Merchant Archive

Thread: State of the Merchant: A Review of bugs and Deficiencies

SmugglerSnake
Mon Jul 14, 2003 2:54 pm
#14

There also needs to be a confirmation on whether or not you wanted to remove the vendor. I just now accidently clicked on remove vendor instead of goign to the options. Luckily all I had left to do was withdraw maintenance.
MrSloth
Mon Jul 14, 2003 9:50 pm
#15

mission terminals back would be sweet. At the same time the exploit of carrying it around you and using it was a pretty big flaw so I can see why they nixed them.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
MasterNilty
Tue Jul 15, 2003 12:18 am
#16

A repirce option would be great..



Also Providing a Yellow pages on bazaar terminals.


At differnt levels of advertsing you can list yoruself as a seller. (mabey limit it to Region only or perhaphs making it searchable like like the bazaar items are)


This Listing is created from a houses management terminal (Yes I woudl love to see a seperate building design for a shop) Each house may have 1 listing (unless they allow you to list once for each vendor you can control but that can Cause the trouble we have now) Each listing has a catagory attached to it. (weapons, droids, armor, General goods, Resorces, etc etc) and also allow you to type a paragraph yourself of what you would liek to say..


Also I love the idea of a vendor droid that walks with the merchant. Only problem here would be packing/unpakcing the droid and lsoing the inventory. I belive that when a droid is packed (like when boarding a shuttle or whatever reason) the inventory is lose. This seems to be a common problem for buildings, vendors and droids



In store displays. There is very little in the ways of dispalying our goods within the store unless you are a tailor or armor smith (Clothing automaticlly stands to dispaly itself) The Ablity to use wall space would be really great. not just for merchants but anyone as well. Mabey break the wall down into a grid and each item takes up so many grid squres. I dont care as long as I can hang stuff there. Like if a rifle took 2 or 3 horsontal squres a pistol tool up 1 and a sword took 3 vertical I wouldnt care I can at least move it around on the wall. (Inventory command Place on wall) (Placement commands Up Down Left Right)


I would love to line the walls of my store with all the differnt weapons I can make. Also wall usage would allow more types of funiture to be made directlly for the walls.


Ablity to place items on Tables.. Display cases. A Display case would also be along that Idea. I would love to make a dispaly case where I can place differnt barrel styles and differnt scope styles and have customers tell me they want a DLT20 with Scope using Barrel#5 and Scope#7.


Mabey a special display case item that when you examine it zooms in to liek a cursor selcltion look screen (kind of like "shops" in other arcde type games. GTA Zelda) zoom in on case and move curor from item to item with an examine or exit functions.


SIGNS. We need signs. We need cutomizble signs. We Need signs that can be placed on/over doors (wall palcement again) That are simple title only signs (like most objects in games). And we need Speical signs that we can csutmize text in.


For example differnt levels of artect able to make. Novice. Will look like a tattered piece of parchment taped to wall. Expert will be like a Framed sign/plaque. Each sign should be able to be renamed at will as well as have the Examine contents changeable.


ie. Sign name:Store Policy. Examine SIgn. The Policy of this Store is to provide our customers with the best possible whatever. at whatever you got prices.


A tool like that would be very cool and a great benifit for all of us merchants.

MasterNilty
Tue Jul 15, 2003 12:29 am
#17

Ohh yeah. Instead of reduced bazaar fees a 2nd time repalce Effiecny 3 with Reduced travel costs. Merchants move teh econmy moving goods from plaent to planet. make it a lil cheaper for them to travel and move thier cargo between worlds.
MasterNilty
Tue Jul 15, 2003 12:32 am
#18

Bug Creating a NPC vendor (random) novice merchant. And delting the vendor still takes up inventory space. Create and delete enough vendors your inventory will be completlly full of nothing.
Blackmugen
Tue Jul 15, 2003 5:44 am
#19

I don't think it would be that hard to fix though. They could make the mission terminals tied to the house, and instead of allowing people to put them in their inventory they immediately appear in the house after creating one (and can only be moved within the house). I'm not a programmer though, but it makes sense to me that way.



- Aragon Arc'hantael, A|A InterExpress: Secure Delivery and Sales (Server: Starsider)
marqie
Tue Jul 15, 2003 5:56 am
#20

Or...


A mission terminal could be like a endor, it is made at the house, by the house, and can only be dropped in the house.


We could also have a bank, oh and a toco stand




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Blackmugen
Tue Jul 15, 2003 6:03 am
#21

I'm definitely up for the Taco Stand... and it could allow your character to produce it's own Inert Gases, you wouldn't have to survey for them.



- Aragon Arc'hantael, A|A InterExpress: Secure Delivery and Sales (Server: Starsider)
JazzmanianDevil
Tue Jul 15, 2003 6:50 am
#22

Merchants will get more action and community immersion if other people can sell through our vendors. (No, no... not the current method of offering to us, we buy it, and *hope* to re-sell it.) I mean to say that we should be able to allow other people to put up items on our vendors with the option of charging some percent "handling fee". When the item sells, the owner gets most of the money in their bank and we get a small fee, and some xp. If it doesn't sell, the owner can go back and retrieve it from the vendor.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

marqie
Tue Jul 15, 2003 6:54 am
#23

Yes I agree, I think we should be able to ADD people to our vendors, and they sell they take the risk... AND!!! When the item sells, we take a % of it. An option we set per vendor.




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Blackmugen
Tue Jul 15, 2003 7:12 am
#24

Ah, ok... I see what you mean. Yes, I agree with that. As long as it's a permission thing, and not everyone could do it. Have a 'Seller's List' on the vendor, ya, I can see that.




- Aragon Arc'hantael, A|A InterExpress: Secure Delivery and Sales (Server: Starsider)
marqie
Tue Jul 15, 2003 7:25 am
#25

Here is a detail of what I stated above


http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=875




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Plinka
Sat Jul 19, 2003 4:50 am
#26

Item G. on the list of known bugs has been fixed, but not Item D which is the cause of Item G.


On a more fatal note, a new bug seems to have arisen in which vendors will compeletly stop responding. I've had three go "dead", two of those with merchandise. I'm letting those two sit as they are for the next server restart in order to see if a restart fixes them. I'm hoping it does so that I can get my most valuable merchandise from them.



---
The Galaxie's first Politician Correspondent (retired)
Page 2 of 3