Merchant Archive
Thread: Bags on Vendors: Steady as she goes
Now if we can just get them to abandon this horrid idea of nerfing crafting experimentation....
Yep - we'll be doing a disclaimer type of message for it...
nitemare111 wrote:
Good idea on the long term fix.
However, if you're going to leave bags in for now, you might want to add some sort of popup for bags in a vendor/on the bazaar for those people who don't read the forums. Don't know if this can be done, but it'll save you a lot of complaints from people who get scammed.
Ackis wrote:
I was kinda hoping for this change to prevent people from having a bag called "my resources" on thie vendor for 99999999999
To those that one stared me, is this not an issue? Vendors are not meant for storage of a persons resources. Bags are one way to get around that easily.
I'd really like them find a better way for selling groups of items, and custom orders.
THANK YOU DEV TEAM!!!!!!
Things like this give me hope for the game. You guys have really managed to improve the test and release cycle. Thanks for listening to us.
Also thank you to everyone who made constructive arguments against this change. I'm really hoping that this becomes the normal way things get done around here.
Thanks for the careful thought on this. Perhaps instead of just making all bag's contents viewable, it might be preferable to remove the ability to have bags on vendors, except a special 'merchant bag'...it would be another useful item in the merchant trees, and perhaps this item's 'details' could show contents. I don't know whether this would be more or less painful to the handle code wise...either way, I somewhat doubt that this issue is a house on fire, as we do have customer service to deal with griefers.
David
Ackis wrote:
Ackis wrote:
I was kinda hoping for this change to prevent people from having a bag called "my resources" on thie vendor for 99999999999
To those that one stared me, is this not an issue? Vendors are not meant for storage of a persons resources. Bags are one way to get around that easily.
I'd really like them find a better way for selling groups of items, and custom orders.
and when they do find a better method, they can pull the bag. But pulling the bag, and not providing a means to handle grouped items (mainly but not limited to Armorr) is just wrong.
Thank you Devs for listening.
I don't know of any merchants that scam people with bags other thanto deter the players that steal custom orders from other players, Especially bags marked "for so and so, do not buy...custom order..etc" so much stealing was going on that merchants started putting fake bags up that still said they were a custom order but had something different in them. Yeah, the person who "Steals" the bag gets ripped off but oh well, bet he never does it again.
I think a good work around though would be a function that allows someone to place something on a vendor and mark it as public or type in a specific name, so only that person can buy it. That would fix a lot of problems. That way if you have special order fo john doe, then only john doe's character can buy it. Otherwise if it is marked public or whatever you want to call it, then anyone can buy it. Public can be the default to avoid wasted time selecting stuff.