Merchant Archive

Thread: Item Limit (150)on vinders?

DocSavag
Fri Feb 27, 2004 12:36 pm
#14






MadDoc76 wrote:

From another post:



Lastly, a quick reason why you will NEVER see vendors getting randomly shut down by the Devs...

1 Vendor = 1 Small House (150 Items) of Items

6 -2 Vendors = 4 Small Houses of Items

4 Small Houses of LOST items due to lack of storage = Too many angry people for them to implement this.


I think you underestimate how serious the development team is about limiting the vendor storage issue. I think they will limit both the number of items and the number of vendors in the galaxy. People will be angry. Some will leave the game. Others will stay in th game and do other things. Some will continue on and learn how to do business under the new rules. Others will join the profession and having never seen the "Before" will not really understand what the big deal is. I never argued for a limit to the number of items on vendors. I did infact argue against that. But it is going to happen in one form or the other.

================================================================================

I don't know this guy/gal that you were talking to, But if I get on one day and find that 1000's of things have gone "POOF" from my vinders yes I will be mad.,,.And yes I will raise IMMORTAL HELL about it!! LoL so will 99% of ever server. I hope you guys know this. But another thing., you know the Lets say "Tailer" has over 200 Schematics for clothing., and like 8 diffrent collors for each, and Don't forget the BIO's., Oh and don't forget the Wookie stuff.,just that and you get 1000's of Items that need to be on the vinders.,Oh and if that "tailer" wants to sell something other than Clothing along with what he or she already has.,,. Tough Luck for him or her right? Well with the 150 cap hell they will not even get started LoL.,,. yes this is going down hill.,., and it will be one of the Biggest Issoues in the coming days for this Class.,,.And yes.,,. we will have to resolve to having TONS of Factorys to hold stuff waiting to be put on the now Gimped vinders.,You are our Correspondent .,., and "ALL" the Merc's look to you as our Voice to the Dev team..,.,That's all i have to say.,,.hope you have a nice day.,





So your soluition is to have me yelling about the injustice of it? The arguements about tailors and BE's and Chefs and everything else have been made. The answer is they will give us another proposal that doesn't have a cap at 150 but rather a cap that slides with your merchant skills. But that cap whatever it may be won't be unlimited.


I never said they were going to delete anything overnight. They don't have to. The system already has a timed deletion built in to it. You have 30 days of sale followed by 7 days in the stock room then the items vanish.







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Fri Feb 27, 2004 12:53 pm
#15

I'm not really defending myself here. I didn't ask for the vendor limits. I don't want them. I don't like them. But I am a reasonable person and when the developers tell me flat out that they MUST happen for the good of the game (stability of the vendor system) then I calm down, argue for the best that we can get under the circumstances and then I figure out how to deal with it. I'm just not the kind of guy who is going to constantly bicker about a feature or change that I don't agree with. I let them know why it is going to hurt us and how it is going to hurt us and then I move on to figuring out a way to live with it if we can't get it changed.


The 150 limit would have been crippling and we made that point and they listened, but they are firm that there have to be limits.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



MadDoc76
Fri Feb 27, 2004 2:04 pm
#16


I'm not really defending myself here. I didn't ask for the vendor limits. I don't want them. I don't like them. But I am a reasonable person and when the developers tell me flat out that they MUST happen for the good of the game (stability of the vendor system) then I calm down, argue for the best that we can get under the circumstances and then I figure out how to deal with it. I'm just not the kind of guy who is going to constantly bicker about a feature or change that I don't agree with. I let them know why it is going to hurt us and how it is going to hurt us and then I move on to figuring out a way to live with it if we can't get it changed.


The 150 limit would have been crippling and we made that point and they listened, but they are firm that there have to be limits.


=============================================================================


Like I said befor when I started this Post.,., From "500 to 1000" per vinder.,,. it will hurt.,., but most of us can deal with this alot better than 150.,.,, Sorry (again) to you Doc for you being the Cat that I kick.,But Kick I will if I'm told to have to DEAL with something that I just Can't "Under the circumstances in the game"., But Like I said if you go to the Development bord and look at just how many pages there are on this.,,.(97) as of now.,., And there's ALOT of Players/Merc's that Fill the same as I do..,.,and as far as your "Job" goes.,.,I/we are not asking you to bicker or whine But this is not the (BEST) that we can get.,.,This is one thing that will HURT us.,., This will be a KILLING Blow to this class.,. Another thing you said is: People will be angry. Some will leave the game. Others will stay in th game and do other things. Some will continue on and learn how to do business under the new rules. Others will join the profession and having never seen the "Before" will not really understand what the big deal is. LoL.,You know people will look at what they will get for those "SKILL POINTS" for Master Merc" and say.,,. What the hell do I want with that?


There has to be a better way.,,. If I or anyother Merc wants to run a shop.,Are we to set there and have to restock ever hour just to keep stuff on the vinders? This is in so many words what the Dev's & you are telling us.,,One of the Cool things about my shops is that I keep it stocked I always get mail telling me how cool my shops are that there is always something there .,. But Like you said "WE" will have to deal with the new roles.,,. I Like many others will just get Tons of Factorys so we can hold our stock there ontill they (NERF) that to.., Not trying to be a "ASS" but what els can we do.,(NOTHING) we have to set here and eat it.,,

GoCanes
Fri Feb 27, 2004 3:58 pm
#17

I doubt they would actually make items on vendors go poof, MadDoc... More realistically, the vendor would only shutdown -no new items can be added for sale, visitors would get an "unintitlaized" message and unable to buy, the vendor would start taking damage similar to when it is out of money and give you about 30 days to remove items maintenance and the vendor itself...



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

rexan
Fri Feb 27, 2004 5:32 pm
#18






MadDoc76 wrote:



The 150 limit would have been crippling and we made that point and they listened, but they are firm that there have to be limits.


=============================================================================


Like I said befor when I started this Post.,., From "500 to 1000" per vinder.,,. it will hurt.,., but most of us can deal with this alot better than 150.,.,, Sorry (again) to you Doc for you being the Cat that I kick.,But Kick I will if I'm told to have to DEAL with something that I just Can't "Under the circumstances in the game"., But Like I said if you go to the Development bord and look at just how many pages there are on this.,,.(97) as of now.,., And there's ALOT of Players/Merc's that Fill the same as I do..,.,and as far as your "Job" goes.,.,I/we are not asking you to bicker or whine But this is not the (BEST) that we can get.,.,This is one thing that will HURT us.,., This will be a KILLING Blow to this class.,. Another thing you said is: People will be angry. Some will leave the game. Others will stay in th game and do other things. Some will continue on and learn how to do business under the new rules. Others will join the profession and having never seen the "Before" will not really understand what the big deal is.




Here is the thing,


The caps are coming. There is nothing we can do about that.


The Devs came here about 1 month ago as said, were raising the bazaar limits to 6k. And were going to cap vendors at 150. The reason is that the vendor database is TOO large, and needs to be reduced.


DocSavag and many other members on these forums protested very strongly against this limit. And we actually got the Devs to listen (DocSavag was instrumental in this). Now the Devs are considering a "sliding" cap based on your merchant skills. However, we have not heard what this new "sliding" cap will be. (Although I'm hoping that Master Merchants will at least get 500 units per vendor).


Another point that came up is that many non-merchants and non-business3 people are running vendors. (they placed vendors then sold back the skills) Hopefully the Devs will also remove this loophole from the game, thus reducing more of the load on the merchant database and allowing us to have even higher caps overall.




Rexan Ryu
Master Smuggler
Flurry Server
MadDoc76
Fri Feb 27, 2004 6:04 pm
#19

Another point that came up is that many non-merchants and non-business3 people are running vendors. (they placed vendors then sold back the skills) Hopefully the Devs will also remove this loophole from the game, thus reducing more of the load on the merchant database and allowing us to have even higher caps overall.


God I hope so.,, Good post.,.,)
PeregrineDSapha
Sat Feb 28, 2004 12:35 am
#20

Since I'm spending a huge part of the skill points for one of my two characters on merchant skills, I'd certainly NOT understand why they'd take away from me the main thing that I find fun in this game. I really don't see me keeping my merchant character account if they limit vendors for master merchants too severely, since to even stay alive and be competitive, I have to carry a huge variety of resources in different size piles. If they'd just take away the vendor-rights of any non-merchants, the way they took my med skills the very day I dropped medic, there'd be much less problem and they wouldn't have to hurt those in the game who want it enough to give up so many other opportunities to BE a merchant.


Master merchants have little enough reason to exist as it is. We have put up with SO many bugs for so long now. It seems like the least SOE could do is leave us our well-stocked vendors.

DoctorGriggs
Sat Feb 28, 2004 10:39 am
#21

As a database engineer when not playing this game, I can tell you the caps are something that they are doing that WILL benefit us. It will drastically increase the vendor/bazzare sub-system's performance when it has a finite amount of data to deal with. Part of the problem why they have to do this in the first place is because of all the people out there that have abused the vendor system to place vendors just for storage.

I can tell you this - there WILL be caps and it is NOT necessarily a bad thing. Most likely they will throw us a bone and scale the cap based on merchant skill, ie. 150 at novice and 300 at master or something. I sell medical supplies, smuggler tools, spices, clothing - and I know I would be comfortable with a 300 item cap per vendor.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

XKronicX
Sat Feb 28, 2004 12:37 pm
#22






rexan wrote:





MadDoc76 wrote:



The 150 limit would have been crippling and we made that point and they listened, but they are firm that there have to be limits.


=============================================================================


Like I said befor when I started this Post.,., From "500 to 1000" per vinder.,,. it will hurt.,., but most of us can deal with this alot better than 150.,.,, Sorry (again) to you Doc for you being the Cat that I kick.,But Kick I will if I'm told to have to DEAL with something that I just Can't "Under the circumstances in the game"., But Like I said if you go to the Development bord and look at just how many pages there are on this.,,.(97) as of now.,., And there's ALOT of Players/Merc's that Fill the same as I do..,.,and as far as your "Job" goes.,.,I/we are not asking you to bicker or whine But this is not the (BEST) that we can get.,.,This is one thing that will HURT us.,., This will be a KILLING Blow to this class.,. Another thing you said is: People will be angry. Some will leave the game. Others will stay in th game and do other things. Some will continue on and learn how to do business under the new rules. Others will join the profession and having never seen the "Before" will not really understand what the big deal is.





Here is the thing,


The caps are coming. There is nothing we can do about that.


The Devs came here about 1 month ago as said, were raising the bazaar limits to 6k. And were going to cap vendors at 150. The reason is that the vendor database is TOO large, and needs to be reduced.


DocSavag and many other members on these forums protested very strongly against this limit. And we actually got the Devs to listen (DocSavag was instrumental in this). Now the Devs are considering a "sliding" cap based on your merchant skills. However, we have not heard what this new "sliding" cap will be. (Although I'm hoping that Master Merchants will at least get 500 units per vendor).


Another point that came up is that many non-merchants and non-business3 people are running vendors. (they placed vendors then sold back the skills) Hopefully the Devs will also remove this loophole from the game, thus reducing more of the load on the merchant database and allowing us to have even higher caps overall.






Man you guys are stupid **edit**s lol if they remove the "getting master merchant and then sacrificing it with 5 vendors and still being able to use it" you will never see more then 2 vendors in any givin house. People dont want to master merchant and show there template off as a pinical of achievment... The thing is everyone uses those vendors everyday to get **edit** from weapons to rare artifacts and in order to get that rare loot you all search the galaxies vendors for it take a strong ass character to take out those groups of mobs that u loot from.

**edit** CAPPING VENDORS


**edit** SKILL ROBING FOR IT

**edit** YOU FOR PROTESTING TO MAKE THIS HAPPEN

What if ur real life groshery stores caped on donuts what would u eat while playing SWG ? Stupid as hell i tell ya




PepeGSay
Sat Feb 28, 2004 4:13 pm
#23

150 items is absurdly low, and it is just a backdoor way to gate the item creation limits. I think that unlimited items is a bit much... but... 150 itesm is way small



Tiquor Canche - Intrepid
Stim City: Naboo, Moenia 5326 -4084 Meds & A Ton of Other Merchants
Proud Member of SIN (Strength In Numbers)

+20 Medical, Combat Medical & Chef Experimentation
"When your HAM is looking shi&&y, you'll be glad you shopped at Stim City"
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SueDenim
Mon Mar 01, 2004 8:47 am
#24

Of course the real 800 pound gorilla in the room is the fact that, for reasons inexplicable to me as an IT professional, the database design is woefully inadequate for dealing with the game design's central (and IMO, best) feature, the player-run economy.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
KaliMirchi
Mon Mar 01, 2004 8:55 am
#25

I quickly skimmed through this - don't know if anyone brought the following point up;



The crux of this problem, lies not a proposed "vendor limit", but in the absolutley ASSININE lot allocation/housesize/item limits. I mean, come ON! A large size house allows only 250 items (not even enough to decorate a decent "show room" much less maintain stock and a "crafting area". You're betterusing TWO medium houses, at a FOUR lot "expense" which will give you 300 items! (but is not imo as asthetically appealing)



This new vendor limit will only favor those with multiple accounts and/ or strong guilds to give them extra "lots". Many of us smaller merchants are forced to put our extra stock on the vendors due to "space" limitations in our houses. It will KILL the "smaller" guys, who often have difficulties competing as it is (ya ya ya capitalism, I know - but this is going a little too far - even our country has Monopoly laws).



We need more storage space, at less lot cost. THAT is the answer to this problem.




Seena





SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

DocSavag
Mon Mar 01, 2004 9:57 am
#26

The problem is that more space means more items in the world and more issues for the database. The devs want less items in the game.


I do agree with you on one thing. The fact that a large house takes up 6 lots for 250 items (PA Hall takes up 7 or 9 for the same amount of space) and two mediums take up 4 for 300 is just annoying.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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