Merchant Archive
Thread: Removing full, maintenance paid abandoned vendors has to end!
AlphaMaldorian wrote:
If you don't like the changes that SOE forces upon you, quit. Management's recent policy addition banning mass gatherings (i.e. in game protests) only re-enforces the opinion that they could care less what the customers desire.
Agreed. I suspected when the devs started saying that they'd actually implement changes for the merchant profession that they'd be giving us the shaft in order to cut down database bloat, and dressing it as "look, we're addressing your #1 correspondent issue, give us your money!"
I quit the game because I could smell it coming a mile off. Sure enough, I had correctly identified what SOE was cooking.
Take it from me, quitting SWG will only improve your quality of life. There are scores of games with teams behind them that actually care about keeping their customers happy and giving them their money's worth. Why give your money to the one that's intent on shafting you and charging you a premium rate for the privilege?
As to the 2 week rule. I don't like social engineering in RL or in game. Please don't tell me I have to have a customer buy
something every 2 weeks or more often. I had my vendors (6) split up for easy shopping by customers. I think I shall have to
go down to 1 vendor so as to be sure to get at least 1 sale a month. That is social engineering for you. All un intended concequences.
Very little real successes. Hmmm but I will have 5+6=11 vendors for storage. 1-Non Ferrous metals. 1 Ferrous metals, 1 gems/minerals, 1-chem 1-.......
-Indene-
poaching was not 'cheating'. cheating implies gaining an unfair advantage over someone else. Since everyone had the option to do it, and the code was set up specifically to be that way, it could NOT be considered cheating or exploiting or any such thing. But that has been gone over before. And not to mention that if you are doing the 'right' thing in your eyes.. you shouldn't be concerned with those that that aren't. It is called being the better person. But it kinda gets tarnished when you rub it in everyones face.
And then to bring morality into it is just too funny. It is a game that is coded by human beings. The DEVs could turn around tomorrow, say they don't like it how it is and want it back the way it was, and it would be no more right or wrong than it is now. And then what would the Vendor Poaching Preaching Team have to do? They would probably post links to pictures of brick walls. Be pretty funny wouldn't it. And guess what, it isn't that far out there if you really consider things.
How Merchant is NOW has had a more adverse effect on the overall game than how it was before. What were the concerns before this stupid patch? Aside from a small majority that could only cry about vendor poaching, the posts were centered on improving the profession overall, or questions from people who were trying out the profession. Now.. Now you see problems coming from every direction after they 'fixed' something that didn't need fixing.
I hate to say.. wait.. no.. I don't.. I love to say I told you so in this case.. because I warned everyone that any fix they put in place for vendor poaching would be more trouble than it was worth and that the outcry over vendors being deleted on accident would be far worse than the ones over poached vendors.. But the whining won out. Kinda sad.
AlphaMaldorian wrote:
At the risk of sounding like I'm defending SOE (trust me I am NOT), they have changed the focus of the game to the "long-term" power gamer (examples: Jedi, persons with no lives other than SWG, multiple account holders, etc.). Since they stated that things may change from the very start, in they're eyes there's no reason for us (casual gamers, people who enjoy other activities besides being logged in 24/7, etc.) to complain.
Message Edited by Malitevv on 09-22-2004 05:52 PM
DocSavag wrote:
The purpose of this system is pretty obvious its to prevent you from putting up all your items in storage for 9999999 and then letting it sit around only visiting once a month to keep them back on the vendor. I understand that motiviation by the devs but this system just punishes too many legitimate merchants who might have a slow period.
I have to agree that if that is the reason for this change, than there is no way it is going to achieve that goal. People who want to use their vendors for storage are going to have very little problem visiting their storage vendor twice a month rather than once a month. This policy is not going to get rid of a single storage vendor, IMO.
lisasdarren wrote:
Real merchant vendors shouldn't be affected, if your vendor isn't being used once every two weeks by a customer then you have a real issue with your business, you don't need to access the vendors, but you do need to have customers.
Like I said this isn't fair on the really casual gamer, or anyone who has to go away often for several weeks, but all you need to do is develop a decent customer base and you will never need to worry again.
Having a guarenteed salesonce every 2 weeks should not be a pre-requesite for playing this game.
I can think of many things, especially droid deeds, which may not sell a lot of. But trust me, its really nice to be able to find a stocked droid vendor when you need one. Especially one that has a droid with a combination of features which match what you are looking for.
rexan wrote:
lisasdarren wrote:
Real merchant vendors shouldn't be affected, if your vendor isn't being used once every two weeks by a customer then you have a real issue with your business, you don't need to access the vendors, but you do need to have customers.
Like I said this isn't fair on the really casual gamer, or anyone who has to go away often for several weeks, but all you need to do is develop a decent customer base and you will never need to worry again.
Having a guarenteed salesonce every 2 weeks should not be a pre-requesite for playing this game.
I can think of many things, especially droid deeds, which may not sell a lot of. But trust me, its really nice to be able to find a stocked droid vendor when you need one. Especially one that has a droid with a combination of features which match what you are looking for.
DragonScout wrote:
poaching was not 'cheating'. cheating implies gaining an unfair advantage over someone else. Since everyone had the option to do it, and the code was set up specifically to be that way, it could NOT be considered cheating or exploiting or any such thing. But that has been gone over before.
So if something can be done by everyone it is not cheating? So since everyone could dupe credits it was not cheating? since anyone can use speedhack software it is not cheating? as anyone can hide cards up their sleeve, doing so in a poker game is not cheating? Just because everyone can do it doesn't stop it being cheating, in SWG it is not intended that you can continue to keep the benefits of a profession once you have dropped that profession, therefore doing this in some way is cheating.
And not to mention that if you are doing the 'right' thing in your eyes.. you shouldn't be concerned with those that that aren't. It is called being the better person. But it kinda gets tarnished when you rub it in everyones face.
Well I see nothing wrong with 'rubbing their faces in it' i am a great believer in naming and shaming, and visable punishment.
And then to bring morality into it is just too funny. It is a game that is coded by human beings. The DEVs could turn around tomorrow, say they don't like it how it is and want it back the way it was, and it would be no more right or wrong than it is now.
If the Devs change the rules of the game so that what is intended is different from how it is now then that is fine by me, I will play the game and follow the rules to rules of the game as best I can, the morality is about whether you follow the rules / intent or go against them making you a cheat.
How Merchant is NOW has had a more adverse effect on the overall game than how it was before. What were the concerns before this stupid patch? Aside from a small majority that could only cry about vendor poaching, the posts were centered on improving the profession overall, or questions from people who were trying out the profession. Now.. Now you see problems coming from every direction after they 'fixed' something that didn't need fixing.
Actually I see a few people who are posting to say that they have lost vendors when they shouldn't have, lots of people complaining that they don't like the new 6 week inactivity rule. How merchant is now is an improvement, I have no issues with these changes, i got more vendors, i still have room to sell all my product, I have regular sales and restock whenever anything sells so have no worries about the 6 week rule affecting me. Where is the adverse effect?
I hate to say.. wait.. no.. I don't.. I love to say I told you so in this case.. because I warned everyone that any fix they put in place for vendor poaching would be more trouble than it was worth and that the outcry over vendors being deleted on accident would be far worse than the ones over poached vendors.. But the whining won out. Kinda sad.
Rexan Wrote:
Having a guarenteed sales once every 2 weeks should not be a pre-requesite for playing this game.
I can think of many things, especially droid deeds, which may not sell a lot of. But trust me, its really nice to be able to find a stocked droid vendor when you need one. Especially one that has a droid with a combination of features which match what you are looking for.