Merchant Archive
Thread: Vendors..still one thing not addressing
Page 2 of 2
Droci
Wed Aug 18, 2004 1:00 am
#15
i lived for a few weeks surveying without artisan, and its pretty simple, just place down some personal harvesters for guess and check, then just go from there, it worked out pretty good, i would find good spots in a fair amount of time
NadienImesso
Wed Aug 18, 2004 12:34 pm
#16
i sell for a AS sets of ubese and composite. i just buy them and resell them with profit. yeah it drop me good when i get 40 sets composit delivered or 75 sets of ubese but i get the money back fast. Also i buy 50 buff sets (need to find a new doc as my old one left the game) to resell and other things. the only problem i have is that i sell fast and to get restocked in time.
joined42904
Mon Jul 11, 2005 9:46 am
#17
warrenowen,
You aren't being creative here.
Arrange for a drop-off location. That's right...plant a house and admin both parties and let the WS drop goods off in the house labelled in backpacks with the proposed sales price. Simple enough. Now...the merchant has to list them.
If the tools for allowing a second person to list items are granted by the devs, then the entire merchant profession will become utterly worthless. We merchants need to guard vigorously our perogatives as the only class (along with the business line) that can list items on vendors. What is to stop cross-server vendor exchanges if your proposed changes are put into effect? Nothing.
Page 2 of 2