Merchant Archive

Thread: Galactic Auctions: A Detailed proposal

ockeew
Mon Apr 12, 2004 3:10 pm
#14

interesting proposal.. but i'm not sure who would determine whether or not something was worthy of being listed? what about peopel who want to sell a whole block of things... like 9 items? think we could get SOE to program something to handle an auction for say a full suit of armor... I doubt it, they arent' that good of programmers.. sorry. Finally they started changing the stupid loading screens from one message to some that acutally seem mildly useful for the new players.


I've been playing since july so I can't really say what would work for those who are newer.


I like the idea of their being an in game auction thing, but I think from a practical stand point until SOE revamps the item dbase and the vendor/bazaar dbase it would be a bad idea for them to attempt this.


you say that only 10% know about the trade forums, well what % do you think would be able to afford these "high value items"? more than likely the peopel with the millions. they are the ones who watch the forums already. I know that I can alt tab, skim 4 pages of the forums for auctions that look good, faster than I would be able to go thru about 20 auctions in the game on a bazaar style terminal... why? b/c the lag in the game is often unbearable.


eh just my thoughts.. what do i know...



Ibab's Mining Co. is just a little south of Coronet (-112 -5585)
stocking: 40million+ in stock, stocking 80kin x 69base armor - 400k
Ibab's Food, Drink + Buff (-112 -5585 coronet)- now stocking 100's of buff kits and 100's of crates of food and drink, tools
Ace4Brit
Thu Apr 29, 2004 10:27 am
#15

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Ace4Brit
Wed May 12, 2004 11:56 am
#16

I still feel this would be a great way to drain a chunk of the economys money from the top end of things.



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scruftydog
Wed May 12, 2004 8:24 pm
#17



Ace4Brit wrote:
I still feel this would be a great way to drain a chunk of the economys money from the top end of things.


Considering the Devs have told us that the economy is in deflation, we dont need any more sinks.




________________________________________________________
Ana Lightingfly has left the building

Ace4Brit
Wed Jun 09, 2004 11:21 am
#18

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????, Chilastra (Jedi Initiate) Unlocked 2/10/04

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DragonScout
Wed Jun 09, 2004 3:44 pm
#19

This would be pretty cool. But why not tie it into player cities? Make an auction house something a master merchant can set up and own, and then go into business selling high end items. Have it be a live auction system, set up to allow for the merchant, or his employees (other merchants), to run it, ask for bids, accept them, and count down till it is sold, etc. This has been done in other games, and I can see it being a lot of fun here as well. And, for auctioning off the item, the merchant could get say 10% of the final high bid(have it adjustable by the merchant), and there could be access fees for entering into house. You could even make 'high-end' auction houses where just to enter you would have to have X amount of money available. hehe. This could be very cool.

You could also have within the auction houses, have a non-live version, more along the lines of what you proposed, but it would be limited to that auction house. And it would be more for the mid-grade items that might do okay in a slow bidding war, but not as great in the fast paced fun fest of a live auction.

Anyways. very cool ideas



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
GoCanes
Thu Jun 10, 2004 11:31 am
#20

I was going to post a reply some time back, but was waiting till closer toa Dev "In concept" thread where this idea could be repeated... Since it was necro-bumped, it reminded me and I figure I might as well post now so there can be more discussion and the original author can make adjustments to the suggestion if it is moved to a Dev "In Concept" type thread...


I think this is a great idea, but I would suggest the following changes (all are inter-related, so review all suggestions before flaming one individually):


7) Auction options are the following:
Number of days (up to 7)
Choice of This Town, This Planet, or This Galaxy.
Buyout Price: Yes/No & amount for yes
Starting Bid
[edit: added] A Title (Because "clothing attachment", "crystal", and "pearl" is never enough, we need to be able to highlight the features in our own words in a short title)


I would make it Galaxy only... Since the tab is named "Galactic Auctions" why have this town or this planet... Make it truly Galactic...


10) All listing Costs are Percentage based (not hard coded) as follows:

Person with no merchant skills:
This Town:
20%
This Planet:
40%
Entire Galaxy:
60%

[edited] Having progressivly higher Efficiency boxes will decrease the percent down to the master box, which is as follows:

Master Merchant:
This Town:
4%
This Planet:
8%
Entire Galaxy:
12%

This percentage is taken out of the amount paid to the auctioneer upon completion of the sale.

Two things here... First, you mention "listing cost" on the very first line, but then mention they are taken when the sell is complete... Let's make it do both and make the cost the sameon both ends... I'll clarify in the three bullets following this paragraph... Secondly, if made only Galactic as my first suggestion recommends, then the percentages would only need two settings - non-Merchant and Merchant - but I suggest adding a third setting - Master Merchant... I would set them as thus:



  • non-Merchant - 30% of starting bid is "Listing Fee"(non-refundable) - 30% of final sale is taken as a "Sales Fee" - This would allow non-Merchants to sell on teh galactic auction, but but hurt their wallets by selling themselves... I'm sure a few would list items for a low starting bid to avoid the up-front cost, but he final sale will till hurt... The initial listing fee will avoid the people putting items up at outrageous pices to advertise without an actual sale occuring...

  • Novice Merchant - 20%"Listing Fee"(refundable ony if the item sells) - 20%"Sales Fee" - This allowsa Merchant the advantage of listing something overpriced for purely advertising purposes at only a 20% cost to them. This also allows the Merchants to recoup their listing fee if the item sells, ths reducing their cost to sell even further...

  • Master Merchant - 10%"Listing Fee"(refundable ony if the item sells) - 10%"Sales Fee" - Cost reductions again, but on a more extreme level compared to non-Master Merchants...

11) The number of allowed auctions are as follows:

Person with no merchant skills:
3 auctions at a time

[edited] Having progressivly higher Efficiency boxes will increase the number up to the master box, which is as follows:

Master Merchant:
20 auctions at a time


Way too many auctions on both aspects... I think it best to see three level here again:



  • non-Merchant - 1 auction at a time, period...

  • Novice Merchant - 3 auctions at a time

  • Master Merchant - 10 auctions at a time

We could alternately do it similar to the # of vendors and add "+1auction" skill at varying spots in the Merchant tree:



  • All characters regardless of profession get +1 auction

  • Artisan - Business 4 gets +1 auction

  • Novice Merchant gets +1 auction

  • Merchant - Eff 4 gets +1 auction

  • Merchant - Hiring 4 gets +1 auction

  • Merchant - Management 4 gets +1 auction

  • Merchant - Ad 4 gets +2 auctions

  • Master Merchant gets +2 auctions

This alternative gives non-Master Merchants the possibility to run more auctions than Novice Merchant, but the best option for those wanting to be "Auctioneers" would be Master Merchant... Also gives non-Merchants who want a vendor moreincentive to pick up Business line in Artisanto get a vendor and an extra auction...


14) Auctions won must be picked up in the town in which they are posted.


Change this to "Auctions won must be picked up at a Bazaar Terminal in thetown in which they are posted or the vendor from which they were listed, whichever applies."


*******


With all the above changes to your proposal, you could drop numbers 12, 13, 15, 16, and 17 from it as they are obsoleted by the above changes...



Just my two cents worth of suggestions... ^_^




GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Ace4Brit
Tue Jun 29, 2004 11:16 am
#21

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--------------------------------------------------------------
-Slarow Emi, Chilastra (TKM, Master Commando)
????, Chilastra (Jedi Initiate) Unlocked 2/10/04

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