Merchant Archive
Thread: Shared Vendors? Guess this is for you Doc.
Andymantium wrote:
We need to find ways to provide real tools for the merchant to improve, not take its skills and spread them out to the masses.I'm sorry, but this has been discussed for over 1 year, most merchants do not want this.
Sorry if I came across a bit harsh...there have been too many arguments over things like this..it just gets tiresome after a while, nothing against you personally..
pervel wrote:
Andymantium wrote:
We need to find ways to provide real tools for the merchant to improve, not take its skills and spread them out to the masses.I'm sorry, but this has been discussed for over 1 year, most merchants do not want this.
I didn't know that it had been discussed in great detail before as I don't follow this forum much. Most merchants don't post or read here simply because most of them consider it to be purely a supporting profession (or even a skillpoint sink). I just responded in this thread because I felt that it had potential.If an issuepops up again then perhaps it is because there are still people that think it would benefit the profession.
- Two (or more) people could use the same vendor, if the non-owner has skills to have a vendor. So if the non-owner, who was part of Owner A's vendor, have Business 3, he wouldn't be allowed to placeor take part in another vendor.
- The owner of the vendor would have to give the non-owner permission to use vendor.
- All pays will go the person who put the item for sale.
- You would still have to have merchant skills, but you could now share a vendor with other persons (me and my brother's big dream pre-launch, to have a shop together in one vendor).
- There would still be a item-limit, but it would be "personal", meaning that each person have different item-limits.
- So basically it's just two vendors merged into one (maybe with the maintenance cost of one vendor though).
DocSavag wrote:
I don't support anything that has anyone other than a merchant actually managing the vendor. Giving me the power to rent out my skills just means that my merchant becomes an alt that never has to log on. Then I can just drop vendors for all my friends and never come back. That isn't playing a profession. Can your doctor rent you the ability to buff yoruself? No. Can an artisan rent you the ability to make a swoop? No. Merchants provide a service..renting the ability to perform that service is NOT the same thing as performing the service yourself.
I support a number of initiatives to make the merchant-supplier relationship easier and more robust and I"m open to anything that keeps the merchant involved in the transaction. The merchant is the one doing the selling.
Message Edited by DocSavag on 10-31-2004 12:23 PM
ofim wrote:
DocSavag wrote:
I don't support anything that has anyone other than a merchant actually managing the vendor. Giving me the power to rent out my skills just means that my merchant becomes an alt that never has to log on. Then I can just drop vendors for all my friends and never come back. That isn't playing a profession. Can your doctor rent you the ability to buff yoruself? No. Can an artisan rent you the ability to make a swoop? No. Merchants provide a service..renting the ability to perform that service is NOT the same thing as performing the service yourself.
I support a number of initiatives to make the merchant-supplier relationship easier and more robust and I"m open to anything that keeps the merchant involved in the transaction. The merchant is the one doing the selling.Message Edited by DocSavag on 10-31-2004 12:23 PM
Actualy the "skill renting" system already exists Via the player schematic system. as a WeaposmithI can make a schematic that anyone could use to play, in esence, a weaponsmith. However I totaly agree with you on this Doc, The type of system described by the roginal poster and just about any variant would kill the merchant profession.
There are issues with schecmatics and factories but you aren't really giving them the skills to make the items. The shematic is in fact already a product. I can't chagne it I can only produce a set amount of items that the crafter has already used their skill to create.
I don't want to see merchant mule accounts that log on once a month to pay maintenance or something like that. The point of having merchant skills is to sell things. And you don't do that by just giving rights to someone else to manage the vendor. I think we can VASTLY improve the ability for a merchant to handle hundreds of sales and numerous crafters without granting those people control over the skills that we provide. We can make the process faster, more efficient, and more secure and make the profession stronger.
That should be the priority. Don't fall for the SOE trap of equating "clicking a button" with "gameplay". Merchants deserve far better.
DocSavag wrote:
I think we can VASTLY improve the ability for a merchant to handle hundreds of sales and numerous crafters without granting those people control over the skills that we provide. We can make the process faster, more efficient, and more secure and make the profession stronger.
Message Edited by gera on 11-02-2004 12:04 AM
pervel wrote:
Andymantium wrote:
We need to find ways to provide real tools for the merchant to improve, not take its skills and spread them out to the masses.I'm sorry, but this has been discussed for over 1 year, most merchants do not want this.
I didn't know that it had been discussed in great detail before as I don't follow this forum much. Most merchants don't post or read here simply because most of them consider it to be purely a supporting profession (or even a skillpoint sink). I just responded in this thread because I felt that it had potential.If an issuepops up again then perhaps it is because there are still people that think it would benefit the profession.
This has been my point all along. A necessary skill point sink with tools that are archaic compared to the setting we game within.
I wonder how long it would take to change if all combat professions required you to wait 5 secs to 1 minute inbetween your ability to strike someone. That's what loading a vendor is like to me.
Fivo Asia
How so?
DocSavag wrote:
ofim wrote:
DocSavag wrote:
I don't support anything that has anyone other than a merchant actually managing the vendor. Giving me the power to rent out my skills just means that my merchant becomes an alt that never has to log on. Then I can just drop vendors for all my friends and never come back. That isn't playing a profession. Can your doctor rent you the ability to buff yoruself? No. Can an artisan rent you the ability to make a swoop? No. Merchants provide a service..renting the ability to perform that service is NOT the same thing as performing the service yourself.
I support a number of initiatives to make the merchant-supplier relationship easier and more robust and I"m open to anything that keeps the merchant involved in the transaction. The merchant is the one doing the selling.
Message Edited by DocSavag on 10-31-2004 12:23 PM
Actualy the "skill renting" system already exists Via the player schematic system. as a WeaposmithI can make a schematic that anyone could use to play, in esence, a weaponsmith. However I totaly agree with you on this Doc, The type of system described by the roginal poster and just about any variant would kill the merchant profession.
There are issues with schecmatics and factories but you aren't really giving them the skills to make the items. The shematic is in fact already a product. I can't chagne it I can only produce a set amount of items that the crafter has already used their skill to create.
I don't want to see merchant mule accounts that log on once a month to pay maintenance or something like that. The point of having merchant skills is to sell things. And you don't do that by just giving rights to someone else to manage the vendor. I think we can VASTLY improve the ability for a merchant to handle hundreds of sales and numerous crafters without granting those people control over the skills that we provide. We can make the process faster, more efficient, and more secure and make the profession stronger.