Merchant Archive
Thread: Consignment is the Solution for everyone
joined42904 wrote:
Please explain to me how this option will not lead to massive cross-server vendor swaps at the lowest possible consignment fees.
People that wanna crosslot merchant vendors now can do it. Just gotta log in at pre-determined schedule.
Your a real fan of the Three Horseman offshoot of the X-files, mate. Always look to the negative in any of these discussions.
joined42904 wrote:
Folks get all the benefits of having a merchant with zero skillpoint investment of any legit character on their server.
You do realize that SWG is one of the few MMORPG that limit you to one character per server. Yes this would happen but only because SWG is a money sink. They encourage people to buy multiple accounts and most crafters do. This is why there is so much cross-server activity now. Some people can't afford 2 accounts and they shouldn't have to. 90% of crafters are alts with merchant abilities.
They whole ideal of a Merchant Class has been flawed from the start. The main idea was a Class that sold items for other Crafters and PvEers. It basically boils down to the fact if you have any kind of Crafter you have to have a vendor to sell your items. Merchant has become a necessity for all crafters and non Crafters. The non Crafters have a valid point. The bazaar limits are too small to be practical and trying to find someone to sell your items is not easy. Also the Merchant would have to buy the items from you and mark them up to try and sell. On the Merchant end its way too hard to keep track of everything in the game and what value it has. How do I know what a Looted pistol is worth if I have never worked with pistols. And as a Master Armorsmith who am I going to get to sell my Armor? So Merchant for a Crafter is a necessity not an option.
They only way to truly have a Class that’s main job is to sell items for other people would be a consignment type set up. If I have 100 Full sets of high End Composite I am sure it would be hard to find a Merchant willing to shell out the value of what I have. And the Merchant would really have no idea what the Armor was worth. I keep track of the current Market and I know how my stuff stands compared to other Armorsmiths out there.
The way things are now Merchant is simply a Secondary skill necessary to any Crafting Skill. With a Consignment system you could now truly work your Merchant skills. If you wanted to offer Droids in your shop you would have to seek out a DE and talk him into selling in your shop. You would have to keep track of his items to make sure he in fact keeps you stocked with the items you want to sell. If he doesn’t meet your expectations then you would go out and seek out a new DE. As a Armorsmith I only work with Composite Armor. A merchant could then find someone with good Ubese to fill that market.
The bottom line is as a Master Armorsmith I have to have Merchant to sell my items. If it was interdependency they were looking for here then they totally missed the boat. And I do feel for PvEers that spend as much time gathering Loot to sell because they couldn’t even get the loot if they had to spend the points for Merchant to sell their stuff.