Merchant Archive
Thread: Dropping merchant keeping npc vendors?
DirthNader wrote:
DingoBoi wrote:and that's exactly the same, constant argument we heard aboutvendor poaching... blah blah blah if the system allows it, it's ok... well it's not...
Exploit and you are scum.
We've gone through this one before. I've got four "slim" terminal vendors in my tent from when I was a master merchant. I dropped down to 3/0/0/4 a while ago (actually 3/0/0/0, picked up management with the item limits).
You can call me an exploiter until the cows come home. You can throw eggs at me until the chickens stop laying them. I don't care. I'm not going to restock over 1200 items (currently), 90% of which have to be priced individually after checking their stats simply because I don't have the hiring line any more.
I also don't think it's the same arguement as vendor poaching. Vendors have always fallen under the management line, implying that the skills give you the ability to manage multiple employees. Vendor appearance has always been governed by the hiring skill mod, found under the hiring line. I can see having to fire people because I lack the skills to manage them. I can't imagine walking into my store and yelling "everyone, get the heck out - if I had to hire you all over again right now I wouldn't have the skill to do it."
Message Edited by DirthNader on 10-06-2004 10:21 AM
Yea but they might start showing up in tank tops and sandals.....
Yeah, why the uniform skill is under hiring is beyond me. Seems more like a management skill to keep your employees looking sharp.
DocSavag wrote:
Yea but they might start showing up in tank tops and sandals.....
DirthNader wrote:Yeah, why the uniform skill is under hiring is beyond me. Seems more like a management skill to keep your employees looking sharp.
DocSavag wrote:
Yea but they might start showing up in tank tops and sandals.....
Hiring is weak enough as it is.
LOL... kinda like putting the "place merchant tent" skill at the top of efficiency, no? I mean honestly, what successful merchant doesn't have more credits between his couch cushions than he'd save in a week with eff IV?
DocSavag wrote:
Hiring is weak enough as it is.
DirthNader wrote:LOL... kinda like putting the "place merchant tent" skill at the top of efficiency, no? I mean honestly, what successful merchant doesn't have more credits between his couch cushions than he'd save in a week with eff IV?
DocSavag wrote:
Hiring is weak enough as it is.
Depends on a number of things. Many merchants list Eff IV as very important to them because they manage many structures and it gives them a discount on all of them. The amounts can add up especially if you mange guild halls as malls etc..
DingoBoi wrote:
it is NOT acceptable to exploit the merchant profession. If you want the benefits of our VALUABLE skills, then keep the skillpoints invested. Don't be the exploiting scum of the earth. You don't keep skills from any other profession, so what makes you think it's ok to exploit merchant... don't be trash
/throws eggs
Who are you addressing here with your egg throwing? I'll respond if it's me; but sorry, you are ambiguous.
Martek