAY FOR TWO ACCOUNTS FOR THEM TO CREATE MORE HEADACHES FOR ME. I PAY FOR A WAY TO HAVE FUN. WHEN THIS GOES LIVE I GO DEAD AS THIS WILL BE THE END OF MY DOC THAT DOES NOT CRAFT HER OWN MEDS. (Oh yeah you want buffs sorry I can not get enough materials to make any and the vendor I used to go to can not hold enough for the number of docs that buy from him. sorry but tough cookies) IT WILL BE THE END OF MY COMBAT CHARACTER AS HE WILL HAVE A HARD TIME FINDING ARMOR AND WEAPONS AT A REASONABLE PRICE. IT WILL BE THE END OF MY FUN. I HAVE HEADACHES OUTSIDE THE GAME. I DO NOT WANT MORE INSIDE A "GAME" THAT I PAY MONEY FOR.
-Xell- wrote:
Now, people with business III cannot put everything on one vendor. People will have to pay Master Merchants to run vendors for them!
You can take this patch and turn it into a GREAT moneymaking service.
NO ONE and I repeat...NO one will pay someone to sell items for them...It would be too easy for a master merchant to rip you off and SOE will not give you items back...
There is a rule...when you trade an item to someone get something in return or you are screwed...
-Xell- wrote:
Now, people with business III cannot put everything on one vendor. People will have to pay Master Merchants to run vendors for them!
You can take this patch and turn it into a GREAT moneymaking service.
-Xell- wrote:
Now, people with business III cannot put everything on one vendor. People will have to pay Master Merchants to run vendors for them!
You can take this patch and turn it into a GREAT moneymaking service.
Just another stupid non merchant troll, please ignore posts like this so it wont stay bumped.
No one is gonna pay a merchant to sell his items, now they will just auction it on the trade forums wich will be more clutterd as it is already.