Merchant Archive

Thread: They make us pay skill points for this?

Skedoozy
Tue Dec 09, 2003 10:21 am
#14

I agree with you, man. As it stands it is totally not worth the SP we have to spend vs. what we get in return. And if Doc thinks there is enough there worth it to make it stand alone on it's own then well thats just crazy talk.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Tigershark34
Tue Dec 09, 2003 10:49 am
#15

I suggest that at hiring 3 you should get to clothe your vendors and at hiring 4 you should get to create the appearance of your vendors. I am so f*ing sick of having hiring 4 but yet everytime I create a new vendor I need to sit through at least 30 minutes of creating vendor after vendorso that I dont end up with a fat balding human or rodian that is 2 ft tall. Would it be that difficult to allow us to design what our vendors look like?




Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

DocSavag
Tue Dec 09, 2003 10:51 am
#16






Tigershark34 wrote:
I suggest that at hiring 3 you should get to clothe your vendors and at hiring 4 you should get to create the appearance of your vendors. I am so f*ing sick of having hiring 4 but yet everytime I create a new vendor I need to sit through at least 30 minutes of creating vendor after vendorso that I dont end up with a fat balding human or rodian that is 2 ft tall. Would it be that difficult to allow us to design what our vendors look like?





I don't know. That question comes up alot though. Let me see what the reality of it is.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Tigershark34
Tue Dec 09, 2003 10:56 am
#17

Thanks for the reply. I am just so tired of fat pudgy vendors being cranked out the first 30 times. And if I didnt have hiring 4 I'd have to create another 60 vendors to make sure I didn't get a small, balding, pudgy vendor with pink and yellow clothing. When they generate clothing is there any way to code it so that they at least match? I like having uniformed vendors cause our PA wears a uniform, but it would be nice for other merchants to not have to sort through so many garbage vendors just to get a descent looking one.




Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

DocSavag
Tue Dec 09, 2003 10:57 am
#18






Tigershark34 wrote:
Thanks for the reply. I am just so tired of fat pudgy vendors being cranked out the first 30 times. And if I didnt have hiring 4 I'd have to create another 60 vendors to make sure I didn't get a small, balding, pudgy vendor with pink and yellow clothing. When they generate clothing is there any way to code it so that they at least match? I like having uniformed vendors cause our PA wears a uniform, but it would be nice for other merchants to not have to sort through so many garbage vendors just to get a descent looking one.




I think that is all part of the free Patience Skill tree merchants get.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Tigershark34
Tue Dec 09, 2003 11:00 am
#19

Yeah well sorry I used up all my skill points on other professions and don't have any room for that tree. Just thought I would offer them as suggestions.




Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

BoberFett
Tue Dec 09, 2003 6:40 pm
#20

Chances are it wouldn't be too terribly difficult to let an image designer go to work on a vendor. The data for the look of the vendor has to be stored in some table. All of the features, facial, body, hair etc. have to be saved, and I wouldn't be surprised if my vendors appearance is stored right underneath mine, in tblBothanAppearance.


It shouldn't be that difficult to let an Image Designer work on a vendor that was placed by a Master Merchant.

Polenth
Tue Dec 09, 2003 7:26 pm
#21






Arkenor wrote:

Anyhows, I've said my piece. I came into this forum room to see if there was any goodness coming the way of the class. It didn't appear so, so I vented my distaste regarding the status quo. If, as at first sight it appears,some folk would rather the classcompare disfavourablyso as to discourage folks from becoming merchants, in order to maintain exclusivity, then I don't think theres much I can add to the conversation.




I think you've got the wrong end of the stick. Most merchants would agree that some of the skill boxes are rather on the light side. The developers cut some of the merchant abilities just prior to release, leaving some very empty looking spaces.


The disagreement comes in saying to abolish merchant as a solution. If you'd watched this forum over the months, you'd see that things have been happening in the profession. Bugs have been fixed, issues dealt with, and new content added. There is still a long way to go, but some of us would rather see more work in improving the profession, than to give up on the profession entirely. A lot of work has gone on to try and get things to where they should be.


Coming in to this late, you're not seeing this. To you, we've always had the skills we seem to have currently. But this isn't the case. Look back a bit at the history. People didn't work hard to get to this stage just to give up and dump all merchant skills into the business line. It's your choice to not want to work at getting merchant improved, but have a bit of empahty for those that do want to see it as a profession that's definately worth it's skill points by adding more to it. Rather than doing so by taking away it's skillpoint requirements.




--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
Alacio Island City Planner
Arkenor
Wed Dec 10, 2003 4:41 am
#22






Polenth wrote:


The disagreement comes in saying to abolish merchant as a solution.





It would indeed. If I'd actually said that.#


Alrevolis Vosteo




Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

Jebwa
Wed Dec 10, 2003 10:42 am
#23

I have been a master merchant since the first month of release. I am now dropping it because nothing has really changed skill box wise for the entire merchant profession in 6 months. Wow, we got appearance items like signs and an impressive merchant tent. LOL


The one thing I have learned in this 5 months of being a merchant is that no matter what they give us in the merchant tree, none of it helps you become a better merchant. Being a good merchant and having a good customer base has nothing to do with spending skills points on a merchant tree; it has everything to do with being a good businessman in real life because it takes having good communication skills and getting to know your customers. I bet you as much money as you want to bet that I could be a better merchant than you while spending 0 skill points toward the merchant tree than you as a master merchant.


All I would have to do is post on these forums and sell items on the bazaar to use for advertising. I get everything I need at businees 3; the ability to place a vendor.


I agree with the one poster that said the merchant tree should be done away with and the ability to place vendors should be given to elite crafting professions.




Resources and Powerups Currently Stocked
-99 -5660 S of Coronet, Corellia
DocSavag
Wed Dec 10, 2003 11:02 am
#24






Jebwa wrote:

I have been a master merchant since the first month of release. I am now dropping it because nothing has really changed skill box wise for the entire merchant profession in 6 months. Wow, we got appearance items like signs and an impressive merchant tent. LOL


The one thing I have learned in this 5 months of being a merchant is that no matter what they give us in the merchant tree, none of it helps you become a better merchant. Being a good merchant and having a good customer base has nothing to do with spending skills points on a merchant tree; it has everything to do with being a good businessman in real life because it takes having good communication skills and getting to know your customers. I bet you as much money as you want to bet that I could be a better merchant than you while spending 0 skill points toward the merchant tree than you as a master merchant.


All I would have to do is post on these forums and sell items on the bazaar to use for advertising. I get everything I need at businees 3; the ability to place a vendor.


I agree with the one poster that said the merchant tree should be done away with and the ability to place vendors should be given to elite crafting professions.







If you don't need thevendors from the merchant skill treeswhy do you want them in the elite crafting professions? If you can do everything from business III then do it. Congratulations. You're a successful small time merchant.


However, if you want to have multiple locations, advertising, maintenance reductions, merchant tents, house signs, NPC merchants, and uniforms then keep your merchant skills and help us make them better. Don't try to get our profession REMOVED from the game because you don't want to spend the skill points on it.


The Elite Artisans certainly didn't like it when some merchants suggested that Artisans had no business with vendors in the first place and that they should be pulled from Business III altogether. But you are ok with suggesting that our entire profession be deleted so you can get vendor skills without spending skill points on it?







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Jebwa
Wed Dec 10, 2003 11:14 am
#25



You're a successful small time merchant.


LOL. I make at least a million in sales a week. I guess you could call that small time but I just made 2 million the other day in less that 4 hours. This is having 1 shop.



Resources and Powerups Currently Stocked
-99 -5660 S of Coronet, Corellia
DocSavag
Wed Dec 10, 2003 11:21 am
#26






Jebwa wrote:



You're a successful small time merchant.


LOL. I make at least a million in sales a week. I guess you could call that small time but I just made 2 million the other day in less that 4 hours. This is having 1 shop.




Ok. Could you make more with 5 shops (on 5 different planets?) ? Maybe or maybe not I suspect it depends on how much time you put into it.


I never said you couldn't make money with one vendor..you can make a million credits a week with no vendor. That isnt' the point. The point is this: if you can do everything you want to do without merchant skills then do so and save yourself the skills. But pardon me if I don't want you to take all of my skills away and give them to yourself in another professions because you don't vaule. If they are worthelss then don't use them.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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