Merchant Archive

Thread: House/Inventory Bug (post if you have it)

MasterNilty
Fri Aug 08, 2003 10:24 am
#14

usually when there is a stacking issue (mostly with factory crates) and you get the too far away message target the item and use the /move command and then you should be able to seperate the statcks and pick up normally.
marqie
Fri Aug 08, 2003 11:07 am
#15

I want info on "max items/structure bug?"


Because some are having it, some are not (We think) and I am tring to help by giving the devs something to work with on where KNOWN issues are. My thought are maybe it is related to a house style, vendor type, or even servers. So the more examples we have the more quickly they may be able to fix it.




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

XCal78
Fri Aug 08, 2003 11:17 am
#16

It happens to terminals and droids. NPC's avoid item limit at this time. Maybe different on another server but I have tested this with a few terminals and npc vendors on Lowca.





Zeto (Lowca)
Master Weaponsmith / Master Merchant
Galactic Mall
Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
Numtini
Fri Aug 08, 2003 11:31 am
#17

How about items that are in the void? The unretrievables. Do they end up counting?


When I had a vendor go flookey that was my big fear.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
marqie
Fri Aug 08, 2003 11:38 am
#18

My understanding is that those items are deleted in a week (according to a post that had pics of a converstation with a CRS) Mine did.


So if they are really deleted, I would say no... but maybe until they vanish they do




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

JMnITup
Fri Aug 08, 2003 11:42 am
#19

As far as I can tell, every droid and terminal vendor uses 1 set of rules, and all NPC vendors use another. The droids and terminals charge 1+ 1000/item_value in maintenance fees, and their items count against house content limit. NPC vendors PROBABLY are also supposed to charge 1 + 1000/item_value, but they always assume item value is 0, so their maintenance is always 1 (with vendor efficiency, itdrops to 0, but isn't REALLY 0... the client doesn't update things like how long your cash will last, but the maintenance is really something like 0.5)


Droid and terminal vendors don't seem to have the auto-combine of stacks problem (the one where, if you put up a stack of 100 Zzzz steel, then put up another stack of 100 Zzzz steel, behind the scenes the stacks are combines like they would be in a pack (i.e. first, there are 2 stacks of 100, then a split second later the first stack updates to 200 and the second stack updates to 0, then a split second later the 0 size stack is cleaned up and removed), except the entry isn't updated... so the entry for the first says 100 Zzzz steel for xxx credits, and will get you 200 Zzzz steel for xxx credits, and the second entry says 100 Zzzz steel for yyy credits, buying it gives the merchant yyy credits, but the item is completely unretrievable by anyone, the buyer, or the merchant if he removes the sale and tries to retrieve from stockroom). NPC vendors have the stack problem (I'm not SURE droid and terminals don't have this issue, as I haven't tested myself, but enough people have told me this that I believe it is likely)


This is all in Corellian style houses, and generic houses placed on Corellia. I have no experience with other planets, I assume this is a vendor problem unrelated to location, however. But again, I can't back that with any hard evidence.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
JMnITup
Sat Aug 09, 2003 12:06 am
#20




marqie wrote:

My understanding is that those items are deleted in a week (according to a post that had pics of a converstation with a CRS) Mine did.


So if they are really deleted, I would say no... but maybe until they vanish they do




*nod* Items will stay in a state for one week before falling to the next lower state in this list: (Auto-withdrawal refers to the action that occurs after 7 days from moving to that state)


1. Sale items (visible to buyers on that vendor, not visible for limbo items on a non-existant vendor... these don't take bazaar space. They can be withdrawn (and auto-withdraw)to the next lower level (Stockroom))


1. Vendor offers (items offered to a vendor, they can be viewed and withdrawn to the next lower level (Vendor Available Items) from the vendor they are on, they auto-withdraw to next lower level as well. These take up bazaar space)


1. Bazaar sales (these can be withdrawn to the next lowerlevel (Bazaar available items)from any bazaar terminal anywhere... these take up bazaar space)


2. Stockroom (these can be withdrawn to the next lower level (Inventory retrieval) from the vendor they are attached to (and sometimes from one that is nearby). If they are not attached to an existing vendor (i.e. limbo items), you can ATTEMPT withdrawal, but it always fails. Auto-withdrawals of valid items are deleted, auto-withdrawals of limbo items drop to the next lower level (Bazaar Available Items [Limbo] )


2. Vendor Available Items (if valid (attached to an existing vendor) these can be withdrawn from the vendor they are on and are deleted on auto-withdrawal. If invalid (limboed)they cannot be viewed at all, and auto-withdraw after 7 days to the Bazaar Available Items [Limbo]... these take bazaar space)


2. Bazaar Available Items (these can be withdrawn from any bazaar terminal in the city, are deleted on auto-withdrawal, they take up bazaar space)


3. Bazaar Available Items [Limbo] (these are visible from all bazaar terminals, cannot be acted on or retrieved from any. They take up bazaar space. Auto-withdrawals deletes them, manual withdrawal always states the item must be retrieved from a terminal at its location (which doesn't exist) )



I could probably have found a better format for this, but it does give a pretty good idea of how everything works and interrelates. A lot of these take up bazaar space, the WORST offenders being the third lowest tier.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
Carlix_Freehill
Sat Aug 09, 2003 12:22 am
#21

Planet: Tatooine


Type of house: Tatooine Small (don't know type)


Type of Merchant(s): NPC, Terminals and Droids


Server: Lowca


Additional Info: My character name is Carlix and I've placed a ticket with all the information in it. Basically, when I got Hiring I, I wanted to get a new terminal and NPC and a gonk droid. Removed all my inventory from stock and left it in the storeroom. Iwas not told this wouldn't work. I replaced my Novice Merchant vendor (bulky terminal) with a new smaller terminal, a droid, a couple of random NPCs, just trying them out to find the kind I wanted to stick with. A day or two later my guildmates were asking why I had nothing on any of my vendors? I told them to keep offering me things and I was putting them up for sale but nothing was showing up. It was only after investigation that I realized that evverything that I was seeing for sale in the "region" screen was viewable only to me. So I tried bringing things in and out of my storeroom to no avail. And I can't retreive any objects from the storeroom into my personal inventory. It sucks.


sysfailur
Mon Aug 11, 2003 9:50 am
#22

Name of Planet : Tatooine


Style of House : Medium Tatooine


Type of Merchant(s) : Business 3 level Vendor


Server : Bloodfin


Name and Location: sysfailur @-1747 -2252 (North of Bestine)



NOTE: I seem to be having both probs. My inventory is messed and I can't put more items in my house. It was stuck @ 181 items, now it's stuck @ 144 items I think.




$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Say good night to the bad guy... You're never gonna see a bad guy like me again.
sysfailur - Master Smuggler, Carbineer 0.2.0.2, Medic 0.0.3.0
Jeet-KuneDo - TKM, Master Brawler, CH 0.4.2.4, Pharm 3
Sysfailur's Slice Shop: -4111 -2382 on Dantooine (right outside East exit on the Imp Base)
BUYING ALL RANCOR TEETH / Vibro-Motors - e-mail "sysfailur" or "jeet-kunedo" in game!
Ghartan
Wed Aug 13, 2003 6:50 am
#23

Just got hit with it ... dammit


Name of Planet: Tattoine


Style of House: Tatooine Medium


Type of Merchant(s): NPC


Server: Star Sider


I have 3 vendors ... only one seems to be bugged. My customers will buy an item from that vendor and not be able to retrieve it. There is not much on that vendor ... maybe 50 items. Waiting to see if todays patch helps otherwise not sure what to do.

RandorDax
Wed Aug 13, 2003 7:59 am
#24

Name of Planet: Naboo


Style of House: Med Naboo


Type of Merchant(s): NPC


Server: Kettemoor



I also get the "Invalid Item" error when the house is at max. Thius is a huge house, and I do not have all rooms full of furnature, although I do display all of the clothing I can make, the # of items still reads only 120 or so in the house terminal.




Randor Dax - Captain of the Genesis Explosion
Master Droid Engineer
Shop located 1k SE of Coronet (636 -5380)
CalvinKlein
Wed Aug 13, 2003 10:40 am
#25

Name of Planet: Tatooine


Style of House: Medium Tatooine


Type of Merchant(s): NPC


Server: Radiant


After the new patch (8/13) My max items has dropped significantly. Also my medium house seems to carry no more than 60 items and each time I pick up something I can't put it back down. I also have 2 small storage houses. The small filled with factory crates is bugged too, it says it's holding 173 items and when I pick up a box it doenst reduce in quantity. It also says the house is full but items can still be placed in the vendor.


Factory crates are very bugged also.




Calvin Kleen - Twi'lek Master Tailor - Master Merchant - Image Designer(Radiant)

-Clothing Megaplex-
Store Location: -1320/3000 Bestine, Tatooine (Just 20sec North of Bestine)
Bricis
Wed Aug 13, 2003 11:13 am
#26


Name of Planet: Naboo


Style of House: Medium


Type of Merchant(s): NPC


Server: Flurry


Big game breaker for me and I might quit over this. Over 100k in armor is gone and all my efforts for the week perished (I know I'm not the only one). Basically, tried to access my vendors today and it said I had to initialize them, well there was no initialize option appearing on the radial, tried to pick them up and move them and couldn't do it so I had no choice but to delete them. I wanted to see what the deal was. So I could make a vendor, and set them down.. but I couldn't move them around and they weren't initialized. My house won't hold nearly as much as it used to, and my personal inventory goes FULL at 81%.... Love this patch.. is there anything that can be done to help me? or am I out the whole weeks work of making armor to put on my vendor... if so then I might as well cancel right now =(


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