Merchant Archive
Thread: Players want vendors without having the skillz
Zanholo wrote:
1. get rid of the bazaar price cap or make it 1 or 5 mill
Bad idea. People are already trying to dupe noobs by placing items that are used up on the bazaar. An example would be a T21 rifle that has good stats butcondition rating of 10 or something ridiculously low.
2. increase bazaar listings to 50 or 100 items OR allow ALL players to have a basic vendor that holds 50 - 100 items
If they increased the bazaar limits then the flood of junk that I just mentioned above would just increase.
3. send an auto email to a vendor's owner when an offer is made to that vendor (offering goods right now is often not efficient without direct communication)
I do agree with this.
Everyone gets things they need to sell. Even 6k max on bazaar is way to low to sell anything of consequence.
Exactly. If you have anything of consequence to sell then you need to seriously consider being a merchant or selling to merchants that are serious about resale.
Not all players want to stand and spam at starports for what they want to sell and others don't know as many merchants, so have a hard time trying to get their items sold.
While this is understandable, a system of checks and balances needs to exist so that the merchant profession skills are not devalued or abused. This is the problem we have right now.
No one has to be a master merchant or captain of industry to list something for sale in the classified ads and there certainly isn't any arbitrary limit on how much they can ask,
Thats what the trade forums are for.
Message Edited by MaDuece on 08-13-2004 09:32 AM
joined42904 wrote:
What is my personal gain from this argument?
You accused a server of credit-duping. That one wasn't personal gain. It was selfishness, immaturity, and jumping to conclusions.
Your support of harvester certs and vendor item limits is about your personal gain at the expense of hardworking people's opportunities.
joined42904 wrote:
A server isn't an identifiable individual.
The only way a sorry schematic could be worth 6M is if a lot of credit duping had occurred.
Or if someone with6 millioncredits decided he wanted one bad enough to spend 6 million credits on it. You make too many assumptions...
Remember...he's talking about a schematic. Not about the powerplant. There are a lot more schematics around than powerplants and the powerplant is generally the expensive component of an AV-21. You are an elder master artisan so you doubtless know this.
I am not an Elder Master Artisan. You're wrong on the Elder part. I'm actually a very new Master Artisan. Again, you assume too much... And again, the schematic is worth what *SOMEONE* is willing to pay for it, not necessarily what *YOU* arewilling to payfor it.
What is your explanation for 6M for a schematic?
See above.
Sigrun, I'm wealthy enough as a crafter that I probably would no longer benefit from harvester certs though I still support them. I support the vendor item limit to bust up the(fictional entities) for everyone, not just for myself.
Oh, is that why you're no longer whining about them on the Artisan forum? Because they are no longer a benefit to YOU? Well thenPLEASE figure out how to sell your armor so we can PLEASE stop hearing the word "oligopoly" misused in 99.5% of your posts!
SlappyB wrote:
Anyone ever have a garage sale?
Anyone can sell almost anything without having to go to school for it. But, will they make as much money as a person who has gone to school for it? No. In most cases they wont.
It's not a matter of going to school. It's a matter of investing capital.
SWG merchants bear no resemblance to real-life retailers. Don't even try to bring real-world comparisons into discussions like this. It's pointless.
This really does not cease to amaze me. How sensitive serious merchants are regarding the use of a vendor (not 6 through dropped skills) and how literally defensive towards the positive change of the SWG environment. Some good comments are made here. My suggestion in line with this is that Merchants and crafters should not be allowed to use any weapons. It is OK to hols the weapon but they should get only a 1 in 50 chance of hitting the target...... Ridiculous...? OF COURSE IT IS. So is limitin a vendor solely to Merchants. Dont limits it... Caputre and idea like originally listed here and make it better. Why not add additional functionality for a merchant...??? What ?? I dont know but as a Merchant my vote would be for back end stock. 1 item listed and several sitting behind it to sell. Still keep a cap but make the cap like 400 per vendor for merchants and chage the system ???
WHY ????
WHY the H3LL NOT ???
How often do we need to hear it shouldnt be like that or it was never intended that way....... It is a game..... It is to be enjoyed by all..... Lets be open minded and less insular in our thoughts... This may even benefit some merchants..... you never know guys...
Some comments below. I am sure you will rip them apart like rabid dogs though with only 1 thought direction..... They are intended to be somewhat thought provoking also so please fogive me if they appear a little harsh or direct. I am usually more direct in the merchant thread as quite frankly after getting through several professions (including this one) they seem the most stubborn (sorry all you nice merchants) and will not accept any form of change or benefit to others.....
1. get rid of the bazaar price cap or make it 1 or 5 mill
Bad idea. People are already trying to dupe noobs by placing items that are used up on the bazaar. An example would be a T21 rifle that has good stats butcondition rating of 10 or something ridiculously low.
Duckfat wrote:
Non-combat players can use use weapons uncerted although it is less effective.
With the exception of VK's, more like completely ineffective.
Non-CH have creatures they can use without any CH skills with limited effectiveness.
Sure, limited effectiveness as mounts. Droids are more effective than (non-bugged/exploited) non-CH pets.
Non-artisans can stilluse harvestors even though they have no survey skills.
Completely irrelevant. Surveying is not mining. It's surveying.
Etc...
What makes merchant so damned special that the average player cannot have a limited use vendor that they can use for personal sales and a place where people can drop stuff off for them.
Earn Business III. It's not that hard. Or negotiate with a Merchant for vendor space.