Merchant Archive

Thread: The REAL reason for the Nerf!

MichailArris
Sun Aug 15, 2004 9:27 am
#14






Mallstrop wrote:

Yeah, its designed to stop people storing things on vendors. I haven't seen the official reply onif bags of stuff count as 1 or many items but I sure do hope that they count as multiple items, like bags in your inventory.


Storage is designed to be limited, and I like it that way, at the moment I'm just selling off tons of old junk that I nolonger have room for. Although I don't like hoarding stuff that I think I might need in the future, it tends to happen when I see a bargain.


I think they should also nerf factory storage, its ok to leave things in the output hopper for a week or so until you need them, but sticking things into the input hopper as storage, I see as an exploit, using an undersight of the Devs for personal gain.


I say keep a very hard cap on the bussiness 3 items limit, stop people taking advantage of the vendor with minimal skills





Well i see from your sig that your going Tailor. Just wait tillyou have to start storing crates of Fiberplast Panels, Trim, Synthetic Cloth, and other items like that, plus all the resources needed just to make those parts. Unless you plan on making each piece by hand for every order, then your gonna spend most of your game time crafting.


Myself I'm a Weaponsmith, I build a stock of parts that I use everyday which consists of the following items,


  • Advanced Blaster Power Handlers -build 1000

  • Advanced Blaster Rifle Barrels - build 1000

  • Advanced Blaster Pistol Barrels - build 1000

  • Advanced Projectile Feed Mechnisms - build 1000

  • Advanced Projectile Pistol Barrels - build 1000

  • Advanced Projectile Rifle Barrels - build 500

  • Advanced Rifle Scopes - build 1000

  • Advanced Vibro Blade Units - build 1000

  • Advanced Sword Cores - build 1000

  • Advanced Reinforcement Cores - build 1000

This is a standard amount I always keep on hand on a weekly basis, whats listed above would come out to about 380 crates.And this is not counting resources, and pre-built weapons. And I go thru a majority of these things in a few weeks or less, and i'm only on the Test Center. At last count over that last few months I've had over 900 unique customers. So really storage is a major problem for any crafting profession. And really the storage problem comes from stocking resources, and major parts to make the final assemblies on the sellable goods.


Plus the times required to build these items is horrendous, 45 hours for 1000 Adv. Blaster Power Handlers, 88 hours for 1000 Adv. Vibro Blade Units and other items are just as bad. And the times for Armorsmiths making parts is just as bad if not worse. So it makes a lot of sense to make large runs of parts.


And since a lot of my sellable weapons require parts that have the same serial number, its very cost effective to build multiple crates of parts. And with multiple crates you have to store them, either in a pack on a vendor or in a input hopper on a factory. And I don't consider storing things in the Input hopper as an exploit, considering the item limit is allowed is 100 items.


So really how would you expect a popular carfter to conduct their business? Without using a vendor to store items, or keeping items in a factory input hopper?


Personally I would like to see the devs adapt to the system that the players are using and enhance it. Give the Architechs the schematics to build "Storage Buildings". Personally I would pay the equivenlent to the price of a guild hall per day for a storage building that can hold several hundred items but take up a small footprint (say 3-4 lots) but cost about 1500 a day in maintenance. Or have a buildingwhere Crates and Resource Stacks at 100k would not count against the building item count.


So now we can look at two ideas:



  1. Storage Buildings that can hold 500 items, but cost 1500 a day and take up 4 lots.

  2. Storage Building that can hold 300 items, cost 1500 a day, but crates and resource stacks of 100K would not count against the building item count.

If we can get the storage issue dealt with, then people will no longer will need vendors to store items. Once that is done, them most other things will clear themselves up.




Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Robmore
Sun Aug 15, 2004 9:52 pm
#15






Mallstrop wrote:



I think they should also nerf factory storage, its ok to leave things in the output hopper for a week or so until you need them, but sticking things into the input hopper as storage, I see as an exploit, using an undersight of the Devs for personal gain.


_________________________________________________________________________________________________


LOL are you kidding me? Do you work for SOE?


Message Edited by Robmore on 08-15-2004 11:53 PM



IV-XX Resources
Located in the heart of the Tranquility,Naboo Business District
-3323, 5915
"When you quit, can I have your stuff?"
Robmore
Sun Aug 15, 2004 10:04 pm
#16


perhaps i need to clarify my last remark there, You want to nerf more????! Ok im a chef , along with artisan and merchant. You know that a chef uses BE additives by the crate, usually in runs of 20 crates. If you want to be a succesful chef, you gotta stock and store that stuff, along with the high PE/ OQ flora and carnivore meat, and lubricating oil and radioactive and a few other things you need to make the food. The reason you need to stock plenty runs of BE additives is because the meat spawns are impossible to predict, and the BE youre usng just may run out. So, get the stuff and hang onto it so its there when you need it. Know why? cause if i run out of additives, i sell out of food,, i sell out of food, my vendor goes empty. Well then guess what happens,, damn it goes poof. and has it ever occured to someone that i just may want to hang onto my stuff? I like having 300k of mivioam, and 100k or ageisaide. I may want to go WS or AS one day and i simply cannot afford to buy everything i need to start up. So, i catch good spawns of minerals and chemical and grab it. Heck, why in the hell would a person want to reduce the amount of storage space you have? LOL i just cant understand why you would want that



IV-XX Resources
Located in the heart of the Tranquility,Naboo Business District
-3323, 5915
"When you quit, can I have your stuff?"
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