Merchant Archive

Thread: Request: Able to 'mute' merchant droids

Dimear
Sat Feb 19, 2005 10:25 am
#14

Advertising 4 gets you all that you need.

I'm betting it would be hard for them to program a 'no macro zone'. It's probably easier to make it a 'no speaking zone'. That might have some merits too though





Thus sayeth Dimear

Crustyfur
Sat Feb 19, 2005 3:52 pm
#15






DesktopSaki wrote:

Anyone who's going to ignore barker droids isn't going to buy from spammers anyway, probably, so at least let those people go by in peace.


Your saying people won't buy from a 'Barker Droid' Merchant? or just the ones that ignore the spam? I am confused. I personally think it adds atmosphere to my visit to the busy NPC cities. Ever been to a major city in RL and not been 'hassled' by someone trying to sell you something?


Barker Droids are well worth the 15sp IMO. I can see the days I use it and the daysI don't. Based on previous experience, macro spamming your shop location def doesn't work anywhere near aswell as the Droid. And the droid is less 'Offensive' 128 characters every 60 seconds - whats wrong with that?










[B] Baebar's Droid Store of Infinity
Tatooine -4400, 7282.
est 2003
Baebar Moonflier - Elder Droid Engineer - Mayor of Mos Tus'ken Tatooine

Current Stock

DesktopSaki
Sat Feb 19, 2005 9:02 pm
#16






Crustyfur wrote:





DesktopSaki wrote:

Anyone who's going to ignore barker droids isn't going to buy from spammers anyway, probably, so at least let those people go by in peace.


Your saying people won't buy from a 'Barker Droid' Merchant? or just the ones that ignore the spam? I am confused. I personally think it adds atmosphere to my visit to the busy NPC cities. Ever been to a major city in RL and not been 'hassled' by someone trying to sell you something?


Barker Droids are well worth the 15sp IMO. I can see the days I use it and the daysI don't. Based on previous experience, macro spamming your shop location def doesn't work anywhere near aswell as the Droid. And the droid is less 'Offensive' 128 characters every 60 seconds - whats wrong with that?













Sorry, I wasn't clear. Most people who would mute the droid would do so because they don't want to buy anything, and don't want to hear ads. So those players are not your target audience anyway.


Barker droids can be effective, sure, but I simply think that if we can mute AFKers, we should be able to mute barker droids, too. Or if I have someone on ignore, it mutes their droid as well. Hey, I'd be happy with that, even.


Once every sixty seconds can still be annoying to some people. If they fix the store bug, then we might wind up with ten barker droids per starport, and that's one line every six seconds. That's a lot of spam that you can't contol or ignore. So, I don't see why we can't give them the option to mute the droids is all. It won't make or break our profession.


On the other side of the coin, I think 128 characters is short. Go figure!


Then again, I also want to sic a rabid Durni on anyone who says, "kum shop @ my maul." (If they only had to type it once, you'd think they'd get it right! )




Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Yogol
Sat Feb 19, 2005 9:44 pm
#17


A barker droid costs 14 skill points and spams one line per minute.


With all due respect, that seems more then fair to listen too...


Message Edited by Yogol on 02-19-2005 11:45 PM



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Cookie Cruncher.
Smart_Darwin
Mon Feb 21, 2005 4:47 am
#18

There are lots of things that are annoying in this game. After reading various profession threads its seems reasonable to conclude that everything that annoys me personally should be changed. At the same time I am entitled to more of the stuff I enjoy, other players can eat it! The idea of turning out barker droids if but another example of this.


Why should I be denied the ablity to advertise my shop because you choose to have a conversation at the starport? If you belive it is reasonable to effectively turn off my investment, then I say it is just as reasonable to have you have a conversation at a quiet location! If the secondoption doesn't sound reasonable, its because it's just as reasonable as the first.


Ad barking is a necessary evil. We have no other mechanism for telling potential customers what we have to offer. Had we a global directory of vendors with current inventory information (not sure about pricing information) we would have no reason to bark. I find the practice distasteful and inefficient, but see some business attributable to it (I see almost no sales when I am not barking all night). Allow us alternatives to barking and we will gladly move away from the starports and on to actually using our toons.


Before ending this post (hope its not too flamy), I would like to offer an alternative viewpoint. Every time I land in a new starportI make sure to catch as many ad barks as I can. When I go to a new place, I don't usualy go there hoping to kill off its endangered species, I am looking to conduct business. How do I know where to find resources, or ocmponents, or deeds, or whatever I am looking for? I can check the map for vendors high enough in the skill tree to advertize on the global map. If oyu have ever used this mecanism, you know it is not as informative as it could/should be. Ad barkers usually have the most current information and I ALWAYS check thier shops first. I have personally contributed hundreds of thousands of credits to the encouragement of barking practice because it save me valuable time. I hope you understand if I find my own convenience more valuable than yours.



Success is not sufficient; others must fail.
DesktopSaki
Mon Feb 21, 2005 8:15 am
#19






Smart_Darwin wrote:

There are lots of things that are annoying in this game. After reading various profession threads its seems reasonable to conclude that everything that annoys me personally should be changed. At the same time I am entitled to more of the stuff I enjoy, other players can eat it! The idea of turning out barker droids if but another example of this.




I've been polite; please don't get snarky. That's not what I'm saying. Even if it was, how is insisting we have the right to spam people, despite their preferences, any better? I know I'm not alone, I'm just alone among the merchants. I also offered an alternative: click droid, examine, find out owner, ignore owner or the droid by name. /addignore desktopsaki_droid And inspired by what someone else said, a market area right by starports would be a great thing, especially if we could finally get those "fruit carts" set up where people could put things in for people to browse.

I simply don't see why our profession should let us get around filters. Should someone with Master Politician be able to override ignore filters in /shout?




Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

DocSavag
Mon Feb 21, 2005 10:10 am
#20

I simply don't see why our profession should let us get around filters. Should someone with Master Politician be able to override ignore filters in /shout?

Not without putting their skill point costs back in



----------------------------------
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Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Smart_Darwin
Mon Feb 21, 2005 10:53 am
#21

Desktop, I apologize for being a bit to agressive in my earlierpost (not enough sleep). You do raise a legitimate concern. Spamming is unpleasant for both the sender and the recipient. My point is that we don't have a decent alternative option: Allowing an easy mechanism for filtering out advertising poses an undue burden on the merchant profession.


I ask that before seriously considering taking from one class of players, the SWG community explore ways to solve current unpleasantness in a "give and take" nature.


Given the likelyhood of an actual fix from the developent team, perhaps we can consider some self-policing. Let us discover what exactly is annyoing about merchant barking. Is it the frequency of the messages, thier repetitive nature, or is it simply the fact that they exsist? I suspect the answer lies somewhere in between... When my toon barks, I make sure the message is unique, informative, current and lends an element to roleplaying to the game. In this way I hope to add value for the recipient of my message above and beyond conveying what I belive is useful information for some of them. I also make sure to include plenty of pauses in between each message and in between the marco loops, so as to reduce my messages impact on other players chat windows. I know many other players do not do this, but also know of several who do the same. I know that there are some that will place me on thier ignore list despite my efforts, but I also have evidence that my messages have been useful to many. I do not belive that we should so lightly consider removing a benefit from some players for the benefit of other players.



Success is not sufficient; others must fail.
DesktopSaki
Mon Feb 21, 2005 4:25 pm
#22





Smart_Darwin wrote:

Desktop, I apologize for being a bit to agressive in my earlierpost (not enough sleep). You do raise a legitimate concern. Spamming is unpleasant for both the sender and the recipient. My point is that we don't have a decent alternative option: Allowing an easy mechanism for filtering out advertising poses an undue burden on the merchant profession.


The burden is already there. The fact that shouting in starports and having droids that override ignore filters are the only way to efficiently advertise shows us that. Hopefully the next Merchant upgrade will make it so spamming is no longer needed--it'll be something that will let people choose whether or not to be exposed to the ads.


Not that spam will ever stop unless it's outlawed. After all, we have the /auction channel, but it hasn't made a dent, despite being better than shouting--it's global, not local, and you can chose to filter it to another tab and never see it. (Maybe that's a solution, too--Merchants, as a whole, agree to move to the channel. Transition it by having macros also/shout, "See my goods in the /auction channel" for a while, then cutting that out completely. Best part: you can do it from anywhere on the planet. You can advertise while being in your shop or crafting.)


But if it can be cut back on in any way, the better I say. It shows that the profession is strong enough we don't have to stand and shout, just like the guy who doesn't even have Novice Artisan.


I ask that before seriously considering taking from one class of players, the SWG community explore ways to solve current unpleasantness in a "give and take" nature.


I'm a Ranger who's favorite weapon is a Carbine. I know all about giving and taking. (Check out the pending Ranger "upgrade.")


Given the likelyhood of an actual fix from the developent team, perhaps we can consider some self-policing. Let us discover what exactly is annyoing about merchant barking. Is it the frequency of the messages, thier repetitive nature, or is it simply the fact that they exsist? I suspect the answer lies somewhere in between... When my toon barks, I make sure the message is unique, informative, current and lends an element to roleplaying to the game. In this way I hope to add value for the recipient of my message above and beyond conveying what I belive is useful information for some of them. I also make sure to include plenty of pauses in between each message and in between the marco loops, so as to reduce my messages impact on other players chat windows. I know many other players do not do this, but also know of several who do the same. I know that there are some that will place me on thier ignore list despite my efforts, but I also have evidence that my messages have been useful to many. I do not belive that we should so lightly consider removing a benefit from some players for the benefit of other players.

Plenty ofpauses, a LEGIBLE and READABLE message, taking only one line to put up your ad and having good, truthful information are all good things. They show that not only do you care enough to look professional, you care enough about the surroundings to not overwhelm them with spam.


As for the rest, see above. I also have to question if the benefit is greater for us or for the players--that's one I can't answer, but is still worth thinking about.





Message Edited by DesktopSaki on 02-21-2005 06:28 PM



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Ahnlida
Tue Feb 22, 2005 5:51 am
#23

GroupChat.

Switch your chat to GroupChat or another chat outside Spacial and you won't see a single Yell or Barker Droid message. (uhh.. unless you're putting it on Market)
In real life you can't /ignore advertisements, you just learn to ignore them. I've learned to ignore Yells and barker droids quite well without /ignoring them.
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