Merchant Archive

Thread: A dream patch note for crafters/merchants

zelp
Fri Nov 19, 2004 11:33 pm
#14

/poke the thread

Has to be read by a Dev.



+ cen +
the problem with real life is that there is no danger music
[eX-12pt Doc & eX-12pt CM]
TheYata wrote (about the CU): its like going up to someone who is playing chess, nicking his chess board then replacing it with snakes and ladders and expecting him to enjoy it. im sure a lot of people might love to play snakes and ladders, but for someone who is used to playing chess, its not going to work

HA-SuperNaut
Sun Nov 21, 2004 9:53 am
#15






Bermag wrote:

Publish X.X


Vendors



  • Relist button for stock room items. You can now relist items with original price and description by selecting item(s) in stockroom and click "Relist" button

  • Multi-select items for selling. You can now select mutiple items and list all selected items with same price and description

  • Password protected items. When selling items you can now protect custom orders from being sold to anyone by using this feature. A 6 digit password is generated for each password selected item. When buying you need to enter the correct password to be able to buy the item

  • Admin rights on vendors. You can now assign admin rights for another player.

  • Vendor will only display categories that have items listed on the vendor.

Structures



  • Item limit increased to 100 items / lot

  • New structure warehouse. Thiscan only be used to store items. Items are listed as on vendor divided into categories. There are three sizes, small medium and large and require 1, 2 or 3 lots and can store 200, 400 and 600 items. Warehouses can only be placed by a novice merchant.

  • Harvester interface has now been revamped. On the main operation screen you can enter maintenance, power and a new button directly on operation dialog can retrieve all items in harvester.

  • Macro commands added for selecting resource and retrieve resources


Just some quick changes (well except for the warehouse idea) that I as a crafter and merchant would love to see.







Drool



A six-year old Boy can start a fire with a flint rock even though a 36-year old man says they can only do it in the movies.
HA-SuperNaut - Commander In Chief - Empires Elite E
Rufen Sie sofort einen Krankenwagen
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