Merchant Archive

Thread: Out of all the professions to fall for a low ball... And then cheer for the nerf? DocSavag?

Tarnak_Archvold
Wed Aug 18, 2004 7:26 am
#14


So where is the rest of the revamp? If they had done this as part of the revamp instead of 6 months before it appears there may have been a lot less screaming.



It was a wise decision to introduce this change now. This way the new wave of players that comes with JTL will not get use to unlimited vendor space and exploit vendors. They will not have to run around to empty vendors, and so on.
To them the new way will be as natural as the old are to us.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Tarnak_Archvold
Wed Aug 18, 2004 7:41 am
#15


ViddyWell wrote:

Do you understand supply and demand?

Combat players will be dumping items on the public bazaar for 6000 then when everyone sees everything for 6000 items will show up at 5000 then 4000 until players can sell all 20 items they put up in one day. I personally hate deleting good items and would rather give them away for free then delete them. This will result in a flood on the public bazaar which will mean that Merchants will have to drastically drop their prices or begin buying up every half decent item on the bazaar to control the market.



Where do you get these misconceptions from. Master crafters will not suddenly start selling thair products for 6k just to use the 25 bazaar item limit, many will get business 4 and the 250 items that gives. And then they will bump up the prices to make up for lost income.
If combatant start to sell the loot component for 6k on the bazaar, crafters will buy them up and included them in thair production to make better products for higher prices.
And controlling the markets is not possible for any profession, there are simply to make players in the game for any unions to work. And to even try and keep prices inflates is an insane undertaking.



You think using a vendor as a storage device is an exploit, and you want to give those owners the bird?
Go ahead. Merchants will not control the economy in the future. Combat players will dictate the prices. Then Merchants like you will scream to nerf loot. Combat players will just quit the game. I am so close to quitting right now, 13 months and all there has been is whaa, whaa, whaa, nerf them we are better, nerf them they can't have any ability that compares to our [insert profession ability], from each and every profession. You are not the only player and profession in this game, think of what problems this causes for players that do not abuse vendors, players that will not or can not buy a second account, and players that just refuse to micro manage their items because of the terrible inventory system in this game. I guarantee it will come back to you in the future. 13 months of professions taking delight in nerfing one another back and forth. Bounty Hunter vs. Jedi, Rifleman vs. Pistoleer, Combat Medic vs. PvPer and now Merchant vs. Combat Players/Crafters/Doctors/Bio-Engineer/everyone else. You have managed to pick the biggest profession nerf war yet. Bunker down, it is going to be another 13 months of accomplishing nothing.



We did not cry nerf the crafters, nerf the combates. That is what the PvPers who are loking for balance does, point at each others. We have been asking for a bug in our profession to be fixed. And now luckily it finally will. I don’t have any sympathy for the crafters corgh by this, thye have a choice like everyone else, do with out the skill or find the necessary SP so where in your template.

Oh and good luck after you leave SWG, it do not sound like you like the basic skill point concept, there are many new MMO's on the rise, I am sure one of then sooths you.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
DarkDeathDude
Wed Aug 18, 2004 7:51 am
#16

When i referred to the exploiters i meant the ones who dropped the skills and kept the vendors, not the ones who use them as storage.



And as for combatants dumping everything on the bazaar for 6K i just cant see it myself , the looters know their [loots] worth, and will either use the forums or auction channel to sell goods that have a value much higher 6k.



The bottom line is this,merchant was broken, now its being fixed! Like it or lump it





.--.
Leader of GDC ::\`--._,'.::.`._.--'/:: Found Spiderwell you have
Vendors & MedShop ::::. ` __::__ ' .:::: Master Doctor I am
Pickup/Dropoff ::::::-:.`'..`'.:-:::::: 12 Points I have
HQ Dant 3348 5515 ::::::::\ `--' /:::::::: Signature sucks it does
`--
Meandra
Wed Aug 18, 2004 8:30 am
#17

I cannot foresee master crafters selling wares in the bazaar for 6k. Even the ones panicking and having to get rid of their stuff now is not going to effect me in the long run. Other than buffs and resists, everything else I sell is under 6k each anyway. I don't have to lower my prices to compete with the bazaar. I have a stable business in a good location. If somebody is flooding the bazaar with med supplies, it'll only last for so long. People use this stuff up. No crafter will have to compete with the bazaar. Architects and Weaponsmiths and Droid Engineers all would go in the hole if they did that, and I think most would just abandon the craft rather than sell in the bazaar. I hope to see people taking up the profession of master merchant with intention of reselling. It would then let the crafter who wants to also have combat abilities the freedom of not having to manage the sales. And the merchant could market their goods and not have to worry about creating craft goods. Of course there will be many people who choose to do both. But being one doesn't mean you have to be the other. And the bazaar is not going to effect the master crafter. Heck, I don't see it effecting the hunter who collects crystals and such either. They will just take their goods to the trade forums if they don't want to sell items wholesale to a merchant.



Ivey Hawkins
No, I'm not Marshall's alt. I'm much meaner.

Come visit Hawkins Infections and Elixirs (-117 -5796) in South Coronet Mall.
Ciredor
Wed Aug 18, 2004 9:02 am
#18






ViddyWell wrote:









Do you understand supply and demand?
Combat players will be dumping items on the public bazaar for 6000 then when everyone sees everything for 6000 items will show up at 5000 then 4000 until players can sell all 20 items they put up in one day. I personally hate deleting good items and would rather give them away for free then delete them. This will result in a flood on the public bazaar which will mean that Merchants will have to drastically drop their prices or begin buying up every half decent item on the bazaar to control the market.


You think using a vendor as a storage device is an exploit, and you want to give those owners the bird?
Go ahead. Merchants will not control the economy in the future. Combat players will dictate the prices. Then Merchants like you will scream to nerf loot. Combat players will just quit the game.















First off, thanks to Doc for all his work/involvement in this merchant change. It turned out to be much better than what we first heard and whether it was a lowball initially, the numbers are workable. As Doc said, it WAS coming, one way or the other and it really could have been worse.


Second, to all those folks who say the economy is going to plummet, how horrible it will be because you can't sell goods, etc., let me remind you: you CAN sell your goods. You can post on the trade forums, use the auction channel and shout at the starports. No one is stopping you. Does that mean that you will have to do business in person, one on one trades and drop offs to other folks' vendors? Yup. Does that mean that you might have less time for PvP or PvE because you need to make deliveries? It does if you want to sell your goods because you chose to not invest skill points that would make you a business and allow you to run a "store". The game is about choices. Would I like to go up against the Nightsisters and not die instantaneously? Not as much as I like crafting and selling. I chose to invest my skills in crafting and selling, not combat just as many chose to craft and keep some combat skills. You can't have everything as nice as that would be.


Anyone else notice that in general, the ones still not happy with the most recent, proposed changes to the Merchant proffession are not merchants?







Ciredor
12pt Chef, 12pt Artisan, 11pt Weaponsmith, FS Fool with 2 Vendor locations: 3612, -6057 outside Mos Eisley on Tatooine & 580, 1707 near the Mining Outpost on Dantooine

MaDuece
Wed Aug 18, 2004 9:10 am
#19

There was nothing "low-ball" about all this. It was anounced with plenty of notice and there was plenty of time for discussion and feedback.


I'm sorry this disrupts your interior decorating but the functionality of vendor supercedes any deco value that they might hold for someone else. The majority of the people that use vendors use them to facilitate the sales of their goods.


Theneeds of the many outweigh the needs of the few or the one.
Fred75
Wed Aug 18, 2004 9:33 am
#20






Ciredor wrote:






The game is about choices. Would I like to go up against the Nightsisters and not die instantaneously? Not as much as I like crafting and selling. I chose to invest my skills in crafting and selling, not combat just as many chose to craft and keep some combat skills. You can't have everything as nice as that would be.


Anyone else notice that in general, the ones still not happy with the most recent, proposed changes to the Merchant proffession are not merchants?









/cheer, I agree 100%. Plus we have to remember, that people will argue that the sky is green and the grass is pink just to 'prove their point' about something. The post I made about people giving a good reason why someone SHOULD be able to have a vendor without the skill isnt getting NEARLY as much play as the other one. My master doc/master cm/master med has just enough pistol skill (with a pre nerf rep blaster) to kill what are those things, fambaa's? with some buffs and stim packs. I've got this pistol skills because I had to if I wanted to be CM. I'm not uber, but if I want to go mess around shooting stuff I can. If you want to sell some stuff, use the points and get a vendor at lower level. If you dont have the points, well you might have to change your holier then thou attitude and have someone *gasp* help you sell stuff.
Numen
Wed Aug 18, 2004 10:18 am
#21






ViddyWell wrote:





A majority of the player base cheered for what was actually a huge nerf.







You have to first realize limits were coming. Like others have said, they were announced 6+ months ago.


I really expected for any somewhat major crafter to have to go up to xxx4 to get enough storage for their items. This was about 1000 items I was thinking over a few vendors. It came down to Novice merchant can now basically do 1 profession. Obviously there are exceptions, but I think a lot of professions can get by with 750 items on 1 vendor. If you want more professions, you need more merchant skills, or if you want to sell others goods you need more merchant skills.


I'm sure people will dissagree with me but I think 4000 items is a good limit. If your selling 4000 items a week, your beyond average seller and even beyond the normal powergamer crafter.



Unlimited just wasn't going to happen. Infinite and computers don't go well together if you didn't know.



Is this a nerf? Sure. It was an expected nerf for going on 6 months now. The numbers came out a lot better than many people expected. But if you want to continue complaining about it, go right ahead. That is your right after all. People aren't happy because we got limits. People knew limits where in, they are now happy because of the size and use of the limits.


If I knew Swordsman was going to get nerfed. I can still be happy with 75% of my current dmg if I'm expecting it to be more like 25% of our current dmg. Things change, life goes on and you have to deal with it.





Amandil Morier - Tempest - Master Chef
Cafa
Wed Aug 18, 2004 11:30 am
#22

Limits of some type were inevitable.


Having said that you fight the battle to get what you want an issue at a time. Expecting a small team of managers and programmers to spend time on Merchant development is RL fantasyland.


We'll persuade them eventually mate.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

ViddyWell
Wed Aug 18, 2004 1:49 pm
#23

All I want is to have a way to organize my resources, a way to store items for a couple weeks so I can sort them out, and a way to keep my decorations.




A Creature Handler at heart
ViddyWell
Wed Aug 18, 2004 2:35 pm
#24



oops, I hit tab instead of caps lock then hit enter I now remember why I write in a note pad first /whap self


I just don't want to have to deal with this huge problem that could be coded out. By creating a storage solution or by preventing players from selling items on vendors they are not certified for.


I spent a lot of time decorating and planning my lab and I really enjoyed it. I would like a way to keep my vendors I use as decoration. Anything, huge maintenance fees anything I just really don't want to lose my vendors. At the least I would like a way to redeed them. It took me over 3 days to generate the right ones, and I gave up on generating a Zabrak. After my 100th lime green tattooed obese Zabrak I gave up. I really don't want to worry about taking a break or forgetting to restock a vendor and having it totally deleted.


I don't understand why vendors are set to delete if they are in the vendor owners own house. I understand why they have to be deleted in other player's houses. A couple of my favorite vendor malls have vendors that have been empty for months. What if you take more then a month break from the game?


I don't mind the item limits. I do however worry about everything else. I was finally starting to enjoy the game a lot in the last few months and now I have to figure out another way to deal with the inventory limits without buying an alt.


You will have to forgive my cynicism. Every nerf comes out as obvious over kill. I just think the devs do this to give themselves bargaining room. I am tired of bombshell after bombshell with weeks of worry in-between. It is as if the developers try to get away with as much as possible and players have to fight tooth and nail everytime.














A Creature Handler at heart
Rurry
Wed Aug 18, 2004 2:40 pm
#25

This change still makes me sick. This change is so anti-free market. When I think of Doctors, Combat medics, Bio-Engineers, Rangers (Camps, Traps, camo-kits), and Smugglers who just got screwed. If the devs had worked a way for them to get vendors without an assine amount of skill points at least those people wouldn't feel so frusterated. But the merchants have "declared victory" and are congratulating themselves on 12 vendors while these other folks are now denied access to the economy. Welcome to the era of Coronet-imperium.


For myself I will be ok with the vendors I have, my selection of furnature will decrease, that's just the way it will work. For now I am leaning to boycotting all dealings with master merchantsto protest - for what little good that will do. I think that would be a good advertising ploy for a bit -"I'm not amerchant, I didn't screwyou, buy from me!"






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Fred75
Wed Aug 18, 2004 2:58 pm
#26

You can be a master CM/medic, 0404 marksman and 0040 artisan and 0404 merchant. Would give you 10 vendors / 3000 items from what I can tell.


Doc could get master merchant as you dont have to have any combat skill


BE's can do the same as CM,and I gave them 0404 marksman, heck drop that (ranged weap) and I think you can get master merchant there.


Rangers can do about the same as BE's.


So you can still be masters of those, and get some weap exp. AND, get this, still get 3000 items (just below master merchant).

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