Merchant Archive

Thread: I WANT MUSIC IN MY SHOP!!!

Asteroids
Thu Mar 25, 2004 5:47 am
#14

We need Architects to be able to build 'Nightclubs' where funky diva disco music plays so loud it hurts the ear drums. Artisans could make jukeboxes that you could operate (money sink) where we could switch Manilow / Sinatra tracks at will*


Along the lines of the clubs in AO where people had parties. I miss the best dressed / funkiest dressed competitions.


*add Britney/Pink or whatever else floats your boat to the list.
DocSavag
Fri Mar 26, 2004 8:44 am
#15

So would this work like signs? Each level of a merchant tree would give you access to a new music piece that could be set as your background music in your structure?


I fear that the problem with this idea is that everyone would bully their local merchant to set up music in their house and it would cease to be a merc hant atmosphere and be a general feature..that is fine but why should we expend our developer attention on an idea tht will end up being everywhere (like the signs..)


What bout securing this so that only structures with actual vendors in them can play the music?




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



LonelyGhost
Fri Mar 26, 2004 11:11 am
#16

Even better, resrict it to Business Structures. Right now we only have Merchant tents, but I'm sure ( I hope ) that in the near future we'll see some buildings designed specificaly for us. So right now the MErchant tents would be the only thing that the music could be added to. This could be good in another way, by giving people another reason to drop a tent instead of a house. Tents create much less lag.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
DocSavag
Fri Mar 26, 2004 11:22 am
#17

I am hopeful that we can get a couple of new structures too (A mall for large businesses and a smaller storefront for smaller businesses) but until that time limiting to the Tent would be a severe limitation since there just aren't that many people using the tents.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



VaderG60
Sat Mar 27, 2004 5:45 pm
#18


Yeah, I really like the idea of Merchant-only designated buildings like our Tents. A small Window Shop would really kick butt. Could you imagine how nice that would be to actually have a large window out front to allow people to window shop? And allowing us merchants to customize what we put in the windows daily? That would totally rock!


But getting back to the music idea... I believe it should be on the Merchant skill tree and as you get more xp, the better selection music you get, just like the signs and number of vendors progresses.






Sleezo

Blue Rodian Entreprenour, Master Merchant, Master Artisan, Master Droid Engineer

Visit -=SleezoSpeed=- on Bria: Mos Eisley (2548, -5164)
Specializing in affordable vehicles and droids. Visit -=SleezoSpeed=- Online at: http://www.geocities.com/wretchedhive/sleezospeed.html


Cheebacca
Sat Mar 27, 2004 5:51 pm
#19

Since it's music, why not have musicians craft an item that plays the music? A jukebox or something, with a few different styles, each with it's own music type.
DocSavag
Sun Mar 28, 2004 7:57 am
#20






Cheebacca wrote:
Since it's music, why not have musicians craft an item that plays the music? A jukebox or something, with a few different styles, each with it's own music type.






That turns this into a general feature and not a merchant perk until you are going to have the "jukeboxes" limited to only merchants. I'm not sure I've made up my mind I'm ok with this either way.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Akaara
Mon Mar 29, 2004 6:05 am
#21

That is a cool idea.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

SirVimes
Tue Mar 30, 2004 10:28 am
#22






DocSavag wrote:





Cheebacca wrote:
Since it's music, why not have musicians craft an item that plays the music? A jukebox or something, with a few different styles, each with it's own music type.






That turns this into a general feature and not a merchant perk until you are going to have the "jukeboxes" limited to only merchants. I'm not sure I've made up my mind I'm ok with this either way.





Actually, I like this idea because it will give entertainers some extra added income, which they need. However, I agree it should only be used by merchants.
DocSavag
Tue Mar 30, 2004 10:52 am
#23






SirVimes wrote:




Actually, I like this idea because it will give entertainers some extra added income, which they need. However, I agree it should only be used by merchants.






But how to secure it to merchants only? If you check when you drop it in the house you just have to pay a merchant to put one down. If you check when you set the music you just have to pay a merchant to select a song for you. This feature seems destined to be a service that merchants buy from musicians and provide to others for a fee.. I'm not against that idea but why would musicians agree to a middleman in this case that isn't necessary?




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



ScootieJoogab
Tue Mar 30, 2004 2:22 pm
#24

The coding already exists to keep it local to certain areas.


If you go to the Guildhall University in Bestine, you'l notice on the inside you can hear the xylophone song from Jabba's palace in ROTJ.


Jabba's throne room also has local music being played by the Max Rebo Band.


It would not be hard at all to add this feature. I hope they do.





Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
----------------------------------------------------------------------------------------------
The first Master Smuggler on Kettemoor named Scootie Joogab
SirVimes
Wed Mar 31, 2004 11:20 am
#25

DocSavage,


As long as the merchant got paid for it, why would it be bad that it is a service he can perform for others?



And I would imagine it would be controlled through the houase control terminal, which mean it would only work on houses the merchant had admin access too.


DocSavag
Wed Mar 31, 2004 12:14 pm
#26






SirVimes wrote:

DocSavage,


As long as the merchant got paid for it, why would it be bad that it is a service he can perform for others?



And I would imagine it would be controlled through the houase control terminal, which mean it would only work on houses the merchant had admin access too.







For it to be a viable market it would have to be something that required the merchant to come back from time to time. Otherwise it will get a lot of attention for a while then everyone will have their music set and the market will be gone.


On the other hand if you make the item a disposable music box from musicians then it can have a lifespan and either require a replacement or it can require batteries or other replenisable items to create a long term income stream.







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Page 2 of 3