Merchant Archive

Thread: Players want vendors without having the skillz

joined42904
Fri Aug 13, 2004 8:53 am
#14

What is my personal gain from this argument?



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Zanholo
Fri Aug 13, 2004 9:21 am
#15

While I will be glad to see the abuse of vending skills stopped, I think the devs really need to do something to allow the masses to sell things more easily. I have posted a couple of ideas lately:


1. get rid of the bazaar price cap or make it 1 or 5 mill


2. increase bazaar listings to 50 or 100 items OR allow ALL players to have a basic vendor that holds 50 - 100 items


3. send an auto email to a vendor's owner when an offer is made to that vendor (offering goods right now is often not efficient without direct communication)


Everyone gets things they need to sell. Even 6k max on bazaar is way to low to sell anything of consequence. Not all players want to stand and spam at starports for what they want to sell and others don't know as many merchants, so have a hard time trying to get their items sold.


The big merchants need big space and flexibility. Everyone else though really does need a place to sell things and I think the ideas above would help, especially the bazaar limits. No one has to be a master merchant or captain of industry to list something for sale in the classified ads and there certainly isn't any arbitrary limit on how much they can ask,



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MaDuece
Fri Aug 13, 2004 9:31 am
#16






Zanholo wrote:


1. get rid of the bazaar price cap or make it 1 or 5 mill

Bad idea. People are already trying to dupe noobs by placing items that are used up on the bazaar. An example would be a T21 rifle that has good stats butcondition rating of 10 or something ridiculously low.


2. increase bazaar listings to 50 or 100 items OR allow ALL players to have a basic vendor that holds 50 - 100 items

If they increased the bazaar limits then the flood of junk that I just mentioned above would just increase.


3. send an auto email to a vendor's owner when an offer is made to that vendor (offering goods right now is often not efficient without direct communication)

I do agree with this.


Everyone gets things they need to sell. Even 6k max on bazaar is way to low to sell anything of consequence.

Exactly. If you have anything of consequence to sell then you need to seriously consider being a merchant or selling to merchants that are serious about resale.

Not all players want to stand and spam at starports for what they want to sell and others don't know as many merchants, so have a hard time trying to get their items sold.

While this is understandable, a system of checks and balances needs to exist so that the merchant profession skills are not devalued or abused. This is the problem we have right now.


No one has to be a master merchant or captain of industry to list something for sale in the classified ads and there certainly isn't any arbitrary limit on how much they can ask,

Thats what the trade forums are for.






Message Edited by MaDuece on 08-13-2004 09:32 AM

Sigrun
Fri Aug 13, 2004 10:53 am
#17






joined42904 wrote:

What is my personal gain from this argument?







You accused a server of credit-duping. That one wasn't personal gain. It was selfishness, immaturity, and jumping to conclusions.


Your support of harvester certs and vendor item limits is about your personal gain at the expense of hardworking people's opportunities.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
joined42904
Fri Aug 13, 2004 1:29 pm
#18

A server isn't an identifiable individual.


The only way a sorry schematic could be worth 6M is if a lot of credit duping had occurred. Remember...he's talking about a schematic. Not about the powerplant. There are a lot more schematics around than powerplants and the powerplant is generally the expensive component of an AV-21. You are an elder master artisan so you doubtless know this.


What is your explanation for 6M for a schematic?


Sigrun, I'm wealthy enough as a crafter that I probably would no longer benefit from harvester certs though I still support them. I support the vendor item limit to bust up the oligopolies for everyone, not just for myself.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Sigrun
Fri Aug 13, 2004 1:33 pm
#19






joined42904 wrote:

A server isn't an identifiable individual.


The only way a sorry schematic could be worth 6M is if a lot of credit duping had occurred.


Or if someone with6 millioncredits decided he wanted one bad enough to spend 6 million credits on it. You make too many assumptions...


Remember...he's talking about a schematic. Not about the powerplant. There are a lot more schematics around than powerplants and the powerplant is generally the expensive component of an AV-21. You are an elder master artisan so you doubtless know this.


I am not an Elder Master Artisan. You're wrong on the Elder part. I'm actually a very new Master Artisan. Again, you assume too much... And again, the schematic is worth what *SOMEONE* is willing to pay for it, not necessarily what *YOU* arewilling to payfor it.


What is your explanation for 6M for a schematic?


See above.


Sigrun, I'm wealthy enough as a crafter that I probably would no longer benefit from harvester certs though I still support them. I support the vendor item limit to bust up the(fictional entities) for everyone, not just for myself.


Oh, is that why you're no longer whining about them on the Artisan forum? Because they are no longer a benefit to YOU? Well thenPLEASE figure out how to sell your armor so we can PLEASE stop hearing the word "oligopoly" misused in 99.5% of your posts!










Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
p4Samwise
Fri Aug 13, 2004 2:04 pm
#20






SlappyB wrote:

Anyone ever have a garage sale?


Anyone can sell almost anything without having to go to school for it. But, will they make as much money as a person who has gone to school for it? No. In most cases they wont.





It's not a matter of going to school. It's a matter of investing capital.


SWG merchants bear no resemblance to real-life retailers. Don't even try to bring real-world comparisons into discussions like this. It's pointless.





"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Slayne-2004
Fri Aug 13, 2004 2:44 pm
#21

This really does not cease to amaze me. How sensitive serious merchants are regarding the use of a vendor (not 6 through dropped skills) and how literally defensive towards the positive change of the SWG environment. Some good comments are made here. My suggestion in line with this is that Merchants and crafters should not be allowed to use any weapons. It is OK to hols the weapon but they should get only a 1 in 50 chance of hitting the target...... Ridiculous...? OF COURSE IT IS. So is limitin a vendor solely to Merchants. Dont limits it... Caputre and idea like originally listed here and make it better. Why not add additional functionality for a merchant...??? What ?? I dont know but as a Merchant my vote would be for back end stock. 1 item listed and several sitting behind it to sell. Still keep a cap but make the cap like 400 per vendor for merchants and chage the system ???


WHY ????


WHY the H3LL NOT ???


How often do we need to hear it shouldnt be like that or it was never intended that way....... It is a game..... It is to be enjoyed by all..... Lets be open minded and less insular in our thoughts... This may even benefit some merchants..... you never know guys...


Some comments below. I am sure you will rip them apart like rabid dogs though with only 1 thought direction..... They are intended to be somewhat thought provoking also so please fogive me if they appear a little harsh or direct. I am usually more direct in the merchant thread as quite frankly after getting through several professions (including this one) they seem the most stubborn (sorry all you nice merchants) and will not accept any form of change or benefit to others.....








1. get rid of the bazaar price cap or make it 1 or 5 mill


Bad idea. People are already trying to dupe noobs by placing items that are used up on the bazaar. An example would be a T21 rifle that has good stats butcondition rating of 10 or something ridiculously low.


I agree (if all users can have a vendor... If not then why not do this...?? Caveat Emptor on what is written here... Look at what you are buying and problem solved then yes ??)


2. increase bazaar listings to 50 or 100 items OR allow ALL players to have a basic vendor that holds 50 - 100 items

If they increased the bazaar limits then the flood of junk that I just mentioned above would just increase.

I think the servers would probably crash out here. The limit should be low but the price should be more useful. We all hate starport spamming but be honest...... how many go to a port to see if they can get an item...?? The Anniversary Paintings etc ?? EXACTLY !!!! Be honest with yourself at least....


3. send an auto email to a vendor's owner when an offer is made to that vendor (offering goods right now is often not efficient without direct communication)

I do agree with this.

Of course you do - it benefits the merchant profession and no one else so you agree with this.... it does not move away from the strict and unchanging template Merchants think they deserve... Perhaps we all deserve this nerf and the 660 item limit for the attitude we collectively adopt.


Everyone gets things they need to sell. Even 6k max on bazaar is way to low to sell anything of consequence.

Exactly. If you have anything of consequence to sell then you need to seriously consider being a merchant or selling to merchants that are serious about resale.

I need to sell something so I need to be a merchant...... Hmmm.... How silly.... And use merchants more... Only merchants want that with the current system.... Non merchants want the game fixed not a work round. Back to the earlier point. If you want to shoot when being attacked drop merchant and be a marksman/brawler/whatever or learn to run or clone Again seems silly when it affects you in the same way this merchant nerf does to non merchant.

Not all players want to stand and spam at starports for what they want to sell and others don't know as many merchants, so have a hard time trying to get their items sold.

While this is understandable, a system of checks and balances needs to exist so that the merchant profession skills are not devalued or abused. This is the problem we have right now.

AGREED FULLY - A NEW system rather than the old one before the merchant problem of folk dropping skills and retaining vendors. Not the OLD system but a completely NEW one as listed here. REALLY..... why not. Give a reason that cannot easily be argued away. ot every other prof loses skills on dropping it... Not well you are not a merchant. A REASON...... Dont resort to being argumentative or abusive. Try it. I have not seen a good reason yet.


No one has to be a master merchant or captain of industry to list something for sale in the classified ads and there certainly isn't any arbitrary limit on how much they can ask,

Thats what the trade forums are for.

They are for people who want to use it. Something is needed in game. On that there can be no compromise. If I dont come into the forums then I cannot experience the game fully ?? WHY NOT.. UNFAIR... NONSENSE.


I think I have made my point. I do feel strongly about this but from what I consider to be a win all point of view from all sides. I am a master merchant by the way. Not because I need to be. I dropped it all for a month and kept my 6 vendors in a high traffic mall making millions of credits without merchant skills. I used the bug. Why ?? 0 because I could. Why am I nnow merchant then.....? Because I want to be and because I enjoy it....you see - some things really are strange....

joined42904
Fri Aug 13, 2004 2:55 pm
#22

Slayne,


I think vendors should require a skill point commitment. Simple low limit ones a business 3. More in the Merchant tree.


Folks have been poaching the merchants' vendors for so long they want to talk the devs into just giving them a vendor.


When you hold a garage sale...how do you do it? Do you hire an employee, leave, and then come back later to find out what sold? No? You and your family actually sit there and sell things? Really? Well then that isn't comparable to using a vendor at all, is it?


If you are getting good loot, you have a number of options:


(1) Put it up for sale as an auction on the Bazaar and have a friend or alt bid 6k on it so that you keep the item but get to show it off and solicit offers in your comment section.


(2) Use the server trade forums. This is what they were designed for.


(3) Offer it to a crafter you think will buy it. Pretty easy there. You know that xxx weaponsmith will buy krayt things for yyyyyy credits. You sell to that person on a regular basis.


(4) Use the auction channel on your server to sell it.


There are quite a number of ways to do this. You just can't use vendors. Because you don't have the skill points. Just as in your garage sale example, you will need to handle the transaction personally. Because you don't have a business and you don't have employees working for you.


Sound fair?



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Duckfat
Fri Aug 13, 2004 3:01 pm
#23

Non-combat players can use use weapons uncerted although it is less effective.


Non-CH have creatures they can use without any CH skills with limited effectiveness.


Non-artisans can stilluse harvestors even though they have no survey skills.


Etc...


What makes merchant so damned special that the average player cannot have a limited use vendor that they can use for personal sales and a place where people can drop stuff off for them.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
Menoetius
Fri Aug 13, 2004 3:09 pm
#24

The majority of crafting professions in this game use artisan as a basis, spending the extra 9 points for Business III is nothing. All that for 101 points spent.


What of the Master Doctor, Master Combat Medic and Master Bio-Engineering? They require vendors to sell their product as well, but the cost is 24 pts for that ability.


Perhaps at Master Merchant they are permitted to allow those other non artisan based crafters the ability, if master only, to admin a vendor dropped by a Master Merchant. In addition the Master Merchant could set a vendor usage fee, a tax (0-10%), on all good sold and purchased via the vendor. Example if a Master Doctor sells stims for 1k per and the MM places a 5% tax on the vendor, then the selling price is 1050 credits. The Doctor gets the 1000 credits andMM the 50 credits. Perhaps also the Master Doctor needs to pay a weekly set fee to the vendor which covers the maintenance and a small amount to the MM.


Just a couple of thoughts.


Before you discount my ideas, note I have a Master Merchant account.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
joined42904
Fri Aug 13, 2004 3:14 pm
#25

Menoetius (?sp),


Your proposal for vendor admin I believe would lead to cross-server vendor exchanges given how easy it is to grind up the business tree and how easily Merchant can be grinded passively.


Finally there is something that presently can't be conveniently cross-lotted due to the work of continually stocking vendors and someone wants to come up with an idea to make it cross-lottable. Figures.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Sigrun
Fri Aug 13, 2004 5:06 pm
#26






Duckfat wrote:

Non-combat players can use use weapons uncerted although it is less effective.


With the exception of VK's, more like completely ineffective.


Non-CH have creatures they can use without any CH skills with limited effectiveness.


Sure, limited effectiveness as mounts. Droids are more effective than (non-bugged/exploited) non-CH pets.


Non-artisans can stilluse harvestors even though they have no survey skills.


Completely irrelevant. Surveying is not mining. It's surveying.


Etc...


What makes merchant so damned special that the average player cannot have a limited use vendor that they can use for personal sales and a place where people can drop stuff off for them.


Earn Business III. It's not that hard. Or negotiate with a Merchant for vendor space.










Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
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