Merchant Archive

Thread: MERCHANTS-- Vendor limit is a GOOD thing

caldrake
Sat Aug 07, 2004 7:04 pm
#14

First, Why in the world would I want to PAY a merchant to sell my goods??? A merchant should buy for a discount perhaps, and then sell at retail. And if a crafter chooses to put the skill points into master merchant, why should they suffer and still not have enough space to sell all their goods?


I am not opposed to limits, but the existing ones are an order of magnitude too low.
CTRL_ALT
Sat Aug 07, 2004 7:47 pm
#15

-Xell- this isn't about money making, this is about stocking your vendors for the consumers needs we all know that looking on empty vendors is frustrating....we want to run our own businesses with our own vendors stocking everything we can to make our customers happy. I truly hope you are joking.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
-Xell-
Sat Aug 07, 2004 9:14 pm
#16

Hey...I'm no merchant. I just heard your whining ten forums over and tried to help out. Thanks for taking my attempted help and slapping me in the face with it. But hey, I should know better. This is SWG, after all.




Rizzazi Z. Cavi
Master Ranger7\/8Master Rifleman
Dirty? You should see me on a bad day
CeylaArdant
Sat Aug 07, 2004 11:13 pm
#17

Xell, I know you mean well, but I look at it this way...


I don't know any Master Merchants who don't have at least Master Artisan some type of Novice Crafter. At 110 items per vendor, a Master Merchant probably isn't going to make enough money selling someone else's products to justify the AP's put into the the profession. Not when you can level up a fighting skill and go take missions on Dantooine.


Now, I stated this already in the big huge sticky thread o' protest, but it bears repeating:


This patch will affect everyone. Who's going to get screwed on it? The little guy, the new guy, the casual gamer who hasn't made millions of credits.


Why? Well, let's say I'm a Chef. I make all sorts of useful food buffs. Different kinds for different situations. I offer crates, and I offer single items for people who might not be able to afford an entire crate. I have a huge array of things I can make, that people want. But now I only have 110 items per vendor. So I have to choose what I want to sell. What am I going to sell? The crate of 25 Vasarian Brandy that takes up only one of those spaces? Or 25 individual Vasarian Brandy doses?


Now let's say I'm a weaponsmith. Hm. I can sell the variety of excellent weapons I make. Certainly I'm not going to botherwasting myinventory space on low-credit, yet useful items, such as powerups. Now I'm a doctor. Do I carry single woundpacks? Or go for maximum credits in minimum space, with crates of Stim B's?


At the very least, I foresee the prices onsingly-placed (non-crated)goods going up significantly. I forsee the availability of stock variety declining. I see the new player to this game becoming extremely discouraged when he can't get a mission for over 2000 credits, but a pharmaceutical vendor is asking 7500 for a stimpack. Or the newly aspiring droid engineer whodoesn't have100k for a huge stack of grinding metals to craft with.


There are two economic princples that I don't think the devs are understanding here - 1. Competition drives down prices, it doesn't inflate the economy. 2. The best way to cause inflation and raise prices is to limit the amount of goods available for purchase.


This doesn't even touch on loyal customers, forced to go elsewhere when they need something, because their merchant-of-choice worked late last night and didn't get to log on.


Or me, when I can't find petstims or powerups to go hunting. I don't like or want to spend my online time wandering around Phoenix Rising going from 100-item to 100-item vendor.


If we're talking about server space, get rid of empty vendors. Make the vendors go 'poof' or lock up when someone gives up the skill. Or set a realistic item limit that won't cripple the player economy, screw the non-uber customer who still pays his monthly fee, and doesn't penalize the big chunk of the player population that likes to craft, and put their APs into crafting and merchant.


Again, my two cents.


And Xell, I appreciate what you're trying to say, even if I feel your thinking is short-sighted. <hugs>
fyreblayd28
Sat Aug 07, 2004 11:35 pm
#18






sharpie222 wrote:

Limited items are to help reduce lag & such but considering the limits are WAY low, this will hurt you guys as much as crafters. Try being master arch. & master artisan, being limited even if i have to waste points in merchant, the current proposed limits will kill me even at master merchant. I've pasted the proposed limits below to show everyone the way too low limits. Limits are bad at this current proposal but the other changes are long over due (the 2 week part is a bit short though)



Bazaar/Vendor

  • Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).

  • Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).

  • Email notifications have been added to advise vendor owners of the status of their vendor.

  • Fixed a bug that caused items to sometimes vanish from vendors.

  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).


    Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors

    Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors

    Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors

    Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors

    Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors

    Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors

    Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors





  • Reduce lag? Reduce lag? Where did you get that load of bantha poodoo? There are three places in the wander home galaxy that I really lag down at. Theed, Coronet, and Moenia.


    Coronet- afk dancers, musicians, entertainers, spammers these are lagg causing items.


    Theed- Large amount of travelplus massive graphics that must load like water and architecture....These are lagg causeing items


    Moenia- Well no one can figure it out since it is a ghost town that laggs the best of people.


    Item storage on the servers is not a big lagg item. They are deleting old characters. They are cleaning up the vendors. (Good since my old character that I deleted still has two vendors full of things and credits that people have spent and it is for nothing.) They are getting rid of the AFK people's macro's. This will cause them not to be used constantly. This will kill the amount of people on the server at one time and all the items they are getting rid of.


    I am sorry but to reduce for lag is a bull reason and everyone knows it. I get a ping of about 60 to 90 everywhere but those cities. If my ping gets high I do a quick log and it resets my client and I am good to go once again. But it has nothing to do with the number of items that are in a house. I have had a house with just a table and chair take longer to load than a house with count them 6 full vendors.


    large amount of people, large graphics, and spam all cause lagg. Before there were just two main cities in the whole galaxy there was not as much lag as everyone was spread out. Now people gravitate to certains spots on all planets. Ask a jedi that hunts in the middle of nowhere about his lag. Guess what he barely sees any. Ask someone in Coronet how his lag is. Guess what it stinks. Items have nothing to do with it. They wanted to make another worthless profession have a purpose. (sorry but honestly most people get merchant to get cool vendors and a tent and drop it like a bad habit) The end result is a game nerf. They always jump before they think things through. I for one am tired of this. I pay them to think of ways to make the game fun.


    I DO NOT PAY FOR TWO ACCOUNTS FOR THEM TO CREATE MORE HEADACHES FOR ME. I PAY FOR A WAY TO HAVE FUN. WHEN THIS GOES LIVE I GO DEAD AS THIS WILL BE THE END OF MY DOC THAT DOES NOT CRAFT HER OWN MEDS. (Oh yeah you want buffs sorry I can not get enough materials to make any and the vendor I used to go to can not hold enough for the number of docs that buy from him. sorry but tough cookies) IT WILL BE THE END OF MY COMBAT CHARACTER AS HE WILL HAVE A HARD TIME FINDING ARMOR AND WEAPONS AT A REASONABLE PRICE. IT WILL BE THE END OF MY FUN. I HAVE HEADACHES OUTSIDE THE GAME. I DO NOT WANT MORE INSIDE A "GAME" THAT I PAY MONEY FOR.


    Lotussutol
    Sat Aug 07, 2004 11:39 pm
    #19






    -Xell- wrote:

    Now, people with business III cannot put everything on one vendor. People will have to pay Master Merchants to run vendors for them!


    You can take this patch and turn it into a GREAT moneymaking service.







    NO ONE and I repeat...NO one will pay someone to sell items for them...It would be too easy for a master merchant to rip you off and SOE will not give you items back...


    There is a rule...when you trade an item to someone get something in return or you are screwed...

    astiateu
    Sat Aug 07, 2004 11:41 pm
    #20

    Do you have ANY idea what a pain in the butt it is to run vendors for other people? Eeeesh it's a complete drag. Besides, why are they trying to manipulate my game playing experience for me? If I wanted to rent vendor space to other people for profit I'd be DOING it already. This nerf is completely unneeded. Plain and simple, they want to make this game a Jedi game, and this is another way to get people to stop focusing on stuff like crafting and get on that Jedi Trials deal.



    Auto-it... leads to the dark side.
    LadyGrace
    Sat Aug 07, 2004 11:48 pm
    #21

    I am a non-crafting Master Merchant.


    With these changes I am going to have to look at either dropping one of my contracts, or raising my profit margin on it to cover the cost of spreading the stock over 2 or more vendors. The particular contract I am looking at is the furniture contract, as its very low profit for me as a reseller. I mainly have it as a "service" or enticement for my customers, so that I have a one-stop decor store ... while they are buying furniture and lighting they may also pick up a painting or one of my more expensive art pieces. On that note I will also have to cull the stock on my Trash and Treasure vendor, which holds alot of what some people may call junk items, priced cheaply, just so those who want to be a little creative and add a different touch to their decor can pick through it and find what they need. The junk items are again very low profit, and are just there to add to the variety for my customers.


    There is no way I will be looking at picking up any more contracts with these changes, the limits are making me question managing the ones I have! So crafters who have Business 3 and are now going to bestuck with a 50 item limit, I feel for you but I don't see there are many merchants who are going to be able to help you.



    Adrianna
    v Grace Industries v
    -3171 5939 Tranquility Naboo
    Imperial Faction Sales
    Rebel Faction Sales
    Bluude
    Sun Aug 08, 2004 1:09 am
    #22





    There are many many problems that come with that limit.

    Are master riflemen limited to the amount of head shots they can use? Why are we the only profession with a nerf on our only skill?




    They are nerfing headshot next publish. and no that is not a joke.


    as a master rifleman/tailor I am screwed any direction I turn.



    RENDAR BLUUDE

    MASTER TAILOR
    MASTER RIFLEMAN
    Colonel in the Imperial Army
    MariusF
    Sun Aug 08, 2004 2:09 am
    #23

    I think You are missing the point.


    I agree and most people would that MOST of the patch is a good idea.


    I envisaged My master Architect / Merchant / Mayor taking on much of the merchant duties for my city and operating a 6 vendor Multi items lot for the crafters in my city thatdidnt want to use skill points in the merchant tree.


    You know


    Be a TRUE Merchant


    But the ITEM LIMIT will destroy all practical posibilities of this happening in effect


    How can you have a single 100 item vendor sell any reasonable range of WS/AS/Tailor or any other major craft profesion!







    I would just like to say that Sony has given me one thing. A truely new experience: considering Microsoft to be the lesser of two evils.
    BoberFett
    Sun Aug 08, 2004 2:16 am
    #24






    -Xell- wrote:

    Now, people with business III cannot put everything on one vendor. People will have to pay Master Merchants to run vendors for them!


    You can take this patch and turn it into a GREAT moneymaking service.






    How are master merchants going to make money? A master merchant under the proposed system would only be able to sell 660 items total. You won't even be able to carry the stock of a single crafter, much less multiple crafters. Some merchant.
    Ace2
    Sun Aug 08, 2004 2:19 am
    #25






    -Xell- wrote:

    Now, people with business III cannot put everything on one vendor. People will have to pay Master Merchants to run vendors for them!


    You can take this patch and turn it into a GREAT moneymaking service.







    Just another stupid non merchant troll, please ignore posts like this so it wont stay bumped.


    No one is gonna pay a merchant to sell his items, now they will just auction it on the trade forums wich will be more clutterd as it is already.






    Ravenn Warrior
    Master Shipwright
    Coronet: 710 -5100
    +20 Weapons/Engines/Chassis Exp
    GForce Industries for all your component needs
    Aori
    Sun Aug 08, 2004 2:19 am
    #26

    Most Merchants are going to need much of their soon to be over-limited itemage for themselves. With it being so limited it actually makes it even harder for merchants to lend out their services because they end up having even less to lend out to Non-Merchants needing a vendor.



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    [Kirai Saityn]:.[Elder Medic]
    [Mikomi Saityn]:.[Elder Tailor]
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