Merchant Archive

Thread: Sorry, Another rant about proposed changes

BigAke
Fri Jan 09, 2004 2:40 pm
#1

correct me if i am wrong, but i think there is a limit on the items you can offer at the bazaar. (iirc it is 20 items)

do you really think all people will start to run their business through the bazaar with that kind of limit? (esp. when they are crying about a 150 item limit per vendor?)



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
JTGAlpha
Fri Jan 09, 2004 2:48 pm
#2

Yes. Yes I do. Because they're vendor got limited to 150. Because the bazaar is more places than their vendor. It's more convenient. more people look at it. Yes yes I do. One run of schematics is 40 crates. If you do two runs that's enough to stock the bazaar 3 times with five left over, assuming it flies right off the shelf.




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

cantina_wench
Fri Jan 09, 2004 3:12 pm
#3

The limit is 25 on the bazaar and I sell 50k unitsof radiation on the bazaar a day. For some reason people would rather buy my radiation off of the bazaar than make the quick trip to my shop (and I domean quick) and buy better radiation from my vendor. I can easily see people using the bazaar as their main buy/sell point if the pricecap is raised.



- I support people who know that Greedo didn't shoot first.
PrincessThea
Fri Jan 09, 2004 3:13 pm
#4




correct me if i am wrong, but i think there is a limit on the items you can offer at the bazaar. (iirc it is 20 items)

do you really think all people will start to run their business through the bazaar with that kind of limit? (esp. when they are crying about a 150 item limit per vendor?)




BigAke, what I see happening is not that one person using the bazaar to sell fromis the problem.Your right with a 25 item limit, its not going to be a big deal at all. But when hundreds of different people start selling FWG5's for 6K, there will be no need to goto your local weaponsmith merchant to buyone anymore. Effectively your cutting out all the 3100-6000c sales from local merchants. I sell furniture andthe bulkof my sales are for master furniture that falls into that price range. There will be no need to seek out a furniture store now, when 99% of all of it is under 6K?? Thats the part that worries me.


~Prinethea


jbeck
Fri Jan 09, 2004 3:46 pm
#5






PrincessThea wrote:


Your right with a 25 item limit, its not going to be a big deal at all. But when hundreds of different people start selling FWG5's for 6K, there will be no need to goto your local weaponsmith merchant to buyone anymore. Effectively your cutting out all the 3100-6000c sales from local merchants. I sell furniture andthe bulkof my sales are for master furniture that falls into that price range. There will be no need to seek out a furniture store now, when 99% of all of it is under 6K?? Thats the part that worries me.


~Prinethea






Thank you for stating this so well. And this is the essence of the problem. The 3000cr bazaar cap was placed there to ensure that people would be forced to seek out local vendors for any big ticket item. It gives legitimacy to the merchant profession as well as busness3 artisans. Upping the bazaar cap to 6k will more than double the possible items, which will be sold on the bazaar.


I price all my non-elite pistols at 5k. This seems to be a pretty standard price for pistols on my server. Suddenly there will be no reason for people to come to my weaponshop to buy my pistols anymore. Especially since they can do all their shopping right outside of the starport.




--
Obie Castle
Master Weaponsmith
Come and visit my store located SE of Coronet, Corellia
Location 652 -5452
Flurry Server
JTGAlpha
Fri Jan 09, 2004 3:47 pm
#6

Exactly. It'll hurt lots of people, crafters included.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

ideas
Fri Jan 09, 2004 4:08 pm
#7

The 3k price limit seems to be hurting crafters all by itself. Most pointedly, architects notice that statues and small houses sell for 3k -- which works out to 1 cpu for statues and < 1 cpu for the houses. This is because the holo-grinders sell their wares on the bazaar because they don't want to bother with vendors. A 6k limit will still under-price these high-resource items, but at least 2 cpu is closer to the mark.


Some players seem to have the impression that if other players can't sell their items for a high price (either higher on bazaar or in "exploit" vendors that they still own after dropping professions), that they will use merchants to help them sell. I think the example of 3k houses and statues is a clue that they will not. Working out a deal with a merchant is (currently) way too much effort (changes proposed elsewhere may improve this). They will take a loss on their crafted items and get the money back faster and easier doing a mission or two.


That said, I think the bazaar limit won't change much except make the default resource stack a bit larger and the underpriced grind goods a bit less underpriced. I do believe, however, that the bazaar listing fee should be a % of the sell price, rather than a flat fee. A % fee would let the newbies sell their small stack resources and loot drops for 20 and 50 credits and make most of that into profit, while at the same time making the value of vendors andBusiness/Merchant discountsmore apparent to those who sell expensive goods frequently. It would also provide the high-end non-artisan crafters (BEs, Doctors, Smugglers) sell their goods for an appropriate price without resorting to the taboo perma-vendor.



All the 150 item limit does is frustrate the successful merchants who actually keep large stock.









So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



JTGAlpha
Fri Jan 09, 2004 4:11 pm
#8

Ok, but if items who's range falls at the lowest at the 3001-6k range (which is only profitable to people who mine their own resources) then why would people pay the upper ends of that EVER? And what happens to the crafters who don't mine their own resources, if they can't make a profit this way? They either are excluded from the market or have to mine their own resources. Which means they aren't buying them. Hurts resource sellors as well.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

jbeck
Fri Jan 09, 2004 4:25 pm
#9






ideas wrote:

The 3k price limit seems to be hurting crafters all by itself. Most pointedly, architects notice that statues and small houses sell for 3k -- which works out to 1 cpu for statues and < 1 cpu for the houses. This is because the holo-grinders sell their wares on the bazaar because they don't want to bother with vendors. A 6k limit will still under-price these high-resource items, but at least 2 cpu is closer to the mark.



Your not going to get away from people who want to try and make some money back from their grind. Fortunatly, the things which are easy to grind that way are few. If you want anything more than a small house, your going to have to find a architect with a vendor.



--
Obie Castle
Master Weaponsmith
Come and visit my store located SE of Coronet, Corellia
Location 652 -5452
Flurry Server
DocSavag
Fri Jan 09, 2004 4:33 pm
#10

While I agree that you can't stop people from selling at ridiculously low rates. You can stop the defacto price of higer end merchandise being set by the bazaar by simply not raising the level. In beta the level for the bazaar was 10k. It was lowered to make the vendor economy work. Raising it now doesn't help the economy. It is a database patch and one that will cause prices to be affeced in ways even we can't predict.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



ideas
Fri Jan 09, 2004 4:47 pm
#11

I guess JTG's question was directed at me... I'm confused a bit but let me see if I understand it:


A product exists that might be worth 6k or less if the crafter harvests their own resources, but might be sold for more by a merchant with a vendor. By allowing people without vendors to sell for 6k, you reduce the chance of anyone selling it for more. Is that a close enough restatment of your concern?


That's a legitimate concern in theory, but doesn't play out when you examine the current 3000 price cap.


Ithink houses are a great example of why it may not matter. Small houses take about 3300 resources to make, including some subcombines. Using just average Flurry resource costs (roughly 3-5 cpu), lets assume that 10k would be a MINIMUM break-even price for a small house. After all, the person could easily sell 3300 resources for 10k. Some architects might like tohold out for30k becausemost other productssell for 10 cpu or more. But I've never seen a small house for 30k. In fact 10k-15k is the usual price I find when I notice it.


Why is that?


Because people sell small houses on the bazaar for 3000 credits right now. My friend bought two or three at that price (even before the holocron craze made grinding common). As a result, it's almost impossible to sell small houses for30k because people *think* 3k is a reasonable price. In other words, the low-ball pricing already happens. The difference is, if the cap is raised then the low-ball price is higher than it was, and so a reasonable price is a smaller step up.


You may be right that the cap will hurt certain item prices. But it is possible that the cap will actually help some prices, because the common perception of what an "expensivething" is worth on the bazaarwill go up from 3000 to 6000 credits. It's hard to predict, but I see more chance of good than bad.


It's speculation and opinion, of course.









So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



ideas
Fri Jan 09, 2004 4:53 pm
#12

I do agree with DocSavag that the database is the true motivation for the changes. And I don't think either change will help them with it.


Playing the game requires crafters to produce product -- both to get XP and to get money. Reducing vendor caps does not make this product go away, it just forces merchants to hide it in other places and move it more often. Raising bazaar caps does not make this product go away, it just lets people sell twice as many resources in a single stack, so that others can make more product faster.


The only thing that will make product go away faster is giving players incentive to destroy. Incentive to destroy (this is for the devs) means a positive in-game benefit from the destruction of items in the item database. I've listed a few possible incentives in other threads, so I won't go into it here.








So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



jbeck
Fri Jan 09, 2004 5:15 pm
#13






ideas wrote:

The only thing that will make product go away faster is giving players incentive to destroy. Incentive to destroy (this is for the devs) means a positive in-game benefit from the destruction of items in the item database. I've listed a few possible incentives in other threads, so I won't go into it here.





You might as well re-post them here. Rather than expect people to search through other threads to find them.

Was one of your ideas to allow the junk dealer tobuying any item and giving 1cr per resourse unit used in it production?




--
Obie Castle
Master Weaponsmith
Come and visit my store located SE of Coronet, Corellia
Location 652 -5452
Flurry Server
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