Merchant Archive

Thread: Are Merchants Resellers or Shop Keepers?

EmperoressPalpatine
Thu Jan 22, 2004 8:48 am
#14

Which I think the best solution people have come it with so far is to allow Merchants to rent Vendors to people. The Merchant would have control of the Vendor, however not the goods. I personally like my idea of the /grandvendorAccess command, which would give a merchant 24 hours to put stuff on the vendor. That way there is a constant need for interacting between merchant and crafter. The crafter isn't limited by the 25 offered items, and the merchant has control over their vendors, because they simply don't /grantAccess to the vendor if they don't want to deal with the crafter, or host sales for that crafter any more.


Anneke Rose (Mayor of Sanctuary)





_________ Anneke Rose, Princess of Naboo _________
Handmaidens: Eirtae & Rabe

Mayor of Jamilla's Retreat oNaboo/TheedoHome/Wedding Vendor [xxxx,xxxx]
KSF GuildoCorellia/Kor Spera oMuseums (xxxx,xxxx) (xxxx,xxxx) (xxxx,xxxx)
SC Mall oCorellia/CornetoTrade Domestics Vendor: Anneke Rose's Clothing [xxxx,xxxx] __________________________________________________________

DocSavag
Thu Jan 22, 2004 9:38 am
#15






bpeter3 wrote:

The way the skills are set, it's definitely set up so that you're a seller of your own goods.


Offers screen is clumsy and gives you no notice of stuff being offered unless you're online. I've gone days not realizing that one of my temporary suppliers has offered. 25 items as people have mentioned limits one's ability to be a reseller since you can't get large quantities of items from a wholesaler.


No way to offer someone else's items on your vendors. Basically, if you want to resell something you need to buy it and sell it. This can mean a huge investment to get items on your vendor that may/may not sell. Ultimately, this makes reselling difficult and risky. Sure, you can get items (for no cost) from friends on good faith and tip them once it sells but it's hard and requires alot of trust.









Yes that is true which is why the number one suggested thing over the past 6 months has been consignment sales support which would allow the secure selling of merchandise where everyone gets paid at the same time by the system and not put the burden on the merchant of keeping all the records and paying the crafter after the sale.


Empress....that is an interesting suggestion using a temporary /grantvendorrightsto allow someone to place items on your vendor..but you still have to work out payments and things. The system would have to know who is sellling the merchandise and pay them when the sale happened. And for my money as a merchant I would want the ability to charge you a percentage of the sale or a flat rate whatever makes sense for our arrangement.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Zanholo
Thu Jan 22, 2004 10:40 am
#16

Doc.....could you please stop quoting every single times you post??? We already read the posts you are quoting.




(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
cantina_wench
Thu Jan 22, 2004 10:47 am
#17


Shopkeepers can sell their own items (direct sale)or the items of others (resale). When you go to a grocery store every itemin that storeis resale. Even the store branded merchandise is bought from another company which has a contract to provide those items with the grocery store's label.


Buying and reselling isn't subject to a discount becauseyou're buying from another player and there is no additionalcharge (no charge beyond the price of the item)for buying items on the bazaar or from avendor. The reseller looks for items thathe/she can buy at a low price and thenresell at a better price. I have resellers who buy resourcesfrom me and then selltheir purchasesat a slightly higher price. If they can get their asking price and make a small profit withouthaving to work too hard for itthen all the more power to them. I sell for a slightly lower price and can move product two tothree times faster than one of my current resellers can. So at the end of the day:



145,000 Price of50 items

-600 50 items @ 12 credit bazaar fee

-2,600 Travel fees - estimated, I'mat work but this should be close

-6,000 Maintenance fees - estimated (same as above). I don't use a lot of extractors/generators

135,800My Net Profit



75,000 Price of 25 items

-72,000 Price to buy merchandise

-300 25 items @ 12 credit bazaar fee (assuming the reseller is a merchantwith thebazaar discount)

2,200 Reseller's Net Profit



So if a merchant wants to be a trader, shopkeeper, or reseller that's up to them. Trying to limit or define a profession based on a two sentence description is asinine.



- I support people who know that Greedo didn't shoot first.
cantina_wench
Thu Jan 22, 2004 10:48 am
#18

Stupid Tab key.



- I support people who know that Greedo didn't shoot first.
SunLao
Thu Jan 22, 2004 10:59 am
#19






Numen wrote:

Your last 2 paragraphs point out 2 flaws in the system as to why the game mechanics aren't there. The purchases either have to be in good faith or the merchant has to buy everything up front. Neither of these are good system and therefore is a bad game mechanic. The next is the ability for the crafters to get you there products. The offer screen is far from a perfect system. 25 items limits crafters to basically crates. This takes out architects, tailors, armorsmiths from reselling. Weaponsmiths can easily. Docs maybe because of the ability to split crates. But putting massive amounts of stims for sale on a reseller isn't possible.






I agree with everything else in Numen's post, except the highlighted.


To address the entire issue (including the original post on this thread), Merchants in this game have been given skills to be Retailers. We accept offers, re-price and sell goods to the public, advertise, manage staff and a shop and capitalize the whole operation. Key word there: capitalize. Merchants who want to run a shop have the choice of re-selling the goods of others (admittedly, this could be handled better by the game mechanics) or selling items crafted by themselves. Controlling more of the chain of production (moving from retail into production or from production into retail) is called Vertical Integration, and many companies engage in it to reduce the overall costs of the operation.


However, there are choices that are completely open in this game. A crafter can concentrate on crafting only, relying on resource providers to supply him and on Merchants to retail his goods. Or a crafter can Vertically Integrate in either direction or both of the supply chain - harvesting their own resources and/or running vendors to sell their own goods. The trade-off here is that the self-sufficient operation cannot focus as well as individuals running separate operations. The crafter who spends time gathering resources, stocking vendors and advertising wares doesn't have much time left for actual crafting. The overall costs are lower, but the quality and quantity of what they offer may suffer. Specialists can concentrate more of thier time on any one of the three activities, and therefore expect better results. A specialist Merchant (Retailer/Reseller) will pay a higher cost for goods than the self-sufficient crafter, because he has to provide profit for everyone else in the supply chain. However, a good merchant will have stocked vendors, good location, planetary advertising, an inviting shop and work to become well known as a source to the public for XYZ products. The increased sales volume from all this activity should counter the added costs of buying wholesale instead of producing your own goods to sell.


So, other than wanting better game mechanics to handle the options available, Merchants can be whatever they want to be. Forget what may have been "intended"...it probably didn't exist. It's our own creativity inusing the mechanics the game offers that makes it fun and interesting.





"Wait for the Combat Balance."- random red name since Nov. 2003
Diogenes Noslen - The Meatshield Mayor!
- Shooting pistols in SWG since June 26 27, 2003 -

House Paladin
Page 2 of 2