Merchant Archive

Thread: Poll: Who intends to quit crafting if vendor cap goes live?

Whaha
Sat Aug 07, 2004 11:38 am
#14


If they go to this i am cancleing all 3 of my accounts as i have a storage problem already!Like he said this is an out rage.Come on Dev surely you can think of something better?I me add a storage center to our house's or something ,hell you could say i am a collecter of fine items and such ,i mean i may stock up on an item for use later on in a different profession.Come on you guys are smart,I think,you can come up with something better than this,trust me when i say you are going to see a dramatic decline in crafters and a depresion in the economy of our galaxies.I love to craft and crafting requires larg amounts of resources Right ,house do you expect us to keep resources to craft with ,hummmmm,right didn't think of that one,did ya? Well all i can say is if it go's to this than consider my accounts canceled!!!!



Sorry for any spelling errors as i am so outraged i can even think straight!!!


(Devs come up with some thing else,There must be another way!)
Deathstyle1
Sat Aug 07, 2004 1:29 pm
#15

I will quit.
Tstorm
Sat Aug 07, 2004 2:14 pm
#16

I am sad reading this thread. "If this change goes Live I quit!" is a pretty unproductive way of having an honest debate about change.

Instead of complaining about how the change will ruin your business when you are really a Master [some other crafting profession] and a Merchant on the side, why don't you offer up some constructive suggestions?

It seems to me that the Devs want to solve a few problems with what they're doing:

- Empty vendors on the planetary map result in a wild goose chase for buyers
- Empty vendors result in buyers not being able to find what they are seeking
- Vendors are a low cost means for players to sell/store an infinite amount of items in a very finite database
- Newer players are unable to break into the market dominated by people with huge stocks

How would *you* handle these problems (without arguing that they are non-issues and should be ignored so that we keep the status quo)?

All said, I think the Devs could have introduced this change differently. Yes, some of these thoughts have been mentioned before by the Devs but it happened quite some time ago and I think everyone was expecting Publish 10 to be for Force Sensitivity only and not a major Merchant change. It is impossible to get 100% player agreement particularly when imposing a new restriction (aka "nerf"), but if the Devs had communicated a little better the change wouldn't have been such a shock and we wouldn't be seeing some of the strong, shocked reactions we are.

Come up with some workable ideas to solve the problems the Devs are trying to solve and it'll go a lot further than "I'm quitting!"
ockeew
Sat Aug 07, 2004 2:20 pm
#17

nice try tstorm - but my shop has literrally 5000+ items in it... and its bad enough already that i only have 7 days ot relist them. some days i spend 2 hours relisting what has cancelled after the 30days. Why do i have all this? Because I serve many markets with 13 or so vendors, and I keep huge stocks of everysthing so that people can stop here and get whatever they need. if the cap goes down to 110 items, thats like 1 page. thats what i stokced on my lowest production item.

quite honestly if they developed a finite database then whoever did that should be fired for sheer incompetence. disk space and server space is cheap compared to the 30-120$/month some of us pay SOE.

I don't care about the vendor map crap, or any of that. as for the new guy who is having a hard time getting bussiness, i would suggest he do what the rest of us did, work hard and long hours at growing a business of wonderful customers.



Ibab's Mining Co. is just a little south of Coronet (-112 -5585)
stocking: 40million+ in stock, stocking 80kin x 69base armor - 400k
Ibab's Food, Drink + Buff (-112 -5585 coronet)- now stocking 100's of buff kits and 100's of crates of food and drink, tools
Faife
Sat Aug 07, 2004 2:20 pm
#18

I'll be quiting the whole game, not just crafting.

So that will be two less accounts they will have.


I have been looking for reasons to stay, and what with the combat balance delay, this will be the last nail in the coffin for me.

this will assure I go try the new games coming out, im leaning to EQ2


SOE screwing crafters like this, especially tailors, is just a slap in the face.









Karinna ~ Adorable ~ Bria
Karissa ~More Adorable ~ Bria

Flamingdeath
Sat Aug 07, 2004 2:22 pm
#19

I just repriced over 2000 weapons on 5 vendors spread out over 3 planets to 5k each item to reduce my inventory and I have no plans on restocking anything.



Cyrus/Cynister -- no intentions of ever logging in again
Whyspr
Sat Aug 07, 2004 2:34 pm
#20


ok as far as the empty vendor fix that sounds good, but the vendor item cap is wrong....and the excuse that newer players cant break into the market??? I just switched over toa new server and I dropped a tailor vendor 2 doors down from a tailor that had been there for months and my buisness it wonderful. But i work hard to keep my vendor stocked with a variety of styles and colors. if there had been an item cap i couldnt have done it...what do you think of that. and as far as quitting the game, if this cap goes live and doesnt get fixed within a month you bet i am quitting...this is a game not a job. I dont get paid to play like the devs do. and putting a cap on my vendors (which with my template will be lower then 110 a vendor) will turn the game into a job trying to keep it stocked. Tstorm are you a merchant? do you have a full time job or do you have the ablity to sit at your computer and baby sit your vendor? not all of us can...think about that while you support this idea...



Chilastra Pwns You
paydroz
Sat Aug 07, 2004 2:35 pm
#21






Mace33 wrote:

Macros gone, merchant nerf, combat and jedi , keeping fixing to get people out.........


Im struggling to find a reason. 2 accounts here or maybe not for long






totally agree - if its broke fix it - if not get back to work on the real problems of SWG. SOE you keep taking away my hope for this game and that is to your detriment not mine as you depend on us (the paying customers). I can find a new game, can you find new paying customers? blah its summer out what am i doing here...
BobbyJack
Sat Aug 07, 2004 2:41 pm
#22

Me and my partner will probably get out of the Sliced Weapons business and smuggler supplies business and just go with the selling sliced armor alone.
lemonella
Sat Aug 07, 2004 2:47 pm
#23






Tstorm wrote:
I am sad reading this thread. "If this change goes Live I quit!" is a pretty unproductive way of having an honest debate about change.





I don't think you understand something. The bean-counters in SOE need to listen up and realize that the money they refuse to spend on expanding their database is nothing compared to how much they'll lose in lost accounts. Is this change worth it to them? People need to speak up and let them know if they'll cancel or not. Sorry you don't want to hear it, but it's an important issue.


_____________________________________________________________________________



Instead of complaining about how the change will ruin your business when you are really a Master [some other crafting profession] and a Merchant on the side, why don't you offer up some constructive suggestions?


_____________________________________________________________________________



This change will ruin so many businesses, we have to let them know this. I honestly do not think that the people in charge of making these decisions play the game. If they are playing this game, they certainly aren't playing crafters. They should be made aware of the repurcussions of this change, as I don't think they're thinking about that at this point, only in saving SOE a little bit of money at the end of the month on database charges.



______________________________________________________________________________


It seems to me that the Devs want to solve a few problems with what they're doing:

- Empty vendors on the planetary map result in a wild goose chase for buyers
- Empty vendors result in buyers not being able to find what they are seeking
- Vendors are a low cost means for players to sell/store an infinite amount of items in a very finite database
- Newer players are unable to break into the market dominated by people with huge stocks

___________________________________________________________________________



Oh please, your only stating to pro's to what they are doing, and avoiding the most glaring change of all, the vendor limits. We all know about the changes to empty planetary map vendors. We all know that storing items on a vendor sucks, but is the only way to store items at this point due to the severe limits on storage space.


I really don't want to hear about the new players and breaking into a dominated market. I'm a new player! I've only been playing SWG for 2 months. I totally broke into the tailoring market and my business is doing great. Why, you ask? (heh) Because I'm one of the few tailor/merchants that offer a wide variety of clothing. People want that. Tailoring will be dead after this change. Trust me on that one. Ask any tailor around and custom orders, and I think most will tell you that custom orders are time consuming, frustrating and an unhappy time sink. I refuse to do custom orders except for people I know. There is a reason for that. That will not chance with the vendor limits.



A workable idea is that the Devs expand the database. I don't know how to do that, I'm not a database admin. But I do know enough about this kind of thing to know it CAN be done, and is done by companies on a daily basis. This is a money issue, pure and simple. SWG is one of the most expensive monthly fee games around. The software isn't cheap either. Add into the fact that many of us chose to have multiple accts to get around only having one character on each server. I have to agree with that rule, and I willingly chose to pay for multiple accts. I play by the rules of this game.I didn't pick up merchant and then drop it, I kept my points in that skill for all three accts. This is a slap in the face and people are insulted by this proposed change. In my opinion, short of cursing in the posts, all opinions are welcome.


Cypress434
Sat Aug 07, 2004 2:56 pm
#24

QUIT MERCHAT??? LOL, HA-HA-HA! I'm quitting the GAME!!! I'm a Master Merchant/Master WS and have thousands of components needed for my craft stored on my "Components Vendor". This is INSANE! Who brought up this idea I wonder? I wanna personally /slap you right in the face. Thanks for ruining this game for me! I'm gonna go buy a new mmorpg RIGHT NOW and get started leveling my character. My 2 SWG discs are now making nice coasters for the coffee table. Wow, you guys really know how to screw something up dont ya? DO YOU EVEN PLAY THIS GAME???????????



Jar Majere (Master Weaponsmith / Master Artisan / Master Merchant)
Remo Majere (Melee Fighter)
Criseyde43
Sat Aug 07, 2004 2:59 pm
#25


I would have to quit. Tailoring would no longer be enjoyable for me.


As on the other forum I wrote...


I am a master tailor, master artisan, master weaponsmith and merchant with5 vendors (adv 3, management 4 and as much of the other merchant skill my points allow). I have been a tailor and merchant since the very beginning of the game. I own Fiirefly Fashions on Ahaziin my hometown of Mos Oasis (one vendor), Fiirefly Weapons and Artisan Items (one vendor) and host my friend's medical business, Teddi'sMeds (one vendor). I also have a Petting Zoo with enhanced clothing and pets outside of Theed (one vendor) and a satellite Fiirefly Fashions vendor beside the zoo which carries clothing, weapons andalso resale itemsfor a droid engineer (one vendor).


Since I began selling my items, I have always strived to offer a good selection and make matching and choosing items as easy as possible for my customers. I developed clothing collections. My color based lines each have 6 colors and these colors are made in about 20 different clothing items so you can match your outfits perfectly every time without fail. Ialso have collection types (fiirefly basics, military spec, classic romance and wookiee pride) which again, eachhas a large selection. My clothing vendor alone typically has 3000 or so items on it. The zoo and weapons vendors do not usually have as many items, but 1000 is not unusual.


With this change, I could not carry my collections. I would have to cancel next seasons fashion show, which has proven to be a popular player event, since I will not have the ability to offer these items. In short, I could no longer be a tailor because I could not offer the service I have become known for. Everyone who sends me email about my shop tells me how pleased they were at my selection.


Go ahead and remove the vendors from the people with no more merchant skills, evenremove the empty vendors if you must,but please, please allow me to continue in the profession I love so much. Each vendor should not carry hundreds, but thousands of items.


The fundamental draw to Star Wars Galaxies, for me,is the ability to craft items. Substantially all of the items available are player crafted. To then limit the amount of crafted items a person can offer for sale is contradictory to this basic premise of the game.People who want to craftshould be encouraged to craft and sell their items as much as they are willing to, since it serves the community as a whole. For dedicated crafters, there are so many craftable items available to craft and in so many variations, it is rediculous to think that you should place such restrictions on the sale of these items.



I see nothing else to do except give it up...

But what would I do? I do miss dancing... but then.. who would make my clothes?



Summer Spar'kles
Creator of Fiirefly Fashions
Master Tailor, Master Merchant FFWB Ahazi
Esher
Sat Aug 07, 2004 2:59 pm
#26




DocSavag wrote:
Ok. Its a no brainer that no one in this forum likes the vendor item limits as they currently exist on TestCenter. I need rational discussion about that to take back to the devs.

I don't want your rants, your flames, your threats to quit or anything not helpful. Give me your thoughts about how this will affect your business and lets discuss compromises.

You will not get unlimited items out of this. Its not going to happen. Get it out of your head. We need counter proposals.

My first idea is that the per vendor item limit vs an aggregate limit is the first problem. There are technical issues with aggregate limits but I'm exploring those with the Dev team to see if they can get around them. If we could get aggregate limits instead of per vendor limits that would help a bit, but I agree that the limits for a Master Merchant are too low for large crafters, and merchants trying to do high volume in multiple lines.






Esherian Enterprises Armor

-245 -5525 South Coronet
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