Merchant Archive

Thread: Will I Lose My Vendors?

DocSavag
Thu Feb 26, 2004 7:05 am
#14

I've avoided calling it an exploit since it is not technically a bug it is just a design flaw that can be abused. It has always been clear that it needed to be fixed. That is as far as I know the first time an employee of SOE has publically stated that it would be fixed and that it shouldn't be done.






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Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Glonoin
Fri Feb 27, 2004 1:36 am
#15

-If I had the capability to make Composite armor, Guild halls, and T21 rifles simply by keeping the scematics of a profession I untrained myself in, while you were still a master of that profession, what would you think?

Actually you can. Take the schematic, drop it in a factory with the necessary components, push the 'GO' button, and a couple of hours later you will have a crate of T-21 rifles. It doesn't take an artisan to do this, and if you created the schematics as a master artisan then gave up master artisan ... guess what, IT STILL WORKS.


[G]
Korrack
Fri Feb 27, 2004 9:59 am
#16

I have a manufacturing schematic for a horse. How many should I make before I drop my horse beating skills?



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DocSavag
Fri Feb 27, 2004 12:39 pm
#17

Does the skill mod say "beat horse" or "call a horse for beating?"







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JasonK
Sat Feb 28, 2004 1:42 am
#18


Just because some of you have been around this forum for a while and haveargued this many times doesn't mean everybody else has. Don't read and respond to the thread if you don't like the topic.


While your at it drop the beating a dead horse line. It's been around since the beginning of time. You obviously don't likeit when somebody says something that somebody else said prior to them...yet for some reason you're more than happy to beat the dead cliche horse yourself.




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Blah, blah, blah.
Bluude
Sat Feb 28, 2004 5:29 am
#19

Well, this was the only skill tree you could drop and retain the benefits of.


Now the politician tree is the same way. Once they set up the city the way they want they can drop the skill and retain the properties.


and that is not a bug and is intended to work that way.


So maybe this isn't a bug or an exploit either. Has an actual Dev (not a csr or PR guy like TH) made a comment on this one way or the other?


I think having disposable skils like this are a real plus and help me get along with limited skill points in this game. Why are you fighting it? Just do the same thing the rest of us do.




RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
JediKnightMark
Sat Feb 28, 2004 10:56 am
#20







Jasyn wrote:
Agreed, its a wast of skill points to have to keep them to operate a vender. In fact is probably the Merchants saving grace that once we drop our venders we can dedicate our skills to crafting more in more advanced areas. With the 6k limit on the Bizzar its not woth selling anything there thats of any real quality value, and so a Master Artison/Weaponsmith/etc... prity much has to have a vender.Being inthe same skill tree gets prity borning after a while so I like the idea that I can dable in many.You kill that and the internal ecodies.






what the *SELFEDIT* Apparently someone doesn't understand the concept of "having your cake and eating it too". Someone put this guy out of his ignorant misery. "bizzar" jeezus


And yes, it's an exploit in the most explicit sense of the word. It is a tool for exploiting the game. The official statement is totally accurate and if it were possible, I'd hunt down every last of these exploiters (with the exception of the guy who started this thread) and introduce them to the dangerous end of my katana.

Message Edited by JediKnightMark on 02-28-2004 01:02 PM

...in game. jeez, did ya think I was serious? lol it's just a game

Message Edited by JediKnightMark on 02-28-2004 04:49 PM



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

SomeUser
Sun Feb 29, 2004 12:58 am
#21


I actually visited this forum because I wanted to know if I could drop merchant and keep my vendors.



I can understand why some merchants would feel very passionate about this but here isthe thing:



I cant waste my sp as a MBE for some stupid vendor. I wish the game allowed other merchants to put down a vendor for rent that would allow OTHERS to access it and place things on it... have the money go directly into my bank account.. themaintenance could include a "rent" for the master merchant..


OR


Let all players have access to a limited vendor... could be twice a much in maintenance and have only have the capacity to hold items...


OR


Do both



My point is, while I hate to see anyones profession being abused, the way SOE has it set up ATM is you have to either use this bug/exploit OR waste sp on just on artisan/merchant OR trust some dude to be honest and fair and be available everytime u need to put something up for sale or have someone drop something off to you.

Message Edited by SomeUser on 02-29-2004 01:59 AM





Vezek


Yolner
Sun Feb 29, 2004 10:00 am
#22

If your using it and making moneyfromit ITS NOT A WASTE OF SP.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
JediKnightMark
Sun Feb 29, 2004 10:12 am
#23






SomeUser wrote:

Let all players have access to a limited vendor... could be twice a much in maintenance and have only have the capacity to hold items..





Limited vendor = the bazzar. If you want more than that, you'll have to use skillpoints.


Yes, I wish there was a ssystem implimented that alllowed us Merchants to effectively be ONLY merchants of other people's products, but sadly there is not atm.



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

roysterer
Sun Feb 29, 2004 12:35 pm
#24

You know, the devs really need to say something about this. It just boggles my mind how this controversy can have been going on for so long.



__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
Yolner
Sun Feb 29, 2004 2:32 pm
#25

ITS NOT A WASTE IF YOU USE THE VENDORS AND MAKE MONEY. What part of this dont you people understand?


PS: exploiters must die ummkay



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
JediKnightMark
Sun Feb 29, 2004 6:43 pm
#26






GKM wrote:
I also agree that being able to drop merchant and keeping vendors is the saving grace of that profession. Once you have placed vendors and signs you don't need 2 trees in that branch. Why waste skill points??





How can it be the "saving grace of the profession" if you NO LONGER IN THE PROFESSION? emmer effen exploiters



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

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