Merchant Archive
Thread: Known vendor bugs
I play a merchant in this game. This game has great potential. I have personally experienced each bug that you have listed above.
I have 3 vendors now and I am amazed that people still buy from anyones vendors. It is such a big gamble because you never know what you will get.
I dont understand why sony has not addressed these issues yet. It seems like to me the developers and management of sony have their priorities mixed up. Instead of fixing bugs in the game, they are fixing things that already work as designed. Example the probots, harvestors in the first week, now creature handlers.
Most of these were covered in the note to the devs this week. I get a reponce from Q that he would send my note off to the the dev team. We will see what comes of it.
marqie wrote:
Most of these were covered in the note to the devs this week. I get a reponce from Q that he would send my note off to the the dev team. We will see what comes of it.
i hate to be so cynical...and marqie actually seems ok compared to the other corresponts.....as i said in a nother profession forum
the Devs already know these issues...or rather they should...
it is no longer a matter of making them aware problems but seeing that they get fixed...
what i would like to see is a weekly dev response about where they are at fixing these bugs...
Since the factory nerf, i basically have given up crafting, i am not going to do nothing but click and be forced to support a factory for their recipes...so now i am focuisng on merchant..it is still no further along than it was 2 months ago and these bugs are total game killers...
my merchandise is all i have, if that poofs or people are stealing things, i lose everything...
and yes many players know about the vendor bugs and are intentionally stealing when they know there is lag
they have time to fix bugs, errrr exploits, when they are helping people but the ones hurting people go on and on
this thread was started in june...it is now aug and these bugs STILL exist...and not one mention of it from the devs... THIS FRICKEN SUCKS ASS!!!
How can you run a business with broken tools!!!!! sheesh...I have a vendor now with stuff people can't get... help!!! come on devs throw ussome information!!!
yeah #6 is really annoying!
When i firsted place down a vendor I had troubles placing it, so I eventually picked it up and replaced the vendor machine somewhere else in the house. I didn't know by picking up the vendor, it would throw all my items into limbo. I am now unable to retrieve any of my items I placed in the vendor before the time I picked it up. Its really confusing because now I'm not sure what items I actually have for sale and what I dont. And I also have some resource that someone sold me, that I'm not able to get ![]()
Jesus! I thought I was the only one experiencing this... it happens to me every time. Just yesterday I was down to 23/60 inventory capacity taken, but could not put anything else in!! Even after a relog I could not. It took a server reset to fix it. =/
Hiring IV is supposed to let you clothe the NPC vendors. When I hand them clothes, they say "Thank you for the snazzy new clothes." but they don't wear them. If I hand them a weapon they will hold it however. Holding a heavy axe and doing the Celebrate barking animation is rather amusing but I'd rather have them wear the clothes.
Heres a newbunch for ya!
#1543 Hiring 4 does not work. Most NPC vendors will "eat" clothing/armor instead of wearing it.
#4534463 This may not be a bug, but it should be. Items that aparantly time out (Auction unsuccessfull) shouldn't happen. In your own vendor (not bazaar) they should stay for ever. I have over 500 items on my vendors and it is a HUGE pain re-listing them every week.
#G Terminal vendors cannot be rotated by most people.
#90,000,000,000 Vendors take up inventory space when created, and don't fix when dropped. This lasts until re-log.
Thats all I got, I bet theres alot more tho :/