Merchant Archive

Thread: Grandfather Merchant Vendors

donnah42
Mon Jan 19, 2004 8:52 pm
#14


DarthCedric wrote:
In any case, since many of you don't bother to actually read what the game says, its Place, not Use, not Maintain.


The fact that so many people are trying to use an argument of word choice instead of fairness or logic just points to how weak the "we want to keep vendors though we have no business/merchant skills" position is. Our Top 5 responses already included a statement from the devs saying that it was considered unfair for people to retain merchant benefits after dropping the skills. To me, that's a pretty clear statement.

And saying that since the devs haven't fixed it yet, that it must not be a "real" bug is just silly. The original poster is a tailor, right? Well you should know how long our stupid "invisible necklace" bug has been in game (it was fixed in late beta, then mysteriously broken again less than a month into release). And are you going to try and tell me that the devs shouldn't fix the ability for our necklaces to show up in examine and preview windows simply because it's already been broken for months? Didn't think so.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
NJ62
Tue Jan 20, 2004 1:43 am
#15

Most of the suggestions have involved in removing vendor abilities from non-merchants have revolved around punitive maintenence or "disabling" vendors so that nothing new can be put on them. Our correspondent has been very adamant about preventing item loss.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

EmperoressPalpatine
Tue Jan 20, 2004 1:54 am
#16

From what I read, disabling means not being to sell what's on the vendor either. Which means things go into the stockroom. If not in immediatelly but 30 days when you haven't sold things. Which gives you 7 days before they disappear.So what's the solution for loss of items?


And guess what. If you allow people to sell what's on their vendors when it's disabled you haven't still haven't solved your problem. People will get Merchant, drop a vendor, stock it up as much as possiable, and drop the skill. Only to pick it up again when their vendor is empty.


Your not fixing the issue of the playability of the class.


Anneke




_________ Anneke Rose, Princess of Naboo _________
Handmaidens: Eirtae & Rabe

Mayor of Jamilla's Retreat oNaboo/TheedoHome/Wedding Vendor [xxxx,xxxx]
KSF GuildoCorellia/Kor Spera oMuseums (xxxx,xxxx) (xxxx,xxxx) (xxxx,xxxx)
SC Mall oCorellia/CornetoTrade Domestics Vendor: Anneke Rose's Clothing [xxxx,xxxx] __________________________________________________________

EmperoressPalpatine
Tue Jan 20, 2004 9:07 am
#17

I can show you posts where the Devs have acknowledged the invisiable necklace problem to be a bug.


I can show you posts where they mention that the Image Designer cross species change was an exploit/bug.


Show us where the Devs have EVER said that placing Vendors and dropping the skill was a bug/exploit.


I have to aggree with people in the words of Hiring and Placing a vendor. Just like Placing a City Hall, or Cantina. You drop the skill the 'placed' item stays.


Anneke Rose (Mayor of Sanctuary)




_________ Anneke Rose, Princess of Naboo _________
Handmaidens: Eirtae & Rabe

Mayor of Jamilla's Retreat oNaboo/TheedoHome/Wedding Vendor [xxxx,xxxx]
KSF GuildoCorellia/Kor Spera oMuseums (xxxx,xxxx) (xxxx,xxxx) (xxxx,xxxx)
SC Mall oCorellia/CornetoTrade Domestics Vendor: Anneke Rose's Clothing [xxxx,xxxx] __________________________________________________________

Yolner
Tue Jan 20, 2004 9:20 am
#18

5. Currently it is possible to give up practically all of your merchant
skills without having to give up the vendors that you received as a benefit
of those skills.

We would like to see some suggested changes that would address this
situation. We agree in principle that Merchant Skills should not be
surrendered without the loss of the benefits of those skills.





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
DocSavag
Tue Jan 20, 2004 9:33 am
#19






EmperoressPalpatine wrote:

I can show you posts where the Devs have acknowledged the invisiable necklace problem to be a bug.


I can show you posts where they mention that the Image Designer cross species change was an exploit/bug.


Show us where the Devs have EVER said that placing Vendors and dropping the skill was a bug/exploit.


I have to aggree with people in the words of Hiring and Placing a vendor. Just like Placing a City Hall, or Cantina. You drop the skill the 'placed' item stays.


Anneke Rose (Mayor of Sanctuary)






For the record the CIty Hall only stays if you RETAIN the number of citizens required for it to be there otherwise it goes poof! It isn't tied to the skill of the person who places it because he becomes irrelevent the moment he places it in the equation. He can be voted out of office at any time.


The Cantina is a good example..it should be fixed as well. The reason you can't transfer a cantina to a non musician is because there is an ownership requirement. Otherwise after you "placed" it you could just give it to your friend the novice Commando. The fact that you can surrender your skills is the exact same issue with merchant tents and vendors. They aren't checking for this stuff when you surrende the skills and they should be.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Eola
Tue Jan 20, 2004 12:33 pm
#20






EmperoressPalpatine wrote:

-Exactly my point. It's not a bug or exploit that the Devs have ever said anything about. No one will give us proof that it's a bug but the merchants want us to believe that it is. They refuse to realize how much removing of the vendors will hender the economy of the game. The devs need to limit the amount of items, to handle the database issues, (and delete things belonging to dead/deleted character), instead of trying to kill the economy.





Before you start slamming Merchants, please listen to what they're saying. Before I was a Merchant? I was a crafter. I've argued against this pointless item nerf until I was blue in the face.


But do understand this, if there were a way to continue creating new clothes schematics after dropping tailor, then asa Master Tailor you'd be up in arms. As a Merchant, I have a problem with there being almost no difference between me, and someone that dropped merchant except that i'm out 50+ skill points and I can move my store somewhere else.


Noone is asking for you to lose .having. a vendor. There are vendors available in the business line. We just don't think you should have 6 ad barking, globally registered, uniformed vendors at no skill point investment.




Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Eola
Tue Jan 20, 2004 12:47 pm
#21








DarthCedric wrote:
I have to say I haven't read anything here yet that makes me think anyone has really thought this out beyond pure greed. There's a reason why pretty much everyone outside this forum hates this idea.


Tell you what. If you can answer this question without using the argument that the skill says 'Place' not maintain, I will 180 on my position and begin arguing for allowing people to keep their vendors.


'Other than convenience of those that have already dropped the skills, why should ex-merchants have 90% of the benefits of the merchant class while those that have never been merchants have 0% of the benefits. Why should an investment of 0 skill points, be equal to an investment of63 skill points? No other class after the skills have been dropped retain so much of the benefits, and only 1 or 2 retain any benefit at all (CHs may keep an additional # of pets, Cities will maintain any buildings placed by higher-level politicians than the current mayor), why should the Merchant class be so wholly disposable?'


You post an argument that I can't punch holes in and I'll start preaching your side.

I know on my server if this is enacted that will push just that many more crafters out of the game out of sheer frustration. No one is going to trust their goods to strangers no matter how much you want to make it so.


Then sell them to them.


Seriously, given my weapon business I don't have time to make powerups anymore. Just not enough hours in the day. So a Master Artisan makes them for me, sells them to me, and I sell them for a slight increase in price over what he charges me. He gets paid, I make a slight profit on theunits that sell that covers the cost of the units that don't sell, and my customers can buy powerups to their hearts content.


In fact, you stand to make faster profit this way because you sell 100% of the lot immediately and the merchant is stuck getting sales over time.


Furthermore, there are not enough Master Merchants around by far to pick up all the vendor slack at 6 vendors and given these changes, there will be even less since almost no one wants to play this game simply to babysit vendors every day.


I'm a crafter merchant, in order to move all my stock I have only the vaguest amount of combat skills, why should you have all the benefits of being a crafter merchant and noneof the disadvantages? The point of the skills trees etc is that you have to MAKE a choice. Would I like to get Crippling shot for carbines? Yeah... but I don't have the skillpoints free anymore. Choices can be hard and should be hard, nothing should come free.









Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
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