Merchant Archive

Thread: Dropping merchant keeping npc vendors?

DocSavag
Wed Oct 06, 2004 10:26 am
#14



DirthNader wrote:


DingoBoi wrote:

and that's exactly the same, constant argument we heard aboutvendor poaching... blah blah blah if the system allows it, it's ok... well it's not...

Exploit and you are scum.


We've gone through this one before. I've got four "slim" terminal vendors in my tent from when I was a master merchant. I dropped down to 3/0/0/4 a while ago (actually 3/0/0/0, picked up management with the item limits).

You can call me an exploiter until the cows come home. You can throw eggs at me until the chickens stop laying them. I don't care. I'm not going to restock over 1200 items (currently), 90% of which have to be priced individually after checking their stats simply because I don't have the hiring line any more.

I also don't think it's the same arguement as vendor poaching. Vendors have always fallen under the management line, implying that the skills give you the ability to manage multiple employees. Vendor appearance has always been governed by the hiring skill mod, found under the hiring line. I can see having to fire people because I lack the skills to manage them. I can't imagine walking into my store and yelling "everyone, get the heck out - if I had to hire you all over again right now I wouldn't have the skill to do it."

Message Edited by DirthNader on 10-06-2004 10:21 AM





Yea but they might start showing up in tank tops and sandals.....



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DirthNader
Wed Oct 06, 2004 5:56 pm
#15







DocSavag wrote:

Yea but they might start showing up in tank tops and sandals.....





Yeah, why the uniform skill is under hiring is beyond me. Seems more like a management skill to keep your employees looking sharp.



The artist formerly known as Ittov
DocSavag
Wed Oct 06, 2004 8:57 pm
#16



DirthNader wrote:


DocSavag wrote:

Yea but they might start showing up in tank tops and sandals.....


Yeah, why the uniform skill is under hiring is beyond me. Seems more like a management skill to keep your employees looking sharp.




Hiring is weak enough as it is.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DirthNader
Thu Oct 07, 2004 7:31 am
#17






DocSavag wrote:

Hiring is weak enough as it is.



LOL... kinda like putting the "place merchant tent" skill at the top of efficiency, no? I mean honestly, what successful merchant doesn't have more credits between his couch cushions than he'd save in a week with eff IV?




The artist formerly known as Ittov
DocSavag
Thu Oct 07, 2004 7:48 am
#18



DirthNader wrote:


DocSavag wrote:

Hiring is weak enough as it is.

LOL... kinda like putting the "place merchant tent" skill at the top of efficiency, no? I mean honestly, what successful merchant doesn't have more credits between his couch cushions than he'd save in a week with eff IV?





Depends on a number of things. Many merchants list Eff IV as very important to them because they manage many structures and it gives them a discount on all of them. The amounts can add up especially if you mange guild halls as malls etc..



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Elyssa
Thu Oct 07, 2004 9:37 am
#19

Efficiency 4 saves me and my friends a ton of cash every week.

It may not seem like much, but all those nickels and dimes can really add up.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

DirthNader
Thu Oct 07, 2004 9:56 am
#20

I dunno, I never thought it was worth the skill point expenditure. Credit generation potential is literally infinate. We're capped at 250 skill points per toon.



The artist formerly known as Ittov
Sepen
Fri Oct 08, 2004 10:40 pm
#21

I don't think I would consider this an exploit.


All the talk has always been on how many vendors you can operate with a particular skill level, not if they were dressed up at a higher skill level.


If a player has the number of vendors allowed via their current skills, then it doesn't matter what skills were originally used to "roll" the vendor or dress it up, as long as the total number of vendors isn't exceeded. At least, IMO, it's acceptable for "the rules" to work that way.


Cheers,

Martek
DingoBoi
Fri Oct 08, 2004 11:01 pm
#22

it is NOT acceptable to exploit the merchant profession. If you want the benefits of our VALUABLE skills, then keep the skillpoints invested. Don't be the exploiting scum of the earth. You don't keep skills from any other profession, so what makes you think it's ok to exploit merchant... don't be trash


/throws eggs



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
xxNaftxx
Sat Oct 09, 2004 10:04 am
#23

I plan on going from master to 3/4/0/4 myself. I only have 7 vendors with 900 items approx. The only benefit I see master vs 3404 is being able to add clothing to my vendors. Will dropping the skill cause me to loose vendor access? or Vendors delete? any help would be appreciatted. Any idea how to remove a gun from a vendor? Added a cdef rifle and looks awful.
Sepen
Sat Oct 09, 2004 2:23 pm
#24






DingoBoi wrote:

it is NOT acceptable to exploit the merchant profession. If you want the benefits of our VALUABLE skills, then keep the skillpoints invested. Don't be the exploiting scum of the earth. You don't keep skills from any other profession, so what makes you think it's ok to exploit merchant... don't be trash


/throws eggs







Who are you addressing here with your egg throwing? I'll respond if it's me; but sorry, you are ambiguous.


Martek

Sepen
Sun Oct 10, 2004 8:06 am
#25

You sound like a broken record now. And you still are being ambiguous as to whom you are addressing. I can infer you are addressing me. But just as easily you could be repeating ad-naseum your baseless mantra as a thread-bump to the first poster.


If you are going to toss eggs and accuse folks of exploiting, do it out in the open so there is no question of whom you are accusing. Quit hiding behind ambiguity. Or shut up.


Martek
DingoBoi
Sun Oct 10, 2004 12:14 pm
#26

you'll do just as fine as any other exploiter. Vendors were fixed so you wouldn't exploit, yet you insist upon exploiting the rest of the profession still. For you to encourage that makes you scum. Pure S C U M.


I rebuke you.


The power of Dingo commands you...

The power of Dingo commands you...

The power of Dingo commands you...at 1.5 credits per real unit of power.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
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