Merchant Archive

Thread: Merchant Barker module (also on DE board)

Haruspex77
Fri Mar 05, 2004 11:43 am
#14






DataOutlaw wrote:
To get a "persistent" droid, you set it up and tell it to stay or patrol, group with it, then run out of range which is usually about 200m or so. You need to be far enough away that it shows up in your group listing as "out of range" Once you have that you can shuttle away and the droid remains.




Ouch, sounds irritatingly difficult. It would be really nice to set it up outiside the Starport (usually a good spot) and then take off from there.


This will be a really difficult setup procedure in a city without close neighbors.


I wonder if SOE is going to state and enforce any action against bait and switch advertising? It is illegal in most real world communities. Without a tie back to the vendor, it is easy enough to do just by accident if you raise a price (and the old price does not appear on the re-stocking window).


If B&S is going to be allowable, I wonder how widespread it will become. An out-of-the-way vendor advertising prices 10% lower than actually charged could gain a lot from it, at the cost of everybody's advertising losing credibility. Gresham's law implies it will become very common.


Message Edited by Haruspex77 on 03-05-2004 10:53 AM

DocSavag
Mon Apr 05, 2004 11:34 am
#15






Haruspex77 wrote:

It has been a month and a halfsince SOE " posted a fairly detailed plan" for Publish 8, that didn't cover the important details on the Merchan Barker droid. I had issues about those details, as have others.


Has anybody heard anything? Any discussions on the correspondent boards at least?







I know they are working on several modules for publish 8 and I assume that the merchant one is one of them. I don't have any details about the implementation and doubt I will have until they go to test. That is just the way things work around here. As soon as they go to test I"ll try to get one of them and report about the features so we can make suggestions




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



GoCanes
Mon Apr 05, 2004 2:09 pm
#16

They have not snuck in an answer to whether it will be Merchant only onthe Correspondent board or anything? Tricksy Hobbitses...



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Haruspex77
Mon Apr 05, 2004 2:39 pm
#17






DocSavag wrote:

[snip]

I know they are working on several modules for publish 8 and I assume that the merchant one is one of them. I don't have any details about the implementation and doubt I will have until they go to test. That is just the way things work around here. As soon as they go to test I"ll try to get one of them and report about the features so we can make suggestions




That could be too late if their first draft is as bad as I think it could be. See my worst case description at:


http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=76484#M76484


It could easily happen, and if it were released to test that way, the kindest act would be to put the module out of its misery. It would be too broken to be fixed, and nothing but a spam generator if released to live,


GoCanes
Mon Apr 05, 2004 3:54 pm
#18

Funny post... ^_^


I thin the best possibility would be it is put in Ad 4 to replace our lost skill and the droids would only "bark" once at a set time limit, which hopefully has a minimum of 15 minutes... I do like the idea of having the droid only bark when clicked on posted by one of the follow-up posts in that thread you listed...


Based on your posts in both professions, I'm guessing you are a DE who is interested in making sure the module is implemented properly... Maybe you can gather some info from Merchants and present that to DEs - maybe something like the following questions that would be answered by Merchants:


1) How many vendors do you have? (Based on the assumption that Merchant skills will be fixed in an upcoming Patch)

2) How many barkers would you use and why?

3) How would you like a barker module to work? ie Merchant-only, how it would bark, etc...


My answers to the above questions would be:

1) 6

2) 2 - one in Coronet since my main vendors are located on Talus, and another in Theed since one of my vendors is 1k outside Theed

3) Merchant-only at Ad 4, only be able to place the module in R units and Protocol droids, 15 minimum time limit between open spatial barks or to only bark if someone clicked on it and only viewable to clicker (similar to how Faction Recruiters work), persistent for 72 hours at which time the Merchant would need to re-generate the droid and set up the bark message again (this also would keep people from dropping Ad 4 let alone all Merchant skills)



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Haruspex77
Mon Apr 05, 2004 5:19 pm
#19




GoCanes wrote:

Funny post... ^_^


I thin the best possibility [snip]



I did write it in a light mood, but unfortunatly except for the values of some parameters exagerated for effect, I would not be at all suprised to see it implemented like that if the coder only got the information in TH's description to us. All the features there are the simplest sounding version of what was described. The result is laughably bad.


I want to be sure that the development management is exercising some control over their product, and know how foolish they will look if they allow the coding team to take the path of least resistance.


Your assumption about my background is wrong, the original probot nerf hit just as I was about to take Novice Droid Engineer, and I decided on Architect to keep me busy until DE was fixed. I'm still waiting, but I am a droid user and a supporter.


I hope that they will be able to accept some input once the result hits TC, but they haven't really changed function much at that point in the past, just parameter values usually. And Doc is saying they are stonewalling requests for prior info. One thing I am pretty sure of, you won't be able to have more than one active at a time. With luck, you might still be able to call a creature pet to hunt with while the one droid you are allowed is barking.


_KernMist
Tue Apr 06, 2004 1:23 am
#20

As a DE myself I'd just like to tell you all not to get your hopes up until we see some actual product.


The information coming out about the modules (and droid stuff in general but thats a different forum story) is painfully lacking in details. We know about as much as you do...



Wracca
Master Droid Engineer
Wracca's Palace of Droid Love, Mos Espa, Tatooine, Chimaera

Vendor: Maraac - Complete Droids, Mos Espa (-2395, 1403).
Vendor: Graak - Complete Droids, Mos Eisley (2468, -4652).
GoCanes
Thu Apr 08, 2004 3:05 pm
#21






Haruspex77 wrote:

One thing I am pretty sure of, you won't be able to have more than one active at a time. With luck, you might still be able to call a creature pet to hunt with while the one droid you are allowed is barking.







Never thought about allowing only one out at a time, but that would actually be better... Only one "pet" out at a time is in right now so people would need to decide whether they wanta droid or creature along for hunting, or to use the barker droid... Good Point... ^_^



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

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