Merchant Archive

Thread: Merchants a list of proposals

ideas
Thu Jan 08, 2004 11:50 am
#14

Awesome suggestions, everyone.


The following link has some other merchant ideas that add more game-play and value to every skill branch of the merchant class.


http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=18251


Highlights:


* Ability to craft advertising items like posters and billboards (in Advertising tree) -- We are Artisans, are we not?


* Ability to "recruit" and "craft" NPCs into furniture items, vendors, and player city trainers. (in Hiring tree) -- We could sell NPCs for people to decorate their homes and shops with!


* Bazaar price caps and vendor item limits based on skill levels (in Management tree) -- Seems eerily relevant given the latest announcement.








So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Lasalas
Thu Oct 07, 2004 11:26 am
#15

Sorry for resurrecting this ancient post, but I've been gone for quite some time, and I was wondering - have any of these been implimented in any shape or form?



Sharwyn Cothe
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