Merchant Archive
Thread: Rational discussion of the nerf
CorenLanra wrote:
I currently keep stock approx 5-600 sliced weapons per week. Many weaponsmiths on my server are now stocking 1000-2000plus weapons. I don't know if they are all sliced or not, but I know it takes me at least a good day of running schems/slicing to keep stocked at 600 weapons for myself. I make everything and slice and offer and price myself. I can't bear to keep more than that posted as I usually sell approx 50 weapons per day. I don't however see myself ever going past 0004 merchant to hold my existing vendors. If I find myself unable to keep stocked on weapons, prices (already high) will go higher until I can stay resonably stocked enough not to restock every other day.
Great post, just thought I'd put in my 2c.
Uh hun? If you slice all your own stuff, you better get over to the smuggler's forum ASAP and look at what's coming.
They're gonna make it so that you have to pull all your tools out of the crate before you slice anything. Your tools will no longer autopull out of the crate.
That's a big part of why I'm dropping smuggler. I did sell sliced armor...but no way in hades I'm gonna deal with all that crap to do it.
Anything else from the Devs on the merchant nerf?
Lillith
Master Armorsmith
Merchant 0040
Little-Green-Guy wrote:
i like your post..but honestly...your idea of making "rare" or "good" resources spawn more frequently will make the game less enjoyable. Just think how much the economy is stimulated by those "rare" resources. Not everyone is supposed to make the best armor or crafting goods...thats the way the game is intended to work, and hence..provide a self sufficient economy w/realistic variations.
and all of you should know...there are other places to store items in this game..not only on vendors.
I didn't say the rare resources should spawn every week. But waiting 6 months for a good spawn (like it was on scylla for the last AS quality alum) is rediculous. I agree that if you've paid your dues, so to speak, and put in your time, you should have an edge on new smiths.
However, the devs concerns are that Older crafters have too much of an edge on the new ones. Thus, making the rare resources shift more often would be preferable to this wretched merchant nerf and would go a lot farther towards fixing the Devs concerns.
I think that if they made the rare named resources spawn even 35% more often, it would make it easier for newbie crafters and more enjoyable for the older crafters without totally negating time invested in said crafting profession.
I think, basically, that my ideas would provide a good balance.
Thanks,
Lillith
Master Armorsmith/dropped Smuggler