Merchant Archive

Thread: Draznar's Merchant Guide v 2.5

Draznar
Wed Nov 26, 2003 11:34 am
#1

Draznar's Merchant Guide v 2.5

Post Push Revision


Suggestions and corrections are always encourage. This guide is the fruits of all the Merchant Forums posters. Thanks for all the help.


How to become a Merchant: You must complete Business 4, have 5000 Merchant XP, and train Novice Merchant with a
href="http://swg.allakhazam.com/db/bestiary.html?action=search&name=&aggro=Either&type=4&killer=Either&ttype=23&stalk=Either&planet=0&tame=Eith

er&city=0&herd=Either&sortby=Planet&pack=Either&minlev=&maxlev=&range=Either&meat=0&hide=0&nonglobal=0" target=_blank>Merchant

Trainers
.


Merchant XP (comes in lumps, sometimes broken):


  • 150 XP per hour per vendor [See Bug 2] (Can place first at Bus 3)

  • 50 XP per view of vendors by person [veiwing multiple vendors does not increase] (Can get every 10 minutes)

  • 50 XP per visitor per house for Entry Fee [Can be on multiple houses] (Can place at house terminal at Bus 1)

  • NO XP for purchases ... none ... zip ... nada

  • Suggestion: Go up management first to get per vendor xp. Then Adv 3 for planetary map.

Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of

a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it.


Moving Vendors: Terminals can be moved prior to being initialized. All others can only be rotated. After initilization vendors cannot

be moved.


  • /move forward 10 (will move object 10 spaces the direction you are looking

  • /move back 10 (will move object 10 spaces the opisite direction you are looking

  • /rotate left 30 (will rotate the object left 30 degrees)

  • /rotate right 30 (will rotate the object right 30 degrees)


Number of Vendors: Maximum of 6 (total in all locations) at Management 4


  • 1 at Business 3

  • 1 at Novice Merchant

  • 1 at each level of Management

Vendor Maintenance:


  • Vendor: 15/hr

  • Vendor, Eff 2: 12/hr

  • Vendor, Master: 9/hr

  • Vendor & Planetary Map: 21/hr

  • Vendor, Map, Eff 2: ??/hr

  • Vendor, Map, Adv 4: ??/hr

  • Vendor, Map, Eff 2, Adv 4: 14/hr

  • Vendor, Map, Master: 10/hr

Available Vendor Types: Pictures of all vendors



  • Business 3: Bulky Terminal

  • Business 4: Robo Bartender Droid

  • Novice Vendor: Bazaar Terminal, Random NPC (Random Player Race, Selectable Male/Female)

  • Hiring 1: Power Droid, Player Character NPCs (selectable now)

  • Hiring 2: Bank Terminal, Treadwell Droid, Additional NPC (devaronian, ishi tib, nikto, weequay) (Race list to be added)

  • Hiring 3: Fancy (Travel) Terminal

  • Hiring 4: Surgical Droid

  • Master Merchant: Protocal Droid (C3PO type)

AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.


Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your

own phrase.


Planetary Ad Campaign: Available at Advertising 3. You can now register you vendor on the planet map. Since your vendors name

is listed on the planetary map, you should name your vendor in such a way to identify the store and what it sells. (i.e. Draznar's Adventure

Outfiters or Draznar's Power Company)


Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.


House Signs: A new sign is available at each level of Management. Must be the onwer or on admin lis to select.



Efficency Discounts:


  • Efficiency 1: 20% off Bazaar Fees (16 credits or 80 credits for premium sales)

  • Efficiency 2: 20% off Vendor Fees

  • Efficiency 3: 20% off Bazaar Fees (12 credits or 60 credits for premium sales)

  • Efficiency 4: 20% off Maintenance Fees (any structure you own, i.e. on your lots)


Merchant Tiltes:


  • Advertising IV = Propagandist

  • Effeciency IV = Businessman (same as Artisan/Business tree)

  • Hiring IV = Foreman (same as Architect/Construction tree)

  • Management IV = Manager

Cut, Copy, & Paste:


  • Ctrl-O (options), Controls, Map Keys, Chat Controls

  • Remap Cut (Ctrl-Shift-X), Copy (Ctrl-Shift-C) & Paste (Ctrl-Shift-V)

Using Color:


  • Signs: \#FF0000\ (may use several times to change color)

  • Shouts: '\#FF0000\ (may only use once)

  • Macro: #FF0000 (may only use once per command)

  • (where FF0000 is the hex color for red) Hex Color Link

Multiple Line on house sign or harvesters: Create color text in macro or email editor, copy and paste to name field.


Ideas for signs in house: change the name (use color) of a packs and drop it.


Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.


Dressing a vendor: Requires Hiring 4, just drag cloths, armor, or weapons onto vendor. The vendor will never

return the item.


Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are

deleted after 72 hours. DO NOT Store items in the stockroom.


Offers to Vendor: Items offered to a vendor count against the person 25 limit on bazaar sales.


NotePad: The /notepad command allows you to edit a text file from SWG that stores as notes.txt in your profile directory. (For

example if your station name is Chatlana it would likely be C:\program files\StarWarsGalaxies\Profiles\Chatlana\notes.txt) This file is useful

for storing bits of information you may need in your adventuring. MOst merchants use this for sales letters and item descriptions. The notepad

autosaves any changes, so you can escape (ESC) out of it without losing any information. Suggection: Map to a short-cut key.


Saving Mail: The /mailsave command saves your mail in individual numbered (datestamped) files in your profile directory in a

subdirectory called 'mail'. This is also a faster way to download all the message and change them all to read. There is on going work to create

a parsing tool.


Misc. FAQ:


  • Can someone else manage/share a vendor? A: Only the owner of a vendor can manage that vendor.

  • How many items can I put on my vendor? A: There is no limit.

  • Why do I see the items from my other vendor? A: You are looking at the Region view on your vendor. The merchant has a unique view,

    where we can see Univers, Region, or the specific vendor. Customers can only see what is on that specific vendor.

  • What was the price I had on this item in my stockroom? A: If you double click icon the item you will see the previous price and

    description.

  • How do I create and reuse a standard advertising email? A: Email the message to yourself, then you can forward it to others.

  • How can I copy my descriptions? A: Map keys for cut, copy, and paste (see above). Copy the descriptions to the ingame /notepad. Cut

    and paste to the description field.

  • How do I manage vendors on other planets. A: Select stock room. Click the button for the whole galaxy. You'll see ALL your items

    on EVERY vendor that didn't sell. Click on sell and the item wil go back on the vendor it was previously listed on.

  • How do I rename a vendor? A: You can't rename a Vendor. You will need to create a new on and transfer your inventory.

  • How can I hire an NPC to bark in a city? A: You Can't. This feature was canceled in Beta.

Known Bugs:


  1. Surrender Skill:Players can place vendors, surrender Merchant skills, and still retaining the use of the vendors. This undermines

    those that are merchants, and makes our class a throw away.
    NO OTHER CLASS IN THE GAME ALLOWS YOU TO RETAIN A SKILL AFTER YOU BACK OUT

    OF IT!!!

  2. Experience Overtime: Vendors only give experience overtime if they exist in the world. Vendors are like harvesters in that they only

    "exist" in the world if their is someone near by. For vendors that means that someone must be in the buiding.

  3. Not on Planet Map: This is related to the above item. After server reset the vendor must exist before it will show on planetary

    map.

  4. Vendor not in Overhead Map: Registered vendors do not show in the overhead map (Ctrl-M) if they are in a PA Hall

  5. Not Initialized: Even though vendors have been initialized, some vendor gives you this error when using it. Only effects Droid annd

    Terminal style Vendors. Workaround

    Thread

  6. Multiselect Item Deletion: If you multiselect and retrieve more than your inventory can handle, you will lose the items that do not

    fit in you inventory.

  7. Tax on Offers: Offers to vendors in PC are taxed. Thus, items that are resold are taxed twice.

  8. Disapearing Vendors: Vendors randomly vanish, sometimes returning on server rest, sometime not. This may be tied to the house being

    on a server boundary. CSRs have fixed a few.

  9. Efficiency: The maintenance rate does not always reflect the Efficience skill. To get it to correctly display, just pay some

    maintenance (even 1 credit will do).

  10. Vendor Damage: Vendors do not report that they are nearly out of maintence.

  11. No Emails: Emails from sales (Our only real way to track sales) are often never seen.

  12. Custome Ad Barking: The %TT and so on do not work in the "NON CANNED" barks.

  13. Failed to create vendor. Your inventory may be full. The volume of the female Aqualishes are bugged such

    that it takes up more space in your inventory than you have available.

  14. Empty Stockroom/Offers: All items on Stock Room or Offer disappear after dealing with one. For some reason a category is being

    changed, so list only shows this empty category. Fix by clicking All.

  15. Signs in wrong place: Merchant Signs on some house are not placed correctly.(Partial List: Sm. Corellian Style 2, Sm. Generic, Med.

    Corellian, Med. Generic, Lg. Naboo)


Links:



Power Leveling


Suggestions and corrections are always encourage. This guide is the fruits of all the Merchant Forums posters. Thanks for all the help.


Recommended Path:



  • Novice artisan: Mine or buy a bunch of metal. You can use my survey macro (See Macros at end). Use my Practice Crafting Macro (See

    Macros at end) to make survey devices.

  • Business 1: Buy a house or better yet several Houses. You can place 10 of the small round Naboo houses, since they take up only one

    lot. Setup a entrance fee of 1 credit for 15 minutes. Change sign to say you will tip those who pay your fee. Offer gifts to those that visit

    all your houses. Or come up with your own creative way to get people to visit the houses.

  • Business 3: Place up a vendor and sell stuff. I recommend selling items that you can make or buy off a friend. Change sign to

    reflect what you are selling. If you can place your vendor in a busy place it would be better with the current overtime xp problem.

  • Business 4: No need to craft, You are now waiting on merchant experience. Note: Experience is buggy (See experience section

    of Guide)

  • Novice merchant: Place another vendor.

  • Management Tree: Place another NPC vendor for each level. I used my basement to store empty vendors. Keep all your stock on one

    vendor, then you can delete and replace the other vendors if xp overtime becomes bugged.

  • Advertising Tree: At 3 start registering your vendors on the planetary map.

  • Efficiency Tree: Decrease the cost of doing business.

  • Hiring Tree: You can have fun with different vendors.

  • Master: Congratz you can now place your silent protocal droid and maybe try another holocron.


Survey Macro: /kneel; /sam; /pause 3; /sit; /pause 30; /ui action toolbarSlot13; (Macro in Shift F1)


Practice Crafting Macro: Macro in Shift F1. Crafting kits in Shift F2–F4. Experiment to find the /sel ## for one of the survey

devices.



  • /ui action toolbarSlot13;

  • /selectdraftschematic 80; Need to find correct ##

  • /pause 4; Time to click resources

  • /nextcraftingstage;

  • /nextcraftingstage;

  • /createprototype practice no item;

  • /createprototype practice no item;

  • /pause 3;

  • /ui action toolbarSlot14;

  • /selectdraftschematic 80;

  • /pause 4;

  • /nextcraftingstage;

  • /nextcraftingstage;

  • /createprototype practice no item;

  • /createprototype practice no item;

  • /pause 3;

  • /ui action toolbarSlot15;

  • /selectdraftschematic 80;

  • /pause 4;

  • /nextcraftingstage;

  • /nextcraftingstage;

  • /createprototype practice no item;

  • /createprototype practice no item;

  • /pause 3;

  • /ui action toolbarSlot12; Restart



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Faellyn
Wed Nov 26, 2003 2:01 pm
#2

Signs in wrong place: Merchant Signs on some house are not placed correctly.(Partial List: Sm. Corellian Style 2, Sm. Generic, Med. Corellian, Med. Generic, Lg. Naboo)


You can add large Tat to the list. I helped someone with a Type 1 shop sign on his large Tat last night, and it was way off into the street.




The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

SunLao
Wed Nov 26, 2003 2:16 pm
#3

More great work Draznar!


Except:


"Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom."


I know that mine have gone to 30 days...but only after I pulled each item into personal inventory and then re-sold.




"Wait for the Combat Balance."- random red name since Nov. 2003
Diogenes Noslen - The Meatshield Mayor!
- Shooting pistols in SWG since June 26 27, 2003 -

House Paladin
Faellyn
Wed Nov 26, 2003 2:34 pm
#4






SunLao wrote:

I know that mine have gone to 30 days...but only after I pulled each item into personal inventory and then re-sold.




Confirmed! All of my sales posted after the patch are 30 day sales.



The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

gblfxt
Wed Nov 26, 2003 9:06 pm
#5

Surrender Skill:Players can place vendors, surrender Merchant skills, and still retaining the use of the vendors. This undermines those that are merchants, and makes our class a throw away. NO OTHER CLASS IN THE GAME ALLOWS YOU TO RETAIN A SKILL AFTER YOU BACK OUT OF IT!!!


umm, you ever heard the term "sellout"? merchants arnet exactly known for honour and all that junk, they buy and sell whatever makes the best profit! including skill pts. if you want honour, join the rebellion or something.




gbltech -1191, 2113 mining outpost, dantooine - master weaponsmith, master artisan, master shipwright
Draznar
Mon Dec 01, 2003 8:36 am
#6

Dang I thought I caught all those.


Hey doc, unstick the old one and stick this one please.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Draznar
Mon Dec 01, 2003 8:44 am
#7




SunLao wrote:

"Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom."





I guess we will have to wait a bit to find out about the 72 hours stockroom bit. I have a an item in my stockroom to test this, but I went on vacation. Will check tonight.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

TheSmokey
Mon Dec 01, 2003 9:30 am
#8

Two questions, as a newb :-)


1) The base rate is 15 creds/day now, even for the bulky terminal you get at Business 3, and not 1 cred/1,000credits worth of goods on the vendor?


2) What exactly is the "stockroom"? Is this a room I have to designate in my house, or is this a "part" of the vendor?


Thanks in advance for both your answers and your patience :-)




Smuggler_Caylin, Smuggler Correspondant, in reply to "What's a Smuggler": I wouldn't know, I haven't seen one yet myself.
Draznar
Mon Dec 01, 2003 9:39 am
#9

1) Maint. is now a set rate.


2) Stockroom is not an actual room. It is part of the vendor. Consider it a short term place where items drop when the sale time (30 days) has run out. Quickly retreive the item or put it back up for sale.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Draznar
Mon Dec 01, 2003 10:37 am
#10

Vendors
You can no longer give Wookiee wearables to non-Wookiee vendors to make them naked.

World
Fixed the alignment of several misplaced player structure signs.

Player Houses
Fix interiors not appearing. May help our disapearing vendor issue

Player buildings (houses & city structures) now have much more forgiving placement tolerances. You should be able to build on the side of hills and over small gutters you weren't able to build on before. Also, the first time a structure is built it will no longer snap to the lowest possible point on the terrain (this sometimes caused doors to be buried).



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Glug
Mon Dec 01, 2003 12:56 pm
#11

You rule, Draznar.



R.I.P. Glug - April 26th 2004

Now a hero in Paragon City. A B

PadreBook
Mon Dec 01, 2003 3:29 pm
#12

How do you use slash commands to change the sign type on a house?

Padre Book
Merchant
Draznar
Tue Dec 02, 2003 8:47 am
#13

No one has found one... Let me know if you do...



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

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