Merchant Archive

Thread: Removing full, maintenance paid abandoned vendors has to end!

Ani_cul
Tue Sep 21, 2004 11:57 am
#14

I admit yesI just copy/pasted what I have just posted, but alas my typeing skills are horrid and grammer probaly worse but I will post it everywhere it applies.



No matter the time before deletion


or the email warning(s) that will be sent:


If a merchant of any level and skill


pays the upkeep of their vendor(s)


allowed to be held by their skill level


and keeps it stocked


There is zero reason it should be threatened for deletion.


Period.


With the addition of multiple vendors quite a few merchants took the time to sort out their wares.


For tailor it meant shirts here, pants there, backpacks over there.


Architects could do deeds by planet for player cities, or harvester size.


Master Artisans have seperated Power-up vendors and vehicle ones.


A few have 'hidden deals' vendors, which are ones that are placed in remote areas holding quite alot of items for sell where there usually is none.


A single vendor on overhead where no-one lives and rarely goes, stocked with camps, swoops, food, odds and ends you may need while out that far.


And because the consumer does not buy (but may be browseing) from one of these vendors within in the month

(and I have seen vendors go empty in a day, berestocked, sit for two months, then hit jut aboutempty in a day again)


the merchant will lose ALL of the items on vendor as well as maintance paid in to keep said vendor running.


We should not have to place a 'new' item for sale if it is infact being browsed.


We should not have to worry that noone has bought from that particular vendor in awhile if we keep stock and maintiance.


We should not need a second account or have to get a friend to purchase something just to keep what we are taking direct care of.


To me that is just out right WRONG.


Now if the vendor is completely untouched ( you do not check for offers, offers are not made, players do not browse, )


THEN and Only then should it be considered for future deletion.


What's worse most merchants do not know exactly what is going on.


Since the whole untouched/abandoned 'thing' was not exactly shared with everyone until very recently.



stop looking at me
p4Samwise
Tue Sep 21, 2004 2:01 pm
#15






AlphaMaldorian wrote:

If you don't like the changes that SOE forces upon you, quit. Management's recent policy addition banning mass gatherings (i.e. in game protests) only re-enforces the opinion that they could care less what the customers desire.




Agreed. I suspected when the devs started saying that they'd actually implement changes for the merchant profession that they'd be giving us the shaft in order to cut down database bloat, and dressing it as "look, we're addressing your #1 correspondent issue, give us your money!"


I quit the game because I could smell it coming a mile off. Sure enough, I had correctly identified what SOE was cooking.


Take it from me, quitting SWG will only improve your quality of life. There are scores of games with teams behind them that actually care about keeping their customers happy and giving them their money's worth. Why give your money to the one that's intent on shafting you and charging you a premium rate for the privilege?




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
jollyemu
Tue Sep 21, 2004 4:20 pm
#16

This just pisses me off. I have many vendors all containing misc stuff. I do not live in a huge crafting town, and I don't have advertising at the moment, most of my vendors haven't seen a customer in a month. This is NOT fair at all....


Just give us more storage for crying outloud.
Squiddie
Tue Sep 21, 2004 7:13 pm
#17

Ummm im not really sure if this thread is going but i put a bunch of bazarr ads saying to look for a specfic name on the map that would stand out. My items vendor was already going so i just put a vendor in the back saying that specific name only for planetry advertising. Is this illegal or whatever or is it ok?i mean id really hate to have to take down my ads, reinform my customers, ect ect. So whats the verdict?



IF YOU CARE ENOUGH TO READ THIS, I FEEL SORRY FOR YOU
ESJ178
Tue Sep 21, 2004 9:49 pm
#18

Yeah verily I agree...just wanted to add my support. I have some on Talus for example, a planet which for many months was devoid of life...no spawns zilch, nada, zero, zip.....they recently both admitted the problem and put a fix in ( hope it lasts). So what happened many folks left the planet, and no more visitors. End result, vendor sales to zero. Since I had close to 800 items on my vendors I didnt wish to take the time to move to another home.


LOL....they tell me my vendor(s) are unused and scheduled for deletion.......hmmmm....circular problem devs....no spawns ...no ppl ....no sales........but my vendor is at fault......grrr


I have the Merchant XP, pay my staff rather well too, so leave em be darnit.
unitymind
Tue Sep 21, 2004 10:05 pm
#19

/agree - the used vendor thing is a pointless system -


I see that you are trying to head off the 999999999999 thing but that is jsut something you are going to have to live with in a player crafting enviroment.


With ppl leaving the game at a rapid pace and others going to beta my server is a ghost town.


remove the used item nerf - Who the heck thought of that anyway? did you even ask those who are still playing this game what they thought?


Indene
Wed Sep 22, 2004 1:51 am
#20

Well I didn't use vendors for storage. But since they now have a limit I have set up some storage vendors.

As to the 2 week rule. I don't like social engineering in RL or in game. Please don't tell me I have to have a customer buy
something every 2 weeks or more often. I had my vendors (6) split up for easy shopping by customers. I think I shall have to
go down to 1 vendor so as to be sure to get at least 1 sale a month. That is social engineering for you. All un intended concequences.
Very little real successes. Hmmm but I will have 5+6=11 vendors for storage. 1-Non Ferrous metals. 1 Ferrous metals, 1 gems/minerals, 1-chem 1-.......

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
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DragonScout
Wed Sep 22, 2004 4:48 pm
#21

lisadarren wrote: "The devs are not trying to force us into a bizarre business practice, they are trying to block a loophole. The problem is with all the children (of all ages) who feel the need to cheat at games because they were never taught about fair play, or have a faulty conscience, if you want someone to blame then they are the ones at fault."

poaching was not 'cheating'. cheating implies gaining an unfair advantage over someone else. Since everyone had the option to do it, and the code was set up specifically to be that way, it could NOT be considered cheating or exploiting or any such thing. But that has been gone over before. And not to mention that if you are doing the 'right' thing in your eyes.. you shouldn't be concerned with those that that aren't. It is called being the better person. But it kinda gets tarnished when you rub it in everyones face.

And then to bring morality into it is just too funny. It is a game that is coded by human beings. The DEVs could turn around tomorrow, say they don't like it how it is and want it back the way it was, and it would be no more right or wrong than it is now. And then what would the Vendor Poaching Preaching Team have to do? They would probably post links to pictures of brick walls. Be pretty funny wouldn't it. And guess what, it isn't that far out there if you really consider things.

How Merchant is NOW has had a more adverse effect on the overall game than how it was before. What were the concerns before this stupid patch? Aside from a small majority that could only cry about vendor poaching, the posts were centered on improving the profession overall, or questions from people who were trying out the profession. Now.. Now you see problems coming from every direction after they 'fixed' something that didn't need fixing.

I hate to say.. wait.. no.. I don't.. I love to say I told you so in this case.. because I warned everyone that any fix they put in place for vendor poaching would be more trouble than it was worth and that the outcry over vendors being deleted on accident would be far worse than the ones over poached vendors.. But the whining won out. Kinda sad.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Malitevv
Wed Sep 22, 2004 5:37 pm
#22






AlphaMaldorian wrote:
At the risk of sounding like I'm defending SOE (trust me I am NOT), they have changed the focus of the game to the "long-term" power gamer (examples: Jedi, persons with no lives other than SWG, multiple account holders, etc.). Since they stated that things may change from the very start, in they're eyes there's no reason for us (casual gamers, people who enjoy other activities besides being logged in 24/7, etc.) to complain.





of course they can change the way the game works at any time, but the phrase "game experience my change during online play" has nothing to do with that. That phrase is a legal disclaimer thatall online games place on the box to protect themselves from the fact that they have no control over the "content" of what one player may say to another via the game's in-game chat mechanism. it has absolutely nothing to do with the issue of the game evolving or changing. it certainly was never a promise to "cater to the casual gamer". /boggle


in any case, I do not agree that they have changed the focus of the game to the long term power gamer in any case, and don't see what our individual opinions about whether they have or haven't done so has anything to do with this issue.


the only way SOE is going to know that their customers are unhappy with this change is if they voice their opinions and that is what people are doing here.

Message Edited by Malitevv on 09-22-2004 05:52 PM



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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Malitevv
Wed Sep 22, 2004 5:48 pm
#23






DocSavag wrote:
The purpose of this system is pretty obvious its to prevent you from putting up all your items in storage for 9999999 and then letting it sit around only visiting once a month to keep them back on the vendor. I understand that motiviation by the devs but this system just punishes too many legitimate merchants who might have a slow period.




I have to agree that if that is the reason for this change, than there is no way it is going to achieve that goal. People who want to use their vendors for storage are going to have very little problem visiting their storage vendor twice a month rather than once a month. This policy is not going to get rid of a single storage vendor, IMO.





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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
rexan
Wed Sep 22, 2004 5:55 pm
#24






lisasdarren wrote:



Real merchant vendors shouldn't be affected, if your vendor isn't being used once every two weeks by a customer then you have a real issue with your business, you don't need to access the vendors, but you do need to have customers.


Like I said this isn't fair on the really casual gamer, or anyone who has to go away often for several weeks, but all you need to do is develop a decent customer base and you will never need to worry again.






Having a guarenteed salesonce every 2 weeks should not be a pre-requesite for playing this game.


I can think of many things, especially droid deeds, which may not sell a lot of. But trust me, its really nice to be able to find a stocked droid vendor when you need one. Especially one that has a droid with a combination of features which match what you are looking for.





Rexan Ryu
Master Smuggler
Flurry Server
Malitevv
Wed Sep 22, 2004 6:04 pm
#25






rexan wrote:





lisasdarren wrote:



Real merchant vendors shouldn't be affected, if your vendor isn't being used once every two weeks by a customer then you have a real issue with your business, you don't need to access the vendors, but you do need to have customers.


Like I said this isn't fair on the really casual gamer, or anyone who has to go away often for several weeks, but all you need to do is develop a decent customer base and you will never need to worry again.






Having a guarenteed salesonce every 2 weeks should not be a pre-requesite for playing this game.


I can think of many things, especially droid deeds, which may not sell a lot of. But trust me, its really nice to be able to find a stocked droid vendor when you need one. Especially one that has a droid with a combination of features which match what you are looking for.








And in fact, as another poster was alluding too, what this policy does is make it so partitioning your sales inventory across multiple vendors is now a horrible idea, because doing so vastly increases the probability that some of your items might go poof because you didn't make a sale on that particular vendor. To avoid the headache of keeping track of which vendors have made sales and which ones haven't in a given period, most players will abandon plans to use the new vendors that publish 10 has given us for sales and will go back toputting their sales inventory on only a few vendors.


And since the new vendors can't practically be used by most merchants for sales, this policy is just going to increase the number of vendors that are used for storage, IMO.



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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
lisasdarren
Thu Sep 23, 2004 3:22 am
#26








DragonScout wrote:


poaching was not 'cheating'. cheating implies gaining an unfair advantage over someone else. Since everyone had the option to do it, and the code was set up specifically to be that way, it could NOT be considered cheating or exploiting or any such thing. But that has been gone over before.


So if something can be done by everyone it is not cheating? So since everyone could dupe credits it was not cheating? since anyone can use speedhack software it is not cheating? as anyone can hide cards up their sleeve, doing so in a poker game is not cheating? Just because everyone can do it doesn't stop it being cheating, in SWG it is not intended that you can continue to keep the benefits of a profession once you have dropped that profession, therefore doing this in some way is cheating.



And not to mention that if you are doing the 'right' thing in your eyes.. you shouldn't be concerned with those that that aren't. It is called being the better person. But it kinda gets tarnished when you rub it in everyones face.


Well I see nothing wrong with 'rubbing their faces in it' i am a great believer in naming and shaming, and visable punishment.



And then to bring morality into it is just too funny. It is a game that is coded by human beings. The DEVs could turn around tomorrow, say they don't like it how it is and want it back the way it was, and it would be no more right or wrong than it is now.


If the Devs change the rules of the game so that what is intended is different from how it is now then that is fine by me, I will play the game and follow the rules to rules of the game as best I can, the morality is about whether you follow the rules / intent or go against them making you a cheat.



How Merchant is NOW has had a more adverse effect on the overall game than how it was before. What were the concerns before this stupid patch? Aside from a small majority that could only cry about vendor poaching, the posts were centered on improving the profession overall, or questions from people who were trying out the profession. Now.. Now you see problems coming from every direction after they 'fixed' something that didn't need fixing.


Actually I see a few people who are posting to say that they have lost vendors when they shouldn't have, lots of people complaining that they don't like the new 6 week inactivity rule. How merchant is now is an improvement, I have no issues with these changes, i got more vendors, i still have room to sell all my product, I have regular sales and restock whenever anything sells so have no worries about the 6 week rule affecting me. Where is the adverse effect?



I hate to say.. wait.. no.. I don't.. I love to say I told you so in this case.. because I warned everyone that any fix they put in place for vendor poaching would be more trouble than it was worth and that the outcry over vendors being deleted on accident would be far worse than the ones over poached vendors.. But the whining won out. Kinda sad.


Its a game! If one of my vendors got deleted 'by accident' ( i am sure that not all of the complaints are legit) i would submit a ticket and if they couldn't fix it go about rebuilding the stock from that vendor, it is only a game after all. The fun of crafting is in the finding resources and building stock anyhow so i would just be continuing doing what i enjoy as a crafter/merchant.





Rexan Wrote:


Having a guarenteed sales once every 2 weeks should not be a pre-requesite for playing this game.


I can think of many things, especially droid deeds, which may not sell a lot of. But trust me, its really nice to be able to find a stocked droid vendor when you need one. Especially one that has a droid with a combination of features which match what you are looking for.


For starters it is sales every 6 weeks, and if you are planning on being a merchant expecting to sell something every 6 weeks is not an unrealistic requirement. If you are not making a sale in that long a time period, nor selling anything new, do you need a vendor? And how many people seriously take 6 week holidays? Its not the best policy ever implemented, but it is not really as big a deal as so many people are making it out to be.




Trax Treort - Rifleman, Fencer & Imperial Pilot
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