Merchant Archive
Thread: I hereby declare the Merchant profession....
ID requires clicking.
LOTS of clicking.
To grind ID requires you to stop your game for a couple of hours.
With merchant, you set up your vendor and walk away.
Bucke-Thead wrote:
If you really must grind it, here is how...
Place 10 small naboo houses on your merchant toon. (the circular ones take 1 lot)
add a 1cr entry fee to each house
use your alt and guildies to run into each house paying the entry fee, and have them look at a vendor in the last house.
They can do this every 15 mins, and will give you 50xp for each action so 550 in all every 15 mins from each person. I know many people who did merchant in a day or 2 using this method in the old hologrind. You also get 150xp/hour from each vendor placed, so all 9 vendors at 0004 will give you an additional 1350xp/hour and then when you get 0404 I believe you get more vendors so will get a little more xp
See that? That's good work.
If we still had stars, I'd give you 5.
So IIRC the merchant gains the 50 xp per vendor initialization per player? I'll have to play with this when I get home, sorry I won't have read your responses by then, but if so that's pretty killer.
The fact is that I'm a badge collector. I mean no disrespect to the merchant profession, but for me personally it only represents a badge and an increase in my knowledge as a player (I now know how to create and maintain vendors, as if it's hard but still I didn't know that before). Truly, much like the hologrinders of old, my interest is only in mastering.
This method offers to make that a much quicker process, despite being nearly done already anyway (4434 as of this writing).
Still many thanks to everyone who's posted here. I might have to repeal my declaration of Merchant as 4th slowest grind -- that title may have to be given to armorsmith instead!
Thanks again all.
Elyssa wrote:
The lack of "risk" for the merchant grind is offset by the time gate so it's balanced.
Your very best bet for getting merchant xp is to have a popular vendor.
I was one of the lucky ones that mastered it WAY back when you still got xp for making sales.
3rd party programs are not required for your friends to help you. It can be done completely within the in-game macro system.
Oh? I've got no problem targetting the vendor; what's the command to initiate it? Now I theorize a bit, but if someone has the vendor initialized so that they're browsing products, do nothing for ten minutes, then click refresh, is that sufficient to pay out xp? If it is, I believe that /ui action defaultButton is tied to the refresh button, which would make the macro something insanely simple! All one would have to do is load the vendor and run the following macro:
/ui action defaultButton;
/pause 605;
Is this what you had in mind? The real variable for me right now is if xp is paid when someone simply refreshes the initialized vendor or if they have to close and reinitialize it.
Cheers if you can toss me a hand on this, I'm very interested. Something for the grinding section of the FAQ, perhaps?
Message Edited by LordScotticus on 07-12-2005 04:01 PM
It's posted around here somewhere.
If you can get the search function to work, you can probably find it.
Maybe Ani knows.
HA HA try weaponsmith, I am going MMerchant, MWeaponsmith.
Do you know how boring it is to make 1 million pisto/rifle barrels? less than 200xp per barrell which takes 40 or so units of steel to make 1, so it is long and expensive.
Omaplata/MMarksman/MRifles/MPistols
Orana/MArtisa/Merchant/Weaponsmith
Make heavy warhead mechanisms instead, a lot quicker than making barrels.
dalessit wrote:
HA HA try weaponsmith, I am going MMerchant, MWeaponsmith.
Do you know how boring it is to make 1 million pisto/rifle barrels? less than 200xp per barrell which takes 40 or so units of steel to make 1, so it is long and expensive.
dalessit wrote:HA HA try weaponsmith, I am going MMerchant, MWeaponsmith.
Do you know how boring it is to make 1 million pisto/rifle barrels? less than 200xp per barrell which takes 40 or so units of steel to make 1, so it is long and expensive.
Omaplata/MMarksman/MRifles/MPistols
Orana/MArtisa/Merchant/Weaponsmith
Read the sig, pal!
This brings me to 34 professions mastered, every single one of them. I've never seen another toon with all 34 profession badges, let alone 6 pilot badges (started RSF last night
Cheers all. Again, many thanks.
LordScotticus wrote:
The fact is that I'm a badge collector. I mean no disrespect to the merchant profession, but for me personally it only represents a badge and an increase in my knowledge as a player (I now know how to create and maintain vendors, as if it's hard but still I didn't know that before). Truly, much like the hologrinders of old, my interest is only in mastering.
I'm curious: why is this your goal, rather than playing SWG as you think the developers might intend it to be played?
I'm not looking to argue or whack you upside the head; it's a sincere question. I'd like to understand your motivation forhow you spend your timeinSWG.
Thanks!
--Flatfingers
Flatfingers wrote:
LordScotticus wrote:
The fact is that I'm a badge collector. I mean no disrespect to the merchant profession, but for me personally it only represents a badge and an increase in my knowledge as a player (I now know how to create and maintain vendors, as if it's hard but still I didn't know that before). Truly, much like the hologrinders of old, my interest is only in mastering.
I'm curious: why is this your goal, rather than playing SWG as you think the developers might intend it to be played?
I'm not looking to argue or whack you upside the head; it's a sincere question. I'd like to understand your motivation forhow you spend your timeinSWG.
Thanks!
--Flatfingers
Everyone has some kind of goal in the games that they play whether it's a short term one like a particular loot item or a long one like market control. Just because it's a MMO, doesn't mean that there can't be victory conditions.
bluejanus wrote:
Everyone has some kind of goal in the games that they play whether it's a short term one like a particular loot item or a long one like market control. Just because it's a MMO, doesn't mean that there can't be victory conditions.
As I said, I'm not looking to criticize here. My goal in thisis understanding, not argument.
So rather than assuming I know why LordScotticus takes the approach he's described, I thought I'd simply ask directly and let him answer in his own words. Maybe there'sa useful lesson for SWG and MMOGs in generalabout what different people consider to be "fun."
--Flatfingers