Merchant Archive
Thread: A Public Service Announcement (Please Read)
Mujadaddy wrote:
The proposed vendor limits, as they stand, are hogwash. Why should anyone be a Master Merchant for a measly 10% vendor space increase? If Master Merchant gave you +100% vendor space, on the other hand, I think you'd see a furious addition of new accounts as "serious" crafters added a second account to hold all their lots...
Oh, I'm not an artisan, but I know several, and they also say that the "empty vendor" sydrome will get WORSE, not better, because the busy, worthwhile vendors will get sold out 2-3 times per day, and the artisan's can't be bothered to restock that often.
Oh, just had an idea........What about if vendors can only "DISPLAY" (the proposed limits of) items, but can "backload" items like a coke machine....when something gets sold, the vendor storage automatically pushes the next item in to the "display" so artisans don't have to log in every hour....THAT would probably solve both SOE's database problem (bc only real merchants will have excesses of items loaded) and the artisan's problem (not enough sales volume)....If you (the artisan community) like this idea, pass it along...
If an item was restocked out of a crate in the "stockroom" that would work. Having individual items in the stockroom wouldn't help if it was a db problem.
I just had a horrible thought. What if crates aren't individual objects in the db. What if each item in a cratewas a row in a table? Naw! They wouldn't be that stupid. .....would they?
Message Edited by ClarkCharon on 08-11-2004 02:24 PM
Worse, what if its the same for resources stacks!!
As I am a combat type I have a problem with some of the vendor limits. For one I think everyone should be able to at least put one vendor with limits on it in your house. The reason is after several nights of hunting I do get a fair amount of stuff that I can do several things with...
1) Just delete it.
2) Stuff that I think some one might want I can try and sell it on the bazzar.
3) Store it in my house for later.
4) Put it up for sale on my vendor.
5) Offer it to a merchant vendor in hopes they may buy it.
The problem is compounded in that what may be junk to you, some one else might want. A good example is Rancor bits and what not. After several nights of hunting Rancors I get a fair amount of Hide, Teeth etc. Believe it or not I do sell pretty much all of it at some point. So with out a vendor of any kind I am limited by the bazzar.
Many items are actually useful, say Krayt stuff, Kimo scales etc. This things are to pricey to sell on the bazzar and just going to a star port and spamming just adds to the lag problem prob more than loot vendors do imo.
Currently I have a PA I share with a few friends in a small guild, 1 large and 2 small houses, all full, I have no more room. My houses are mostly full of weapons, armour, buff packs, meat/hides and other resources I have gathered for the furture or for use in the near term.
So what we end up with is a great amount of stuff that is just plain garbage that is dropped that adds to the problem. If we end up just deleting items because we have very limited ways to sell it, then why have mobs drop the stuff in the first place, with stuff like broken data pads for example.
There is no way that I am going to give up combat skill points to put into marchant just so I can sell loot/meat/hide on a vendor in my house. Tho I agree 100% with many of the changes, it leaves a question in my mind about what combat types do with the stuff they have that is needed by crafters that don't want to spam, item is worth more than the 6k limit on the bazzar.
One option that we could do is to offer stuff to vendors of merchants that we visit often. We then plug up those vendors with stuff that the crafter may not want.
So what do we do, get another account just to be able to throw up vendors ?
Perhaps some sort of salvage command/skill so at least we can turn some of this junk into resources that some one might want.
I know the answer isn't that simple as database systems are a little more complex, but you get the idea.