Merchant Archive

Thread: Focus Thread: Galaxy-Wide Vendor Search

Andymantium
Sat Feb 12, 2005 12:08 am
#144

A linked-vendordirectory would have been fine...no purchases, or prices, just a listing. If you want to buy something, double-click on it and it sends a waypoint to your inbox.


Now, if you'll excuse me, I need to go look for more puke bags.





K

Baccarat
Sat Feb 12, 2005 3:58 am
#145

I hate this idea. It should not be implemented in any form.



/sarcasm on

Why even have shops anymore? Maybe we should be able to plug in our factories to the "net" and upload our crates for sale. Maybe we should all have virtual houses too, our packs could hold 1000 items... that way we don't ever have to go anywhere. Then we can just delete player cities and get it over with, and everyone can live in krayt valley (where you would buy your buffs on the bazaar at a conviently located krayt dragon buffbot machine, which sent 10k to any doc signed up. Oh and just in case anyone wants to go anywhere else for some reason lets have instant travel anywhere. I know, we need a machine that spawns any mob of your choice, you just dial it up ("Dial-a-mob").

/sarcasm off



I think the devs are getting caught up in this crowdpleasing crap, and they are getting out of hand. Convenience is one thing but a shop is much more than a way to get your goods out, in my opinion.



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

EnigmaBSc
Sat Feb 12, 2005 4:14 am
#146

The question now is: what is the best balance of functionality for both the merchant and the consumer? The initial proposal was tilted far too much in the consumer's favour. Even with item delivery removed many feel it is still tilted too far in the consumer's favour. Lets examine some possible alternatives:
  • Listings only - no prices, no details, no ability to purchase
    This helps the consumer a little, and the merchant more. Consumers can find vendors with the items they want, but they have no idea of price or quality (unless stated in the name of the item). Merchants can be found much more easily.

  • Listings with prices, no details, no ability to purchase
    This helps the consumer more and the merchant less. Consumers can find vendors with the items they want at the prices they are prepared to pay, but have no idea of the quality, probably discouraging them from going for the cheapest items where quality matters. If they find a shop where the quality is too low they can keep a note so they know not to visit in the future. This reduces searching. Merchants can be found more easily, but suffer increased price competition.

  • Listing with details, no prices, no ability to purchase
    This helps the consumer about the same as prices with no details, but helps the merchant more. Consumers can find the items they want at the quality they desire but may find that they are too expensive. As before they can keep a note of expensive stores and avoid them in future. Merchants can be found more easily and are now competing directly on quality, with price as a secondary issue. The ability of crafters to put prices in names becomes an issue at this point. Is it against the rules to misrepresent the price one of your items? What if a crafter puts a price in the title, you buy the item and then resell it at a profit. The price in the title is now incorrect, but this is not an intentional misrepresentation.

  • Listing with details and prices, no ability to purchase
    This is closer to the current proposal. It helps consumers more than merchants. Consumers can find the items they want at the quality they desire and the price they can afford. Merchants are now competing directly on both price and quality, making all other considerations virtually worthless.

  • Listing with details, prices and ability to purchase
    The current proposal. It helps consumers far more than merchants. Consumers can find the items they want at the quality they desire and the price they can afford and purchase it with no risk of being beaten to the vendor. Merchants are now competing directly on both price and quality, making all other considerations virtually worthless. They also lose the ability to control access to their stores, or else open up a whole host of griefing opportunities by banning people who have just spent 10 million cr. before they can pick up their items.

I'm sure there are other issues that I've missed, hopefully people will point them out. Personally I prefer listings with details, no prices and no ability to purchase, but it does still have issues, as noted.

EnigmaBSc
Knocky
Sat Feb 12, 2005 4:21 am
#147

I am greatful to see many of the merchants opposed to this new Wal-mart idea of the Devs.

Unfortunately uniform opposition by a profession to a Dev idea did not help the creature handlers one single bit.





I have been a Arcitect, Tailor, Chef, and DE (Master Merchant of course ). I currently hit Novice Armorsmith last night. I will put that on hold and concentrate on my new combat skill for a bit. I see no reason at all to try and penetrate the somewhat exclusive AS market if this idea goes through. I would never be able to compete with the established "Quad 80%" composite dealers out there who can afford to undercut anyone that appears on the Bazaar. That is who big buisnesses destroy the little guy you know, undercut them out of buisness and then crank the prices back up once the compitition is gone.

Message Edited by Knocky on 02-12-2005 03:23 AM

golfingtx
Sat Feb 12, 2005 4:42 am
#148

This totally stinks. Hope you change your mind on a galaxy-wide vendor. That's what the bazaar is for. Make it where master merchants can sell 2-3 items on the bazaar for whatever price they want if y ou must do something, will work the same way without ruining everyone's vendor shop. I have an ideal vendor location right outside of Coronet and keep itwell stocked.Takes a lot of hours and hard work to do this but I enjoy it and I beleive that is why I get so many repeat customers. This will mean nothingif this idea is allowed to go throughand all sales will be based on only one aspect.....price. I don't think my prices are too high at 125k a crate of quality brandy but if I can't make a decent profit from all my crafting, I can't really foresee me continuing with chef. PRICE WARS. I will not take part in it. Goodbye one account. And I love chef.


Just say no!!!



SlingbladeTM
Proud (+25 Experiment / +25 Assembly) Master Chef

Slingblade Sales 50, -5480 Coronet


RADIANT SERVER



SlingbladeTM
12 Point Master Chef (+25 Experiment/Assembly)
Slingblade Sales 50, -5480 Coronet
gera
Sat Feb 12, 2005 5:46 am
#149






EnigmaBSc wrote:
The question now is: what is the best balance of functionality for both the merchant and the consumer? The initial proposal was tilted far too much in the consumer's favour. Even with item delivery removed many feel it is still tilted too far in the consumer's favour. Lets examine some possible alternatives:


  • Listings only - no prices, no details, no ability to purchase
    This helps the consumer a little, and the merchant more. Consumers can find vendors with the items they want, but they have no idea of price or quality (unless stated in the name of the item). Merchants can be found much more easily.


  • Listings with prices, no details, no ability to purchase
    This helps the consumer more and the merchant less. Consumers can find vendors with the items they want at the prices they are prepared to pay, but have no idea of the quality, probably discouraging them from going for the cheapest items where quality matters. If they find a shop where the quality is too low they can keep a note so they know not to visit in the future. This reduces searching. Merchants can be found more easily, but suffer increased price competition.


  • Listing with details, no prices, no ability to purchase
    This helps the consumer about the same as prices with no details, but helps the merchant more. Consumers can find the items they want at the quality they desire but may find that they are too expensive. As before they can keep a note of expensive stores and avoid them in future. Merchants can be found more easily and are now competing directly on quality, with price as a secondary issue. The ability of crafters to put prices in names becomes an issue at this point. Is it against the rules to misrepresent the price one of your items? What if a crafter puts a price in the title, you buy the item and then resell it at a profit. The price in the title is now incorrect, but this is not an intentional misrepresentation.


  • Listing with details and prices, no ability to purchase
    This is closer to the current proposal. It helps consumers more than merchants. Consumers can find the items they want at the quality they desire and the price they can afford. Merchants are now competing directly on both price and quality, making all other considerations virtually worthless.


  • Listing with details, prices and ability to purchase
    The current proposal. It helps consumers far more than merchants. Consumers can find the items they want at the quality they desire and the price they can afford and purchase it with no risk of being beaten to the vendor. Merchants are now competing directly on both price and quality, making all other considerations virtually worthless. They also lose the ability to control access to their stores, or else open up a whole host of griefing opportunities by banning people who have just spent 10 million cr. before they can pick up their items.

I'm sure there are other issues that I've missed, hopefully people will point them out. Personally I prefer listings with details, no prices and no ability to purchase, but it does still have issues, as noted.

EnigmaBSc




However Merchants can fool everything by names without details. You can easily name a personal harvester as 98% Swoop that way. Not all merchants are honest. We already see PuP weapon sales...




Message Edited by gera on 02-12-2005 12:25 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

HEADDY
Sat Feb 12, 2005 5:59 am
#150

Everyone hates traveling around between shops trying to find what you are looking for, but it’s not worth killing the merchant profession to fix this

This change removes the skill and the fun of being a merchant and running a successful shop


What if the bazaar listed what vendors had what items but didn’t show the stats or the price so people still had to go shopping and find the bargains but removed the problem of traveling to vendors not holding what they are looking for?



________________________
Ymi Iegi - Master Doc/Merchant
Kelah Iegi - Dark Jedi Enforcer

Khog
Sat Feb 12, 2005 6:01 am
#151

Iposted this on the Developers forum:



Simple Solution


I don't understand why you would have to nerf an entire genre of gameplay within SWG that works very well when there is a simple solution.

As I understand it you are trying to prevent the monopolisation of a trade by a few top crafters and merchants and control inflation.

To give the smallers guys a chance all you had to do was improve the Bazaars without touching the Mall and private vendor network, why not:


  • Improve the interface and give people more searching capability within the publicBazaar network.
  • Increase the price limit to something reasonable for some of the more expensive trades, e.g. 25k.
  • Allow Merchants to choose advertise their vendors' contents on the Bazaars without purchasing ability.
  • Add an indication on the Planetary Map of the level of stock on the vendors listed (this could be just a red, amber, green colour indication)

I think such a simple facility would keep everyone happy.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Commando - I burn
Master Smuggler - I've been waiting a long time to find out what I do
Athela
Sat Feb 12, 2005 6:21 am
#152

How about if you have one vendor who is your "sampler" vendor that you list galaxy wide. You can list some of the items of the type you make there at your usual price and your name and location will be out there and people will come to your shop to visit your non-listed vendors. Your premium items wouldn't be on the galaxy wide list. You would still be on the planetary map with Advertising three for planet hopping shoppers.
Akaara
Sat Feb 12, 2005 6:34 am
#153


Oh... with the proposed changes I can...


1. Dump all items into one vendor

2. Close my 2 merchants tents

3. Use the decorations from myshop and put theminside in my house which no one ever sees....

4. Charge less for my items so I can list them...

5. Move out of my player city and live near cnet

6. Drop merchant because I won't need it anymore


I've just been dying to do this for the last year since I started playing!


-------------------


bleh... I have worked so hard to get my name out there as a tailor and I'd hate to see all my hard work over the last year be for naught.


Message Edited by Akaara on 02-12-2005 05:35 AM



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Ani_cul
Sat Feb 12, 2005 6:57 am
#154

So great to see the input still coming.

Iwill continue my efforts today against this..

I wish i was so eloquent with words as so many of you are, butI am not


I just know that after so many asking for a search function, and this being the answer we receive

I am feeling a bit put out


Removing the insta-retreive is great,

now remove the fact MY vendors which I groomed (create delete create delete create delete we know the routine)

I dressed

I stocked

I pay for

will be nothing more then a base for every other merchant to sell their wares


Yes I want a galaxie search function for searching, not buying

Yes I would love something inplemented to allow consignment sales (which this definatly does not do)


Knowing that my shop front which I spend time on (am in process of redoing for new displays even now)

That the Master Merchant Title which grants me 12 vendors (all of which I use)

and the joy I get from costomers who walk into my merchant house to buy 1 item return for whole outfits and make orders because I was stocked

Will be gone, all of it , wasted time.


Master Tailor Master Merchant for over 500 days....now reduced to a bazaar line






stop looking at me
Kyorlana
Sat Feb 12, 2005 8:13 am
#155

I think the proposal needs to be modified so that it HELPS rather than hurts the commercial districts of our player cities.



Galaxy wide searching from the bazaar terminal?

Good, on the condition that:


  • Mayors get the ability to place a bazaar terminal in their city. Otherwise people will be spending more time shopping in NPC cities.
  • Buyers can either travel to the vendor for collection or take deliver option (see proposal below)
  • Only the following information is displayed for each item in stock,

    • Item name
    • Item description and stats (normal examine window)
    • Name of vendor
    • Access fee (need to guard against those who list an item cheaply but extort through door access fee on collection)
    • Planetary location and way point
    • Price display

      • As a merchant I think this is a bad idea and will have the following effects:

        • Hurt merchants starting out as they just won't be able to compete with the big conglomerates.

        • Limit impulse purchases as stores will not be able to easily differentiate themselves based on range, service, store atmosphere (decoration), etc.

      • As a buyer, it would be convenient to see the price as you don't want to trek around all the places that stock the item you want only to find they are expensive.


    Remote Delivery?

    I have seen some people propose that a delivery fee be imposed for those that want instant delivery. I would rather see a proper delivery system in place to enhance rolelay.


    Upon purchasing an item, the buyer would select a delivery option from:


    • Collection from the vendor
    • 1 day delivery
    • 3 day delivery
    • 5 day delivery

    Delivery companies would need to register in the appropriate categories depending on what they can realistically service with their staff.



    1. Interface (similar to existing delivery terminals) for Delivery Companies to register and receive delivery requests.
    2. The delivery request would appear on the companies delivery terminal
    3. Someone takes the delivery mission
    4. The delivery person travels to the vendor to 'collect' the item, though this would just be a flag trigger or datapad entry - NOT the physical item.
    5. The delivery person travels to the buyer to deliver the item and trades the datapad entry which turns into the actual item once in the buyer's inventory.
    6. This would then deliver x amount to the delivery person. Fee based on set fee of say 5k or 10% of the item cost, whichever is higher.


    There would need to be an addition to this system that says if the item has not been delivered within say 3 days, that the item is auto-delivered to the buyer at a reduced fee.

    Message Edited by Kyorlana on 02-12-2005 03:24 PM

CALL-ME-IF
Sat Feb 12, 2005 8:32 am
#156

1. Don't show prices

2. Do not allow sales to happen unless they are in the shop

3. Do not allow remote pick up

4. Give wp and locations of vendors with the item that you would like to buy so the person knows where to find it and has to travel to your shop to buy it and pick it up. (maybe even have like a HOLD option if you see something that you like so you have say 15 minutes to get to the shop and buy it so someone doesn't buy it before you can get there )


I do like the idea of being able to find what i'm lookin for. I don't like having to ride all over spending sometimes hours trying to find a certain hide or steel i need. If I could just search the bazaar and find the wp to locations that have what I need, I can go check out those shops that have what I need and do my pricing in the shops in person.
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