Merchant Archive

Thread: NO way I can run my shop with this NERF!!!! sign if you feel the same!!!

Tosha
Tue Aug 10, 2004 8:50 pm
#157

/Sign


Tosha

Master Merchant/Master Tailor
StarladySWG
Tue Aug 10, 2004 9:46 pm
#158



/sign



mattpost
Tue Aug 10, 2004 10:38 pm
#159


I have5 vendors total


One - has over 250 items with all my resources in it totaling 45 MILLION, that is only at 3 cpu max most is 2 cpu.


Two - has about 165 items with all droid items, batteries, heal packs, droids, paint kits so on.


Three - has about300 items with droid and weapons on it on a different planet.


Four - has over1200 items ALL LOOT ITEMS that sells at least 100 items per day. All for cheap prices.


Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS


There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS


SOE what am I suppose to do? You told us this was an ok policy to use these vendors like this. Now some of us stand to lose Millions of credits worth of items. At the risk of sounding cliche - I have no idea what im going to do and there is a strong possibility of leaving this game do to the nerfing and our personal loss of items.


Here is the ironic part. Where is all this stuff going to go. I'm not talking about the loss now. Who is suppose to take it. Think about it if i sell it someone else has it. That means the totla number of items is still the same just not with me. when you lower the total number of items you bring the product to a lower level..


Supply and demand if supply is up cost is down. OMG simple economics. If supply is low price goes way up.


Please dear God tell me you DEVS covered stuff like this in college.


This is nothing more than an attempt at a COMMUNIST SOCEITY. A small group of rulers do what is best for the people.


WE live in democracy. WE THE PEOPLE pay your salary. DO NOT DO THIS NERF



Oh yea like merchant is like major uber..,, LIKE I saw a merchant take out like 10 no....wait like 15 Dark Master UBER Jedi and um Like VADER was leading them right and the merchant umm... right like slaughtered them all in one F.... BLOW



ﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹ
"Resource Depot"
Providing Quality Product & Resources Since 2003
Located West of Anchorhead, Tatooine
- 467 / -5180
Wong-Fe' Zhong | Torvald Vig | Lii Mu-Bai
ﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹ
AlphaOmegaQ
Wed Aug 11, 2004 12:10 am
#160

/sign


I am a small time fry in my opinion I have been playing this game for about 4 months now and have slowly been growing. I was small and now im medium in my opinion. I started out this game with nothing and now I have a lot. I have worked hard to get where I am and still working to get to the level of having everything stocked well Im a Master architect and master artisan I have been selling most of my stuff as I get an order and keep my vendors not so well stocked but I still have 200 items per vendor and my furniture vendor is at 300 items I was planning on making 100 of each of the furniture pieces so I could finally forget about that furniture dealer I have been looking around I have my prices pretty low on some stuff. NOW THAT PLAN might as well go in the trash can. That would bring my total items to 10,000. This is just bs I have been here for a while and they have done a lot of things that i dont agree with but this is just not acceptable. If this goes through well like someone else said its GAME OVER for me. Guess FFX online here i come. Oh and as for the comment on that large merchants controll the market thats so bs and Im saying that and im not one of them I get lots of business I would like more but I cant really handle it right now and I will eventually be able to and become one of them thats the whole point of a free market economy you can get to where the big guys are but they worked hard to get there so do you. So if the small timers arent selling thats cause they arent working they dont need to be blamming other people when its there fault. Ha and I want to do more things than just fill my furniture business so we need to stop this.



_________________________________________
Master Architect, Master Artisan, Master Merchant
Steinhart=IGN
Stein Industires: Where the customer comes 1st
Hyperion, Corellia
Vendor 1761 -5475=IG drop off
DoctorDan
Wed Aug 11, 2004 12:26 am
#161

/sign... i can make over 1k power ups a day... sales will go down.. i usually sell around 500-800 a day..


Keltrien
Wed Aug 11, 2004 12:34 am
#162

/sign

I am not a crafter. I am a Master Promoter. I throw a very very large party where I charge 1Mcr/vendor for players to sell things at. With this stupid stupid nerf, that will become impossible. Having a vendor at the party (Groovefest on Intrepid) will be impossible. Players would have to restock every 15 minutes or so. I won't be able to raise the 40Mcr or so it takes to throw the party, and a great piece of player content will go poof.

Great f-ing idea Devs. How about you write a better database and buy some more servers before trying to screw us like this. You didn't even buy me flowers...






---------------------------------------------------
I used to be pretty frickn' cool, now I'm just old.
SpidermanPuddin
Wed Aug 11, 2004 12:45 am
#163

/sign



Kirintor Windrunner
3y3 |-|34r7 /\/\3
BULLROACH
Wed Aug 11, 2004 12:46 am
#164

/sign

Master Tailor, Merchant, Artisan, Ranger, Creature Handler, Carbineer, and Rifleman.



"See what is not what appears to be."
Amizar
Wed Aug 11, 2004 9:30 am
#165

/sign


And have stated unequivocally I will leave this game very quickly if this comes out. Furthermore, I will highly recommend to everyone I know in the gaming community to avoid SOE games in the future. And not even your holy grail of JtL will save your incompetent asses this time.



------------------------------------------------------------------------------

Account Cancelled. Last Day: Jan. 1, 2006
Future MMOG Home: LotRo?
Boycotting SOE and Sony in perpetuity.
SWG - R.I.P.
Naboo -3944,5379
TiberiusRex
Wed Aug 11, 2004 9:38 am
#166

/sign


They tried this once before, outcry was great.. now with an impending expansion they are rocking the boat!! Get a clue SoE !! We are paying for the game play and your service, now that you are proposing to limit my gameplay, can I expect a reduction in how much I pay for the content... I would expect not.Bite the bullet SoE, expand your server farms for this game.. you have made enough PROFIT to do this....and stop screwing with the people who enable you to MAKE PROFIT !!!


Runtiss Kneebreaker

Starsider
Checotah
Wed Aug 11, 2004 10:41 am
#167

I operate a medium size armor and tailor buisness on Tatooine (Intrepid Server). I have enjoyed making products for customers and have sacrificed combat skills in order to support players who need these items. If these limits are placed on the vendors, then consider my two accounts closed.

Already, it is nearly impossible to operate with the small number of storage slots allowed in a home, and the limited number of slots allowed to own structures. In order to craft all the armor that is available to make, I have to completely fill one Medium home with resources and components. So, I don't get the fine decor, there is simply no place to put it. Now, as a merchant, I will have to continue to sacrifice in order to keep the products produced for my customers with even less capability.

I can not understand why the developers fell it necessary to place such restrictions on the game. Since I began playing in January of this year, there has been nothing bea steady decline in player freedom and fun. It would seem to me that SOE would want to keep its customers happy and give the maximum freedom possible. Change is not always good.


Checotah Darksteel

DARKSTEEL INDUSTRIES - Hadrian's Market, Tatooine
JohboBocal
Wed Aug 11, 2004 1:05 pm
#168

/sign






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Athello
Wed Aug 11, 2004 2:56 pm
#169

What is the deal with this Lowering the number of items Merchants can have on their Vendors? I go by the names Athello and Hel on the Wanderhome server. Hel is a Master ArmorSmith, Master Artisan, and Master Merchant. My shop called T&A (Abbreviations for original 2 owners of shop) sells Armor, Sliced Armor, Rarities, Attachments, and Resources. I currently am using 6 Vendors all of which have over 1000 items on them.


If this new policy comes into affect, I will either not be able to make anything new or loot any new items to sell for roughly 4 - 6 weeks until my vendors items decrease (that’s a Long Boring Time to be paying for a game I can’t use due to no space on my vendors.)


OR, I pick out the least valuable of all these items (roughly 340 items from each vendor to make even or roughly 500 items so I can make new items to load onto my vendor. That’s destroying (wasting) about 3000 items I worked hard to Loot and/or Craft. Wasting months of my game time over the past few months) this option is just not acceptable. I didn’t spend hours everyday playing this game to just destroy thousands of items I have obtained because SWG/SOE wants to limit the room on the vendors (most likely to increase room on the Servers for Jump To Light Speed). I have paid a lot of money (2 characters) to have SWG/SOE try to save money because they aren’t willing to purchase more servers (server space) for the Expansion that they promised to have out soon that WE ARE GOING TO HAVE TO PAY FOR.


The fact is that Merchants are probably the most useless profession in the game. It offers no combat, no ability to make anything, just the ability to save some money if u are a Crafter/Resource Harvester. The main feature of being a Merchant is to have more vendors to offer your customers (since artisan offers 1 Vendor, which technically is all you needed. That is until this possible Up-er-Downgrade) and additional space for items that you use yourself, but if the price is right, are willing to sell (i.e. a Krayt gun that you use, but will sell for a certain price and your house with its small amount of space is full). Taking this feature away or reducing it to the level that is being discussed will severely damage this profession as well as all crafters that use this to offer their wears to other players.


If SOE/SWG insists to have a limit of some type on Merchant vendors, then it should be something reasonable that won’t harm the craters so Severely. A possibility is to have anyone that levels up to place a vendor but then immediately drops the profession or their level, since they now have the vendor(s) they want placed, is to make vendors not work properly if the owner has the vendor, but drops the profession(s) for the number of vendors they are supposed to have. That is the owner can take items off and takedown/destroy the vendor, but no one can buy anything from it, the maintenance can’t be accessed, the owner can’t put anything on the vendor, etc. making the vendor pointless until the character regains the level they are supposed to be to have that amount of vendors.


Another option is to limit the number of items on vendors, but not as severely as is being proposed and to give a significant bonus to Master Merchants. Possibly:


Artisan - Business III: Business Ownership: 100 Items per Vendor
Novice Merchant: 200 Items per Vendor
Management I – Additional Vendors: 350 Items per Vendor
Management II – Additional Vendors: 500 Items per Vendor
Management III – Additional Vendors: 600 or 700 Items per Vendor
Management IV – Additional Vendors: 2000 Items per Vendor
(Below 2000 for Master Merchants will be a problem for the players that offer a large selection which they should be able to do if they are willing to do that much Crafting/Looting/Harvesting. I took into account one Tailor I know that has such a variety that all 6 of her vendors have between 2000 – 4000 items on them I do believe.)


This limit should work for most craters as well as make players that dabble in merchant (especially those that after placing vendors will drop the profession) limit their vendor items and/or make them want to become a Master Merchant.

BUT in doing this (making merchant Profession limited and less desirable) there should be a benefit to merchants. One benefit that I would love to see come into affect is selecting the option to, or no longer having, Vendors automatically withdrawal items from a vendor after a certain amount of time. With a limit imposed on the amount of vendor space, this isn’t necessary to help keep server space free, since if the Merchant Caps their vendor limit, they will have to take items off the Vendor before they can offer anything else to it.


Having Vendors Automatically remove items that have been it for a certain amount of time is EXTREMELY ANNOYING as well as (for us merchants that have large selections) time consuming. I have spent many many hours placing items back onto vendors that this auto remove feature removed while I was asleep.


This is what I think is fair for all, but that’s just my opinion


Athello & Hel
T&A
Naboo, Vicimus
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