Merchant Archive
Thread: Stealth Love Coming in Publish 8?
BoberFett wrote:
This had better be a Merchant perk only, and ideally a Master Merchant perk. If everyone can advertise at the starport using a droid, then why become a Merchant at all? The one thing we can do (other than vendors, and non-merchants even have that until the devs start deleting vendors when Management is dropped) is advertise. There's no other reason to be a merchant.
If non-Merchants get advertising droids I'm gonna get medieval on someone.
/agree
If they can certify the entertainer modules, then they can certify the adbark module for merchants only.
I am really glad to see that a feature announced in the original documentation has been revived after having been dropped from the in-game description of our skills. It used to be in Ad 4, which is now essentially empty. Moving it up to Master might be OK if it works as well as it could. One barking droid per Master Merchant wouldn't be a problem considering the number of AFK macro shouting players that I see.
The posted possibility reads:
Merchant Barker module: This would give droids the ability to bark advertisements, give waypoints to shops, have additional information available so players could list prices, services, etc through a radial menu command. (I had to reprocess it to remove HTML -- very irritating!)
I have some concerns that need to be addressed early in the development process for best results
The droid needs to persist even when we have left town. If it autostores when we get out of range it is close to useless. It really should persist after logoff, just like a vendor. It would be ok to have a limit to its persistance time so long as it was greater than 24 hours, 7 days seems about right to me. A significant maintainance (city license fee?)cost is also ok.